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cerberus

Member Since 24 Sep 2010
Offline Last Active Mar 19 2011 05:19 AM

Posts I've Made

In Topic: End-of-the-winter update!

19 March 2011 - 05:01 AM

Harrier Question - Just a question about the harriers also will they have the ability after take off to hover over a specific location for a small amount of time and guard it . Instead of flying back the air-pad like in the original game version. Also will the harriers only have missiles for tanks and air craft or can they use machine guns on troops as the hover around which with what harriers do is float stationary in a location a small time and attack everything.


Chrono tank Question - Just wondering i like the new look but the top turret seems kinda small since the other version had a huge chrono orb looking turret to fire with . new look is interesting just was wondering will they be tougher or as tough as the last one.


Prism tank Question - will the prism tank be getting a heavier look since there is nothing for it on the site as far as i know of to see about it. I would also ask about the tank having smaller mini prism lasers on it to deal with troops like the laser on Abrams tank so it can use the bigger normal prism blast for tanks - buildings etc.

Battle fortress Question - will they also look different cause i have not seen them either that i can think of. Could the new look show the fortress actually having turrets or cannons which ever on the sides for the five soldiers inside cause the old one looks like it only has four firing spots the two on both sides. There should be something that looks like a fire spot in the front or if it can hold six there could be added a firing turret in the back of the fortress also.


Chrono miner Question - Could the miner for the allies be tougher as in more armor since they can travel fast but leaves them soft cause they have no protection mostly allies never protect them . Soviets get the gun on there's and Yuri's is always invisible plus Yuri guards there miners if there slave miners plus the like the secure ore deposited a lot .


Final Question - Tesla tank new look - Never got a answer back on the Tesla tank if it will get bigger look cause the old one is kinda flat and looks weak . Should be bigger to show that it packs some serious electrical power. Also will they be able to charge up the Tesla coil towers i think they should cause would help with that .

In Topic: Santa brings more updates. IN PERSON!

29 December 2010 - 01:59 AM

QUOTE (Speeder @ Dec 21 2010, 01:46 AM) Of course you will lose few IFVs when you take them against Siege Choppers.


That is what i had thought it is a balancing thing there that is fine just didn't no the exact amount of damage if the ifv should come out on top .

New thought not to seem off the natural order of things but is there a chance that the allies may get a better version of the new Abrams tank unit since the only seen one was a prototype version and would think and they would have a better some what tougher version rolling off the war factory lines by the time that 3.0 gets released. I myself am very impatient to see the new Voxel of design for the Abrams tank that will give it a awesomely new look in 3.0 Since just to mention that the actual real Abrams tanks are huge awesomely powerful war machines which i would like to see in the new version the prototype in the last update was nice and is still cool i just would like to see some what a bit more cooler version of them and a newer look since there definitely going to be America"s mainly used weapon to push back the soviets powerful tanks and tank rushes since the Abrams are a force to be reckoned with. Which they make the grizzly tanks less needed tho they are cheaper to produce and quicker.

QUOTE (Alien55234 @ Dec 21 2010, 09:56 AM) <{POST_SNAPBACK}>Siege Choppers can be effective against lightly armored AA units, but AA will almost always win because the Choppers have paper thin armor.

Agreement with You are correct with the AA part since there usually that main weapon for air crafts.

I also agree with you on the Tesla coil matter is extremely annoying to place troopers close to the coil and have them all power it up it takes time and can cause you trouble and cost a lot if you are under heavy fighting. I would like to know if you know anything as far as my other reply goes about the Abrams tanks just a thought but is it that possible. New game version new things are always possible and wanted i think .

In Topic: Santa brings more updates. IN PERSON!

21 December 2010 - 12:13 AM

Yeah, I know what you mean and I'll look into this.



Reply - Thanks speeder was only trying to give a better explanation to my thought about it is all but i do have a small question Alien suggests using ifvs on siege choppers which is sound idea but i have seen four or five choppers go up against 3 or four or same number of Ifvs and ifvs still take a couple of loses with the choppers . Is that because of balance or should the ifvs have a edge on them since there AA use and mutli purpose.

In Topic: Santa brings more updates. IN PERSON!

18 December 2010 - 10:22 PM

Siege Choppers can be taken out by IFV's with ease. Use those, especially in combination with GGI's.

Prism Tanks has the second longest range of artillery, and is the most difficult to stop. There is no missile to stop through AA such as the Scud Launcher, and doesn't have a very visible trail like the Magnetron. The thing is with elevated ground, is that units and defenses which are uphill will get a range boost. :p



I agree with you on on that just saying for example if there was a prism tower sitting on a cliff v4 and other artillery can hit it even if there on a lower ground lvl but the prism tank won't hit it it will try to get to the same ground lvl in order to hit the tower which is the trouble i mean . true they are hard to stop in packs just seems unless they have a straight shot to there target they can't hit it thanks.

In Topic: Santa brings more updates. IN PERSON!

17 December 2010 - 09:20 PM

Would still like an easier way to let TT's charge up TC's. It's rather time consuming to place TT's near the correct TC's by hand.
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[/quote] I agree with all of the above i was meaning the rail-gun towers in my previous statement i mistaken the name for the wrong one i thought it had the greatest range maybe not . But isn't the new units for Yuri on the site a helicopter flying like version of GDI heli . Also i didn't say for them to have one i was saying allies to get one since rockteer is not the strongest is far weaker than siege choppers and might be then to the new Yuri one also if it has the ability to hit air targets. the Like a hover air jet heli-unit for allies or something not soviets or Yuri only for allies ok. since both other have a hovering unit now.


Just to point out prism tanks have flaw you say there artillery right OK say there is a defense tower in a rig up above the lvl ground and the prism is below it for v4 they can hit it cause they shoot a missiles and dragon to even tho may do no damage unless there troops there. Just saying a prism tank can't roll up and hit it the thing it will try to drive up to same ground lvl resulting in getting destroyed by defenses or enemies units there. cause it only shooting straight ahead not elevated or down from where it is. PLus there range seems a bit short could also be improved if they are artillery is being the true case.