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EULeon

Member Since 01 Oct 2010
Offline Last Active Oct 01 2010 04:15 PM

Posts I've Made

In Topic: Command & Conquer 2142 General Discussion

01 October 2010 - 04:16 PM

This mod is a great idea, these are my personal feelings and thoughts about what 2142 should be in my mind:

Get rid of most buildings , just mod the same metal trench networks, guard towers etc to allow units to garrison, and perhaps outposts such as the one we see for the EU in Berlin as well as other maps with landing pads etc. The majority of all units should be air lifted onto the map and reinforcements called in the same way GDI call their paratroopers etc.

The focus of gameplay should be trying to keep your units alive so they can recieve upgrades and 'rank-up' during play, trying to garrison buildings or use sentry guns and other special abilities, forcing players to consider retreating/falling back when losing a battle rather than sending units into a slaughter only until the situation becomes deire enough. For game balance use the exact same concept 2142 has with classes being better suited to specific tasks. Consider making most if not all infantry units in the game piss-weak but with medium to high damage forcing players to use tactical gameplay and cover - Also have 'garrsion locations that are not actual buildings but just cover to provide lasting defense for support infantry or engineers trying to damage walkers.

I would seriously spend a lot of time watching all of the BF2142 trailers with the large scale battles because now it's upto you to bring that sort of scale to life. Make the Titan slow as hell to move but consider making it's weapon pods mounted under the titan as actual turrents you build or repair when destroyed, so the titan acts like a mobile air-craft carrier, you can build units from it and deploy assault infantry from its drop pods to reinforce troops below.

Basicly just copy everything from BF2142, once you've done that only then I would start to consider adding things. And finally I would actually re-create one of the trailer battle scenes in your mod when its almost finished, if you can match the flow of the action and it's intensity you'll know your on the right track, theres lots of trailers anyway to give you material to work off.

So to re-cap just copy as much as you can from 2142 and add stuff that the community would like to see, iI wish you all the best of luck with this project and may it come to pass.