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GandalfGreyhame

Member Since 30 Dec 2010
Offline Last Active Jan 14 2011 03:13 PM

Posts I've Made

In Topic: Need mapper

02 January 2011 - 03:28 AM

Well i'm helping you now so the staff can close this thread if they want lol :)

well i thought you are gonna do this mod and our mod too so i thought i could help u in mapping but anyways, if u wanna stop it the do it. ill send u all the information bout the mod tommorow :p

In Topic: Ghosts of Arnor recruitment. The mod is currently on Hold

01 January 2011 - 05:53 AM

I Would have loved to help you as i am a mapper, modeler, imitating voice of the nazgul (except the screams!), Coder, but i do not have the rise of the witch king expansion for my bfme 2 game. Sorry!! ;( i am trying to buy it in retail stores but no luck. checked online but i dont buy stuff frm the net. srry!!

In Topic: Need mapper

01 January 2011 - 05:48 AM

hi, my mod (war of the ring) needs a mapper or 2 as the main part of the mod is thwe quest. And maps will be needed for this as i don't want to have theoretical battles :)
thx in advance anyway :p

EDIT: if your interested, send me a pm and i'll tell u want is needed and then you may decide ;)

I Can Help You IN Making Very Detailed and Realistic Maps But I Suck At Scripting Maps. Up TO You.

In Topic: The Return Of Sauron Team

01 January 2011 - 05:46 AM

I Am Reffering To XML/LUA scripts and Map Scripts.

In Topic: The Return Of Sauron

01 January 2011 - 03:05 AM

Yes, I know. I just found that, when I was new to modding, it was very discouraging and I just wanted to make it clear that he didn't decide something was too difficult based only on what others have said.

Personally, the way I mod involves aiming very high and never reaching it, starting from scratch a dozen times over and eventually maybe releasing something. But I decided because of my perfectionism I wouldn't even announce my mod to the public until I was far along. This may be because of all my experiences where I didn't finish a mod, which was because I began to hate the mod and realize there was a better way to do things, not because it was too big of a project. So, that works for me but it might not for everyone.

But I don't see the point in making a small mod which isn't what you want just in order to practice... The way modding works, it seems like you might as well jump in the deep end and just get some work done making a mod you want while you learn the ropes. Even if you never finish the mod, you still learned some stuff and you're no worse off.

well i also noticed that modders have made forums in the site to give news about their mod. i want to know more about it.

Best Regards,
The Rise Of Sauron Team