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Tomb Deathwing

Member Since 02 Feb 2011
Offline Last Active Aug 04 2019 12:58 AM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

27 July 2019 - 10:02 PM

If is possible to suggest something.

 

It will possible to lower the sound of the blast trench when they are active.

 

the blast vapor is too loud, and with the limited sound options ( when units are mute as there are to many sounds at the same time ) doesnt help.

 

But still i wish for the next update that the Blast trench vapor sound is lowered more.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

02 July 2019 - 01:25 PM

One of the suggestion i have is, Can you lower the sound of the Blast Trenches steam ? When the blast furnance is active ?

 

For me is too loud. That's why few times i use it. Also could we be allowed to repair it ?


In Topic: MO3.3 SUPPORT // Game or Client Crashes & Launch Issues Megathread

01 January 2019 - 07:37 PM

this one here is a pretty consistent crash to desktop..no othe rmods here

 

Spoiler

In Topic: MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers

27 December 2018 - 10:28 PM

I have like all balance made, and checking what best and what is a counter for each faction power/unit/vehicle.

 

But for me, is wondering if there it could be a stopping for the  Scorpion cell Tyrant. even if you destroy the rush, there toxic cloud will really do damages to the base and unit.

 

No way to block them ? I was thinking perhaps the allied  gap generator shroud could receive a sligh buff of deny subterranean units to surface around that position. even when Ai is omniscient.