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-=panzer=-
Member Since 13 Feb 2011Offline Last Active Mar 18 2011 07:56 AM
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In Topic: Arabian houses- how to remove thous graphicks from game.
11 March 2011 - 11:09 PM
In Topic: Arabian houses- how to remove thous graphicks from game.
20 February 2011 - 01:53 PM
Thanks a lot!localmd.mix - isogenmd.mix
In Topic: Arabian houses- how to remove thous graphicks from game.
13 February 2011 - 07:28 PM
I find a palette, but didnt find where houses graphics:)Just go View ---> Palet ---> Red Alert 2 ---> for palette list, with buildings unittem.pal is used generally.
I am seing diferent sprites, but not a needed houses:) Which .mix consist it?MIX Files are archives, you enter them with xcc mixer by double clicking while SHP files are the sprites you want.
Some info about our mod:on Russian, but with pictures, on German andon English It is a Sudden strike: Cold war conflicts inprovment.
Thanks for the help!
ps: My first try to do it. Not with a sprites, but with print screen + fhotosop help. It is a perfeck! It is more butefull never houses from original game. I need this sprites very much!
In Topic: Arabian houses- how to remove thous graphicks from game.
13 February 2011 - 04:53 PM
I convert xxx.mix to xxx.shp, but i see any pixels mix not a just image! I convert its wrong images to jpg/pcx/png ... and i see only black square. What i did wrong?Well, Why don't you just use the xcc mixer then?
it does all you want, be it turn shp into png/tga/jpeg/pcx once you picked the correct palette from the list and then if you insist on bmp, use photoshop/psp and so on tools to change into bmp from the format you picked with mixer.
Where I may pick a correct palette?
Imho, no. I need to try. For example houses from ours mod:Just browse the mix files until you find what you want but i sure hope the other game is also isometric or those buildings will look wrong there.
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