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Hausser0815

Member Since 30 Apr 2011
Offline Last Active Mar 26 2012 10:20 PM

Posts I've Made

In Topic: space combat makes me autoresolve

08 February 2012 - 01:38 AM

Are you fking kidding me ? None from neither in years, and than PR 1.2 and HW2 Complex 8 gets released the same month ?
To quote the final scene of another great game: I'm in space ;)

In Topic: But I've learned so much!

08 January 2012 - 03:06 PM

argh ... when i saw the picture with "1.2 Manual" on it, i went straight to the download-section ... you guys are such dickheads, teasing us that way ;)
But seriously, this is great, while most mods come only with some readme.txt containing a changelog, you will give us a better documentation than most full-prize-AAA-games.
About the font, dunno if its up for discussion, but if so i would vote for a cleaner one, all those round serifs dont fit in a scifi-setting in my opinion. (And the only fonts we know from Star Wars have none at all)
Last some personal wish, I would love to have a full-page tech tree for each side if its not already in the manual and isnt too much work to ask for.

In Topic: Campaign Optimisation

17 September 2011 - 10:25 AM

What does that mean for my own fleets in endgame ?
Do i also have to "sort" them to keep the game smooth, or doesnt that matter because i wont have as much ships as there are pirate ones in the beginning ?
And what about buildings, is it important to build not more than, lets say, 2 different on each planet ?

In Topic: ETA on 1.2?

16 May 2011 - 02:09 PM

The land battles are a good point, I never liked them (for the sheer fact that i have enough firepower in orbit to transform the whole planet into a dead burning neverland, so i see no reason to go down there) but if you love them then PR for Sins wouldnt be the best thing.

On the other hand, there are things like galactic conquest for more than two players and such that are simply not possible in EaW.
Whatever, maybe i just lake a look in PR's Ship&Weapon stats and start my private pr for requiem for sins mod, since no minecraft update is in sight also and i repleaced the last booster tracks with powered rails a month ago :D

In Topic: ETA on 1.2?

16 May 2011 - 12:37 PM

Well ... if you really cant wait ... but dont blame me afterwards that its hard to get back to EaW/PR ... but if you checking this site at least once a day and dont want to play anything else because "it sounds like 1.2 is nearly done" ... then try the Requiem-Mod for Sins of a Solar Empire.

Speaking of, thought about changing the engine in the future to get rid of the EaW-Limitations ?
Because while Phoenix Rising beats Requiem when it comes to gameplay, SoeSe itself brings a feeling of big big dead empty space, widdled with small pockets swarming of life, or orbital bombardment fleets ;)
And you wont take heavy losses in SoaSe because half of your capitals starts to circle away from the battle, something that was always my problem in EaW, anyway if vanilla, PR, ueaw, ...