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Zero.Zone

Member Since 29 May 2011
Offline Last Active Aug 24 2011 11:27 AM

Posts I've Made

In Topic: Hey guys,wanna say something to our Chinese?

19 August 2011 - 07:43 AM

Hey General Recon,but we never linked it.

Well,about that,I asked woody adn he said:

"When I got 2.5beta,I just used it to match with others,and I havent linked it,maybe some guys that matched with me linked it."

In Topic: Hey guys,wanna say something to our Chinese?

19 August 2011 - 04:29 AM

We'll do it as soon as you work 3.0 out..I want to know when you will have a post? :p

In Topic: 2 war factory ?

11 July 2011 - 12:31 AM

He wants to make the effect of Ares Clone Unit function,is that true? But original YR cant do that.

In Topic: Balancing Feedback

09 July 2011 - 01:54 AM

Welcome,Mike.

Hello
I had to register here, because I am playing the mod for 6 weeks now. (just skirmish with my boss ;)
I have to say: We are loving it! --So am I~

We played Yuris Revenge before, but your mod gives the game a total new game experience.
Have to say that we play random maps only, mostly without water/ships and without Superweapons. --Well,sea battel is more interesting,I think.

Now after playing all the diffrent fractions I would like to give you some input on the balancing in skirmish.

Allied vs. Soviets:
In our opinion the Soviets are a bit to powerful esp. in longer games. Because of:
Industrial Plant & Soviet Palace vs. Ore Purifier: The soviet Palace is too much, free Money when allies have nothing --Well,135% after you build Ore Purifier,you'll see how good if your Chrono Miner is collecting vauleable ore.

Dropping Tanks vs. Paratroopers (esp. because the GIs are no longer that powerful against Buildings as they where in YR and the Soviet
Tanks cannot be damaged with Anti-Air as soon as they are out of the Plane). Why not dropping Enforcers ;) --Cant?

Free permanent Repair Drone vs. "one time Heal" (yes I know Allies have the IFV with Engineer, but costs Money anyways)

Migs vs. Harrier: Migs are too powerful against Vehicles and Soviets have already Kirovs --Well,Allied has been very powerful on AA,you knnow it~

Rhino is cheap and powerful. Nothing Allies can counter with (except USA) --Mirage Tank is also powerful.

And last but not least: Tesla Tank. This is one of the best Ground Units: fast, powerful and far to powerful when Veteran.
A mix of Teslas & Rhinos, there is nothing an Allied player can do (at least me) --1 Jumpjet is enough.I mean you should use aircrafts.
Centurion: equiped with Boris and Tesla Troopers, thats a badass, kills allied units easily. --Aircraft and Mirage Tank~

Boris vs. Tanja: Boris shots Infantry and even Vehicles and his Flare range is a bit too long. Tanja can plant explosives against vehicles, but she has a short life span against those tesla tanks and spiders.
Let Tanja kill Spiders with one shot and it would be nice to let her "snipe" drives out of their vehicles.
Same goes for the commando who was able to kill spiders with one shot in YR --But always Boris cant fight with a lot of tanks.You can use 2IFV+2Engnieer+any tanks to anti spiders.

Soviets vs. Soviets
Kirovs: Not much you can do against 3 Kirovs heading to your Base. They are overpowered and too fast and Soviet Flaktrak and Flak Cannon as well as the Flak Troopers even in Masses have a hard time stopping them. --Try Siege Choopers?
Now for the weak units of the soviets:
Apocalypse: its soooo slow and it makes no sense building them, two Rhinos will do the same --Use Mobile War Factries maybe a good way?Halftrack, Flak Cannon and Flak Troopers could be a bit more effective

Allied Units:
GI´s: no longer as powerful as they where in YR, takes a little out of the fun paradropping them somewhere into the enemy base and let them kill a building.

Rocketeer: no longer as powerful as they where in YR, and so they are pretty useless cause too expensive --I think it's just use for AA.

Navy Seal: ok, no longer a one shot killer, but let him at least kill spiders with one shot, as it was in YR. --IFV + seal.

Mirage Tank, Prism Tank: could it be that they are not as powerful against vehicles as they were in YR? --Mirage Tank is very powerful if you produces a lot.Also Prism Tank,and you should mix with 2 Battel Fortress,with GGI & Prism Trooper.

Battle Fortress: they could be a bit more powerful. Filled with Guardian GI´s they are really expensive and when killed, even the GI´s are gone :( --Fill Prism Troopers is better than fill GIs.

In General:
Why are units in vehicles killed now if the vehicle gets destroyed?

Now a short one on Yuri. We are not really playing with this fraction because its just annoying (but since we always have some computer oponents in our game, I should say some words about him)

Psi Interrupter: as soon as build, the computer opponent will no longer attack your base because invisible...

Speeder & Rhan: not as useful as it should be, because of the range of the Speeder weapon, so as soon Rhan gets his shot the speeder will automatically close up to the opponent (not that good)

Driller APC: most annoying unit in the game. No way to stop it before it appears somewhere in your base and one engineer always gets a building.

Starflare: not necessary because of Floating Discs

Floating Discs: far too powerful in groups, selfhealing, drain Power and not much Soviets can do against (massive ammounts of Halftraks required, and even they die fast)

But even with those little flaws, its the best mod we have played so far and I enjoy starting up MO every time :)
Hope my input helps somehow.

Best Mike



Anyway,I'm glad to see you wrote such a long thread in your opinion,maybe you're really a good player of MO~

In Topic: Here,I'm back

22 June 2011 - 12:16 PM

..Though I may not post even 1 thread in the fourm,but I keep going here everyday.