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Bob

Member Since 24 Feb 2005
Offline Last Active Dec 31 2010 05:04 AM

Posts I've Made

In Topic: What needs to be done?

28 July 2010 - 07:41 AM

Ok I need to get opinions of people on what needs to be done about the mod to make it more fun, for instance I have heard there is to much money for gameplay so give your opinions please.

- Money should be reduced significantly. Too much too quickly for USA and China.

- AI players (from all sides) should be programmed (if possible) to spam more infantry units during a skirmish game and have them garrison into more structures.

- I know this is going to be a controversial topic, but perhaps have build limits put into the game. Especially on the high end and powerful units such as the MLRS, topos, helos, mobile particle cannon, etc... . [Not sure about this one but even perhaps a build limit on dozers, just to make things interesting. what do you think?]

- GPS station should be removed as a buildable item from the game. However, it should be left in the mod so that mappers can use this handy structure for map testing purposes, or for inclusion on an individual map or mission.

- A long time ago, there was talk of having the naval yard be built not as a buildable item, but made as a tech item instead. It could be placed on maps by individual mappers. This was suggested so that you wouldn't have big ships such as destroyers floating down a narrow channel and such. At first, I wasn't exactly for this option because I really wanted to see buildable amphibious units, such as the hovercraft, be available for every side during the game, as an tactical option for EVERY map that had a small to medium body of water on it.

So, my thought here is how about a bit of a compromise. Go ahead with the tech naval yard idea as mentioned above for the larger naval units. But, at the same time, have a new buildable "amphibious warfactory". This warfactory would produce amphibious APCs [new Marine EFV's perhaps?] and hovercraft for USA and China, and lighter amphibious APCs & smaller old slow stolen barges for the GLA.

- Marines [the best darn infantry in the game IMO] should be removed from barracks (and mobile barracks unit), and be preloaded into EFV's buildable at the amphib warfactory. Perhaps to be replaced by rangers with SAWS. Not as powerful and well trained as Marines, but still better than the plain vanilla rangers.

- New PR exclusive civilian structures to occupy and fight from would be nice.

- Get the non working and invisible bushes, trees, and lights working.

- Correct the bug that original ZH has with the German Castle that occurs when you garrison the castle with more than like 14 infantry. Perhaps, just reprogram it to 12 to 14 infantry.

- New tech structures. Since you had a tech SAM site, how about adding things like a Tech machine gun nest, Tech TOW missile bunker, tech UN warehouse (spawns money and/or supplies [perhaps UN Hummer or light APC with build limits]), and even garrisionable tech firebases to the game. The stuff to fight over the better IMO. Don't laugh too hard on this next tech structure. But how about a tech Wal-Mart. Just like the tech warehouse but is also garrisionable upto 12 to 14 slots.

- Other goodies to grab on a map. A long time ago, in a galaxy far far far away, (hi hi) I did some .ini programming and made ordinary UN money crates spit out PR units when you run over them. Much like the 2 free crusader crates in the game. I made one onetime that spit out 10 GLA motorcycles from a single crate. Talk about game playing awesomeness. Anyway, I would like to suggest that perhaps different PR units like this be made up as money crate 'gifts'.

- Buildable GLA Aircraft (balloons, cropdusters, news-choppers) for Prince Kassad. Not going to dwell on this one since I know a person that's going to rip me a new one for even mentioning this one. :thumbsdownsmiley:

- Six bay airfield for AF general & tech civilian airport.

- This next idea comes from C&C 3 and may not be doable here, but is it possible to have infantry build foxhole type structures.

Anyway, that's all I have for now. I'm sure you can dig up more ideas from the suggestion threads.

That's my two cents worth. Good morning all.

In Topic: I'm back

18 July 2010 - 04:34 AM

He's back... with evil plans... MUAHAHAHAHAAA!!!