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bu7loos
Member Since 11 Jul 2011Offline Last Active Jun 21 2013 02:35 AM
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In Topic: Please help, Mod SDK won't work.
30 July 2012 - 11:44 AM
Bump,Sorry I know this is an old form.I have a problem too but it's a bit diffrent when I finished building up the sample mod luanched it but I cant see the GDI elf warrior which is built from the barracks in short there is no effect even tho I built the sample mod.Does anybody know the reason why ? here is a screen shot for the mod file in the Data folder and the building CMD.
In Topic: Pre-release Suggestions Thread
19 September 2011 - 11:36 AM
@Speeder: About the blood Hounds will the stryker have a diffrent type of weapon or just the orginal IFV Gunner Function ? if it dose I suggest making a Cannon like turret 90mm gun maybe or a diffrent Other function.
In Topic: Pre-release Suggestions Thread
15 September 2011 - 08:00 PM
yes i know just settings some examples.
In Topic: Pre-release Suggestions Thread
14 September 2011 - 07:17 AM
What I would like to see :
-Diffirent unit in Crates Not Buildable ones may be Like A Grizzly tank with a laser cannon rather than the 105mm or a Mirage Tank Destoyer Or Other Not Buildable Hybird Tanks thus making the Game More Intresting.
-Secondary Super Weapons (chrono Spheres , Iron Curtiens , Genetic mutators) have Secondary Support Powers that you choose one that fit's the situation but would Suggest that the chrono Spheres Teleport 2 Grizzly's 1 Abrams, and the Iron Curtien have a power that makes only one unit invunrable making for a longer Amount of time than the original one it good to save a miner or some thing , and gentic mutators that PSI Pulse that kills infantry in a larger raduis than Mutating them , but if you use the Secondary Support Power the timer will Restart Agine.
-More Tech Defesive Structers like the hammer turrets.
-Limited Resourses Game Mode:maps wich ore is hard to Reach and find, like and Ore Field Defended with a Nutural Task Force , or One ore field in the map that makes players fight for it, and may be ore field but with no Regenration Methods , and even may be Player will have a Transaction support Power That adds 2000 Each 6 mins, so making Every Single unit count and every cridit spent counts.
-Skull Grinder Mode:Ther is not teching up in this mode also the slider will be gone player will have only power plant barrcks and refinary the only way to tech up is to caputre some amount of structers
like the only way to unlock a WarFactory with a buildable grizzly tank , styker ifv and robot tank is to Capture 1 Tech lab and capturing a second tech lab unlocks an airfield and more high tier building and structer , but their is an amount of tech labs in the game wich will make players have to fight foe them
and tech labs are ethier invunrable or they leave a Rubble husk the Engeineers are able to Reapiar them later on.
-diffrent miner for each side/SubFaction.
-Diffirent unit in Crates Not Buildable ones may be Like A Grizzly tank with a laser cannon rather than the 105mm or a Mirage Tank Destoyer Or Other Not Buildable Hybird Tanks thus making the Game More Intresting.
-Secondary Super Weapons (chrono Spheres , Iron Curtiens , Genetic mutators) have Secondary Support Powers that you choose one that fit's the situation but would Suggest that the chrono Spheres Teleport 2 Grizzly's 1 Abrams, and the Iron Curtien have a power that makes only one unit invunrable making for a longer Amount of time than the original one it good to save a miner or some thing , and gentic mutators that PSI Pulse that kills infantry in a larger raduis than Mutating them , but if you use the Secondary Support Power the timer will Restart Agine.
-More Tech Defesive Structers like the hammer turrets.
-Limited Resourses Game Mode:maps wich ore is hard to Reach and find, like and Ore Field Defended with a Nutural Task Force , or One ore field in the map that makes players fight for it, and may be ore field but with no Regenration Methods , and even may be Player will have a Transaction support Power That adds 2000 Each 6 mins, so making Every Single unit count and every cridit spent counts.
-Skull Grinder Mode:Ther is not teching up in this mode also the slider will be gone player will have only power plant barrcks and refinary the only way to tech up is to caputre some amount of structers
like the only way to unlock a WarFactory with a buildable grizzly tank , styker ifv and robot tank is to Capture 1 Tech lab and capturing a second tech lab unlocks an airfield and more high tier building and structer , but their is an amount of tech labs in the game wich will make players have to fight foe them
and tech labs are ethier invunrable or they leave a Rubble husk the Engeineers are able to Reapiar them later on.
-diffrent miner for each side/SubFaction.
In Topic: Pre-release Subfaction Design Ideas Thread
01 September 2011 - 10:33 PM
Suggestion For Latin : A new Walker (Curtin Seige Crwaller Partner):
The Sentinel Walker :
-HitPonits:450.
-Armor:heavy.
-Speed:5.
-Can detect Cloaked units.
-Immune To radtion.
-Immune to chaos gas.
-Cost:1500.
-Primary:2x-Plasma-cannons.
-Secondary:2x-AA-Missile-Luanchers.
The Sentinel Walker :
-HitPonits:450.
-Armor:heavy.
-Speed:5.
-Can detect Cloaked units.
-Immune To radtion.
-Immune to chaos gas.
-Cost:1500.
-Primary:2x-Plasma-cannons.
-Secondary:2x-AA-Missile-Luanchers.
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