Yes it kinda bugs me to. At start of the battle I allways make horde of dogs to kill enemy infantry and with foehn it's impossible because spying drones are only available later in game and katching infantry with knightsframes is painful.I think I'm gonna need a build order guide for Foehn. I can build everything in Skirmish slowly but I don't think I'll last 5 mins playing as Foehn in multiplayer, because I have no idea what to do first and next. Theirs tech tree and gameplay just feels so alien to me.
Usually one would spam dogs first to scout and eat engineers, but not here. A single infantry cost so much that it would bankrupt you early game, so a completely new approach is needed.
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Wikapanther
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In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
18 December 2016 - 09:37 AM
In Topic: MO3.3 SUPPORT // Game or Client Crashes & Launch Issues Megathread
17 December 2016 - 02:41 PM
Guess my post goes here?
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Hey All!
Recently downloaded MO 3.3.0 successfully, and played a game with no problems at all! All worked fine till it came to connecting to CNCnet.
I do live in Australia, unfortunately away from the servers, but should be able to tunnel a way into a server that is a playable one. As I load up 'Multiplayer', CNCnet takes its time to connect to a server. After about 5-10 minutes, I eventually connect to the server, which displays current listed games and players connected. CNCnet becomes very sluggish, and takes like 20-30 seconds to catch up before eventually timing out and losing connection. (See post below) I was able to speak on the general chat for MO for a bit, but is very sluggish and seems to jump, eventually disconnecting. I run MO successfully and used to play MO 3.0 without any connection problems or disconnects.
When I'm lucky enough, I was able to join a game, but is also sluggish then. ( I ping about around 150 when connecting to current games), but the CNCnet client is unbareable, and when it does load, the chat jumps and the host repeatively says 'ready up' when I've actually spammed the 'I'm ready' button. Eventually the game disconnects from CNCnet (Yet again see the post below to understand what I see) and lose all available games, and attempts to reconnect.
Is anyone else have this problem, like people who are situated away from the servers? I'm unsure as the game runs perfectly with AI and campaign (only tried Act 1, apparently problems with act 2??)
I run Windows XP SP3 (LOL) and specs are not really needed as I have no problems at all with .NET framework, compatibility etc.
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P.S : Also, my AVG antivirus when installing picked up something named 'IDP.ALEXA.51' in the game files. I had allowed it, as removing it seems to corrupt the game files. Anyone else come up with this? Checking on this on google revealed a problem with AVG itself, but not sure
Cheers all
My pc runs avira and hadn't found anything strange. Mod itself is absolutely safe.
In Topic: MO3.3 SUPPORT // Game or Client Crashes & Launch Issues Megathread
17 December 2016 - 02:37 PM
 
&The client installs and runs fine, but when I start any match, be it campaign or skirmish, as soon as I hit "Launch/Launch Game", the client pops away for a brief moment before coming back. In skirmish I am shunted back to the skirmish lobby, with the campaign screen I am shunted back to the main menu.
I've installed the game per instruction and all files should be in order. Both gamemd.exe, Syringe.exe & MentalOmegaClient.exe are run as administrator.
 
Please help. This game is awesome and I can't wait to play it!
 
RESOLVED: This user had RockPatch/NPatch installed.
i got the same issue, uninstall 3.0 and yuri and re install them again, did the compatibility thing of xp sp3 and administration. what should i do?
http://www.mediafire...96q/syringe.log
Is you YR updated to be version 1.001?
In Topic: MO3.0 Support // BUGS
17 December 2016 - 11:16 AM
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