here are some of the models for this mod so far:
Escher gang
Yield Spyrer
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Diddley Squat
Member Since 07 Sep 2011Offline Last Active Jun 06 2013 09:48 PM
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Progess showcase
17 July 2012 - 11:03 PM
Gangs
17 July 2012 - 10:29 PM
the game has 6 core gangs,
orlock - miner/rogue types
van saar - smug tecchies
cawdor - religious nutters
delaque - sneaky shady assasin fellows
escher - cyber punk grrrrrrls
goliath - like the 70s punk thing but with more protein shake.
escher and goliath will be in the first version for sure, but who do peole like?
the other gangs (spyrers/scavvies/pitslaves/ratskins/arbites) will be creeps and mercs. also wyrds, (pyromaniac, beastmaster, telekinetic), scum and bounty hunters will make an appearance, again as creeps and mercs.
orlock - miner/rogue types
van saar - smug tecchies
cawdor - religious nutters
delaque - sneaky shady assasin fellows
escher - cyber punk grrrrrrls
goliath - like the 70s punk thing but with more protein shake.
escher and goliath will be in the first version for sure, but who do peole like?
the other gangs (spyrers/scavvies/pitslaves/ratskins/arbites) will be creeps and mercs. also wyrds, (pyromaniac, beastmaster, telekinetic), scum and bounty hunters will make an appearance, again as creeps and mercs.
Necromunda Mod
04 July 2012 - 06:06 PM
Reight then peeps, time to announce my attempt to bring necromunda to dawn of war.
your going to be playing a gang, which you need to nurture and grow, and get up to speed as mean killers.
We're trying to get the game as close to the book as possible, but given the limitations of my modding abilities, won't be that close!
anyhowz:
this mod is being developed in dc, but hopefully when its a bit more solid, will be all about ss
so, it will be played on custom maps only, provided by the excellent J-L.
the maps will contain all the buildings you need, so you have no builders in your gang.
you will have to get to the buildings as capture them, in order to use their advantages.
There are 3 resources:
Water - will cap your population. if your population exceeds your water resource (by losing water distilleries), your gang will lose health over time.
ammo - you can only gat ammo by exchanging credits for ammo
scrap - you gain scrap by owning mines/ slag tunnels(!) etc.
credits - buy guns, ammo, hire mercs, pay gang mambers.
you compete against other gangs, played by ai or a human (if you can find one), but are infringed by the nasty inhabitants of necromunda itself........
watch this space for updates!
your going to be playing a gang, which you need to nurture and grow, and get up to speed as mean killers.
We're trying to get the game as close to the book as possible, but given the limitations of my modding abilities, won't be that close!
anyhowz:
this mod is being developed in dc, but hopefully when its a bit more solid, will be all about ss
so, it will be played on custom maps only, provided by the excellent J-L.
the maps will contain all the buildings you need, so you have no builders in your gang.
you will have to get to the buildings as capture them, in order to use their advantages.
There are 3 resources:
Water - will cap your population. if your population exceeds your water resource (by losing water distilleries), your gang will lose health over time.
ammo - you can only gat ammo by exchanging credits for ammo
scrap - you gain scrap by owning mines/ slag tunnels(!) etc.
credits - buy guns, ammo, hire mercs, pay gang mambers.
you compete against other gangs, played by ai or a human (if you can find one), but are infringed by the nasty inhabitants of necromunda itself........
watch this space for updates!
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