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Rudi5

Member Since 19 Dec 2016
Offline Last Active May 20 2022 03:08 PM

Posts I've Made

In Topic: Decreasing chances of crashes with the Contra mod

16 October 2018 - 02:55 PM

Just one more question.

 

I wanted to play some 'vanilla' Zero Hour today. But got the serious error after a half an hour into a 2v2v2 skirmish on the Defcon 6 map. 

 

Do you know of any patches or fixes that can fix the crashes like you plan to with the Contra mod, but for the vanilla version of Generals Zero Hour?

 

Thanks.


In Topic: Tracklist of Logined music pack

07 October 2018 - 09:12 PM

Hello,

 

I don't have Contra 007, but I figure you can simply extract the music files with FinalBig Editor. Or if you're looking for author names etc. perhaps they're named with the files. Just right click > properties.


In Topic: Decreasing chances of crashes with the Contra mod

07 October 2018 - 09:09 PM

Hi,

 

Thanks for your reply.

 

That's good to hear. I know some maps run matches better than others, but I'm glad you guys are going to sort them out!

 

Regards


In Topic: Trying to play without superweapons and superunits

09 March 2018 - 09:29 AM

Hi, I found the crash file, but I just want to say in advance that I managed to disable both superweapons and super units. I disabled the SWs my old fashioned way, by setting the timers to 9999999.

 

For the superunits I got a tip on another forum (CNC Labs) where they told me you could simply remove the buttons in the CommandSet.ini (extracted from Contra009BETA2.ctr) so that no one can build the unit.

 

I believe these are the names of the current Contra BETA2 superunits:

 

Airforce: SuperBomber
Assault: TankDestroyer
Checmical: Cobra
Cybernetic: Fafnir
Demo: NukeBombTruck
Flame: TBMortar
Infantry: BattleFortress
Laser: Penetrator
Nuke: SuperNukeCannon
Stealth: GLATankSniper
Superweapon: Saturn
Tank: SuperOverlord
 
Thanks.

In Topic: Trying to play without superweapons and superunits

07 March 2018 - 11:18 AM

Hello, thanks for that info. :)

 

Do you have any suggestions for preventing the superunits from being built? I mean I tried setting the pricing real high to like $999999 but the game crashes upon boot when I try to run the mod. 'Technical difficulties'. I put the modified General files into an 'Objects' folder and put it in the 'INI' folder in the Zero Hour folder. But apparently that doesn't work. Even tried adding them to the Contra009BETA2 file with FinalBig Editor, but same crash.

 

Someone on another forum suggested removing the command buttons in the CommandButton.ini file, but when I removed all portions of related code to e.g. Airforce General and Assault, it also crashed upon game start.

 

Setting the superweapon timers to 9999999 worked just fine using the Specialpower.ini and putting it into the INI folder. But the superunits are exactly what I'd like to prevent from being build.

 

If you have any suggestions, that'd be greatly appreciated :)