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dt228
Member Since 23 Sep 2011Offline Last Active Aug 21 2014 03:03 PM
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In Topic: A problem with outer wall
05 July 2012 - 03:37 PM
In Topic: A problem with outer wall
05 July 2012 - 02:53 PM
When I play skirmish.in RJ_RotWK_1_06 .If the enemy's outer wall (for example:IsengardCastleWallSegment, CastleWallHub, CastleWallGate ) have been built,then I defeat the enemy.The game will crashed.My friend say rotwk has the same problem.But I am not sure.I have been a long time did not play rotwk.The differences of "isengardcastlewalls .ini" between rj_rotwk and rotwk, just below:
(rj add)
ChildObject IsengardCastleWallSegmentAI IsengardCastleWallSegment
Behavior = ObjectCreationUpgrade ModuleTag_GrantAI_Upgrade
TriggeredBy = Upgrade_AIControlled
Delay = 6000
GrantUpgrade = Upgrade_IsengardWallRegularGate
End
End
ChildObject IsengardWallHubOuter IsengardCastleWallHub ; Added from 1.07
BuildCost = 900
Behavior = ProductionUpdate ProductionUpdateModuleTag
End
Behavior = GrantUpgradeCreate ModuleTag_ActLikeAnOldUpgrade
UpgradeToGrant = Upgrade_HubIsBuilt
GiveOnBuildComplete = Yes
End
Behavior = ObjectCreationUpgrade ModuleTag_MaketheFakeFortress
TriggeredBy = Upgrade_HubIsBuilt
Delay = 0
;RemoveUpgrade = Upgrade_HubIsNotBuilt
ThingToSpawn = OuterHubFakeFortress
Offset = X:0.0 Y:0.0 Z:0.0
DestroyWhenSold = Yes
End
Behavior = WallHubBehavior ModuleTag_WALL_HUB
Options = OPTION_ONE
MaxBuildoutDistance = 6199 ; ;
StaggeredBuildFactor = RJ_STANDARD_WALL_STAGGERED_BUILD_FACTOR
;;This defines the pattern built on flat terrain
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegmentAI
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallHub
BuilderRadius = 20
HubCapTemplateName = IsengardCastleWallHub
DefaultSegmentTemplateName = IsengardCastleWallSegment
CliffCapTemplateName = IsengardWallCliffCap
;ShoreCapTemplateName = [NAME]
;BorderCapTemplateName = [NAME]
;ElevatedSegmentTemplateName = [NAME]
End
End
and
rj_rotwk IsengardPorter ConstructIsengardWallHubOuter
rotwk IsengardPorter ConstructIsengardWallHub
If you have rotwk ini.Can you help us find the cause?Thanks!
(rj add)
ChildObject IsengardCastleWallSegmentAI IsengardCastleWallSegment
Behavior = ObjectCreationUpgrade ModuleTag_GrantAI_Upgrade
TriggeredBy = Upgrade_AIControlled
Delay = 6000
GrantUpgrade = Upgrade_IsengardWallRegularGate
End
End
ChildObject IsengardWallHubOuter IsengardCastleWallHub ; Added from 1.07
BuildCost = 900
Behavior = ProductionUpdate ProductionUpdateModuleTag
End
Behavior = GrantUpgradeCreate ModuleTag_ActLikeAnOldUpgrade
UpgradeToGrant = Upgrade_HubIsBuilt
GiveOnBuildComplete = Yes
End
Behavior = ObjectCreationUpgrade ModuleTag_MaketheFakeFortress
TriggeredBy = Upgrade_HubIsBuilt
Delay = 0
;RemoveUpgrade = Upgrade_HubIsNotBuilt
ThingToSpawn = OuterHubFakeFortress
Offset = X:0.0 Y:0.0 Z:0.0
DestroyWhenSold = Yes
End
Behavior = WallHubBehavior ModuleTag_WALL_HUB
Options = OPTION_ONE
MaxBuildoutDistance = 6199 ; ;
StaggeredBuildFactor = RJ_STANDARD_WALL_STAGGERED_BUILD_FACTOR
;;This defines the pattern built on flat terrain
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegmentAI
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallSegment
SegmentTemplateName = IsengardCastleWallHub
BuilderRadius = 20
HubCapTemplateName = IsengardCastleWallHub
DefaultSegmentTemplateName = IsengardCastleWallSegment
CliffCapTemplateName = IsengardWallCliffCap
;ShoreCapTemplateName = [NAME]
;BorderCapTemplateName = [NAME]
;ElevatedSegmentTemplateName = [NAME]
End
End
and
rj_rotwk IsengardPorter ConstructIsengardWallHubOuter
rotwk IsengardPorter ConstructIsengardWallHub
If you have rotwk ini.Can you help us find the cause?Thanks!
In Topic: A problem with outer wall
05 July 2012 - 11:34 AM
Oh! very thanks, Ridder Geel.
We are player of RJ in China.This problem has always given us trobule.
As you said.The WALL_HUB do something else other than building walls.
CommandSet IsengardWallUpgradeNodeCommandSet
1 = Command_IsengardWallUpgradeToHub
2 = Command_IsengardWallUpgradeToRegularGate
6 = Command_Sell
7 = Command_StartSelfRepair
End
CommandSet IsengardCastleWallHubCommandSet
1 = Command_IsengardCastleWallHub_BeginWallSpan
4 = Command_CancelWallSpan
6 = Command_Sell
End
The WALL_HUB BeginWallSpan, and the wall will UpgradeToHub, UpgradeToRegularGate.
What's wrong with it?
We are player of RJ in China.This problem has always given us trobule.
As you said.The WALL_HUB do something else other than building walls.
CommandSet IsengardWallUpgradeNodeCommandSet
1 = Command_IsengardWallUpgradeToHub
2 = Command_IsengardWallUpgradeToRegularGate
6 = Command_Sell
7 = Command_StartSelfRepair
End
CommandSet IsengardCastleWallHubCommandSet
1 = Command_IsengardCastleWallHub_BeginWallSpan
4 = Command_CancelWallSpan
6 = Command_Sell
End
The WALL_HUB BeginWallSpan, and the wall will UpgradeToHub, UpgradeToRegularGate.
What's wrong with it?
In Topic: A problem with outer wall
05 July 2012 - 09:28 AM
In rotwk gamedata
VictoryConditionStructureObjectFilter = NONE +STRUCTURE -IGNORE_FOR_VICTORY -UNATTACKABLE -ECONOMY_STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -Inn -ShipWright -Outpost -SignalFire -CaptureFlag -ShireGreenDragon
In rj-rotwk gamedata
VictoryConditionStructureObjectFilter = NONE +STRUCTURE -IGNORE_FOR_VICTORY -UNATTACKABLE -ECONOMY_STRUCTURE -WALL_UPGRADE -WALL_SEGMENT -DEFENSIVE_WALL -Inn -ShipWright -Outpost -SignalFire -CaptureFlag -ShireGreenDragon ; -WALL_HUB
" ; -WALL_HUB" why rj do this?
I think rj have found this problem.Because the outerwall is span by wall hub.I tried to delay the building time of wall hub.There is no game crash.
However,this problem is not resolved.
Have anyone encounter this problem?
Who can give me an answer?
VictoryConditionStructureObjectFilter = NONE +STRUCTURE -IGNORE_FOR_VICTORY -UNATTACKABLE -ECONOMY_STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -Inn -ShipWright -Outpost -SignalFire -CaptureFlag -ShireGreenDragon
In rj-rotwk gamedata
VictoryConditionStructureObjectFilter = NONE +STRUCTURE -IGNORE_FOR_VICTORY -UNATTACKABLE -ECONOMY_STRUCTURE -WALL_UPGRADE -WALL_SEGMENT -DEFENSIVE_WALL -Inn -ShipWright -Outpost -SignalFire -CaptureFlag -ShireGreenDragon ; -WALL_HUB
" ; -WALL_HUB" why rj do this?
I think rj have found this problem.Because the outerwall is span by wall hub.I tried to delay the building time of wall hub.There is no game crash.
However,this problem is not resolved.
Have anyone encounter this problem?
Who can give me an answer?
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