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|EG| Witch-King Riding Shelob
Member Since 14 Mar 2005Offline Last Active Apr 18 2006 11:34 PM
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Collector's Edition
30 March 2006 - 11:59 PM
Is there anyway that you can allow the Collector's Edition Skins to pop up with the regular version? Wouldn't you just have to have the right .ini, and if so, which one?
I need help with my Word of Power for Saruman
04 August 2005 - 08:19 PM
Ok, I successfully created a carbon copy of Gandalf's Word of Power, except its a red, instead of blue. Looks great ingame.
But, adding it to Saruman is a little bit harder. The animation I added screwed up Saruman's other abilties. Heres the orginal code:
As you can see, the Fire ball anims and the WoP anims both have SPECIAL_WEAPON_ONE as their state. When I first tried it, when I tried to use the fireball attack, Saruman started to perform his preattack FX of WoP (SarumanPreAttackBlast) and than shot out a fireball, not what was supposed to happen (he is supposed to shoot a fireball out of his staff while pointing it forward. He didnt' do that). I have tried switching around the AnimationState to SPECIAL_WEAPON_THREE, but that is a nuetral anim. I have repeatedly tried different combinations of the number of the SPECIAL_WEAPON_# code, but I always get only two of the three special powers working. It's really hard to explain what the problem is, so I attached an ini file with my new saruman. its got all of the new data into one folder. Experience vets, please see if you can fix the problem.
But, adding it to Saruman is a little bit harder. The animation I added screwed up Saruman's other abilties. Heres the orginal code:
;;; WORD OF POWER ANIMS;;; AnimationState = SPECIAL_WEAPON_ONE StateName = Attacking Animation AnimationName = IUSaruman_SKL.IUSaruman_TNTB AnimationMode = ONCE End FXEvent = Frame:5 Name:FX_SarumanPreAttackBlast End ;;; FIRE BALL SPECIAL POWER;;; AnimationState = SPECIAL_WEAPON_ONE Animation = Throwing Fireball AnimationName = IUSaruman_SKL.IUSaruman_ATKB AnimationMode = ONCE End FrameForPristineBonePositions = 27 End ;;; WIZARD BLAST SPECIAL POWER;;; AnimationState = SPECIAL_WEAPON_TWO StateName = Attacking Animation AnimationName = IUSaruman_SKL.IUSaruman_ATKB AnimationMode = ONCE End FrameForPristineBonePositions = 27 End
As you can see, the Fire ball anims and the WoP anims both have SPECIAL_WEAPON_ONE as their state. When I first tried it, when I tried to use the fireball attack, Saruman started to perform his preattack FX of WoP (SarumanPreAttackBlast) and than shot out a fireball, not what was supposed to happen (he is supposed to shoot a fireball out of his staff while pointing it forward. He didnt' do that). I have tried switching around the AnimationState to SPECIAL_WEAPON_THREE, but that is a nuetral anim. I have repeatedly tried different combinations of the number of the SPECIAL_WEAPON_# code, but I always get only two of the three special powers working. It's really hard to explain what the problem is, so I attached an ini file with my new saruman. its got all of the new data into one folder. Experience vets, please see if you can fix the problem.
Gil-Galad
03 August 2005 - 11:10 PM
I mean, basically every Elven mod out there has him, and you can use Vapula's, without doing any work. But it also seems your kinda overdoing the Heros (you have like 12 for your elves). What's the verdict on Gil-Galad?
Auto Installer
13 July 2005 - 04:12 PM
How the hell do I make an auto installer? My mod got on the front page of MEV (WOOT), but everyone is complaining about not knowing how to install it. How do I make one?
Theoden's Glorious Charge
02 July 2005 - 03:09 PM
How do I make Theoden's glorious charge effect mounted Heros? I went into this code in theoden.ini:
And added all of the names of all of the mounted Heros (RohanEomerCavalry, RohanEowynDisguised, etc.), but it didn't work. I then tried to ad +HERO to it, but it also effects non-mounted heros (tested on a rank 2 Merry). I'm clueless at the moment. What now?
Behavior = SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate SpecialPowerTemplate = SpecialAbilityTheodenGloriousCharge UpdateModuleStartsAttack = Yes StartsPaused = Yes AttributeModifier = TheodenGloriousCharge AttributeModifierRange = 200 AttributeModifierAffectsSelf = Yes AttributeModifierAffects = ANY +CAVALRY AttributeModifierFX = FX_TheodenGloriousChargeFX End
And added all of the names of all of the mounted Heros (RohanEomerCavalry, RohanEowynDisguised, etc.), but it didn't work. I then tried to ad +HERO to it, but it also effects non-mounted heros (tested on a rank 2 Merry). I'm clueless at the moment. What now?
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