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Chachalon

Member Since 15 Mar 2005
Offline Last Active Aug 14 2006 12:36 PM

Posts I've Made

In Topic: Warhammer 40k total conversion

15 July 2006 - 09:12 PM

Sounds like an interesting idea (although I would prefer to see a Warhammer Fantasy TC, but as far as I know that project was cancelled...).
But then again, why have a Warhammer 40k TC for BfME 2 if there is Dawn of War?

In Topic: Hord sizes

17 June 2006 - 11:36 AM

Just go to the /hordes folder in the faction folder (data/ini/goodfaction or /evilfaction) and open one of the inis, you'll be looking for this block
	Behavior = HordeContain ModuleTag_HordeContain
		FrontAngle = 270
		FlankedDelay = 2000
		ObjectStatusOfContained = 
		InitialPayload = MordorEasterling 15
	Slots = 15
		PassengerFilter	= NONE +INFANTRY
		ShowPips = No
		ThisFormationIsTheMainFormation = Yes;Used to determine which armorset to use (and anything else we want!)
		RandomOffset=X:0 Y:0
		MeleeBehavior = Amoeba
		End

; Banner Carrier info		
		BannerCarriersAllowed	= MordorBannerOrc								; types of units that are allowed as banner carriers
		BannerCarrierPosition	= UnitType:MordorEasterling	Pos:X:50.0 Y:0.0; (DEFAULT) position of banner carrier
		
; Positions for 5
		RankInfo = RankNumber:1 UnitType:MordorEasterling Position:X:34 Y:0		Position:X:34 Y:15		Position:X:34 Y:-15		Position:X:34 Y:30		Position:X:34 Y:-30 
		RankInfo = RankNumber:2 UnitType:MordorEasterling Position:X:22 Y:0 Leader 1 0	Position:X:22 Y:15 Leader 1 1	Position:X:22 Y:-15 Leader 1 2	Position:X:22 Y:30 Leader 1 3	Position:X:22 Y:-30 Leader 1 4
		RankInfo = RankNumber:3 UnitType:MordorEasterling Position:X:10 Y:0 Leader 2 0	Position:X:10 Y:15 Leader 2 1	Position:X:10 Y:-15 Leader 2 2	Position:X:10 Y:30 Leader 2 3	Position:X:10 Y:-30 Leader 2 4
		
		RanksToReleaseWhenAttacking = 1 

		AlternateFormation = GondorFighterHordeBlock
		MeleeAttackLeashDistance = 1; How far the hordes can move from the center of the horde when melee attacking.				
		BackUpMinDelayTime		= 1; The minimum amount of time to delay before backing up
		BackUpMaxDelayTime		= 3000; The maximum amount of time to delay before backing up
		BackUpMinDistance		= 1	; The minimum number of cells to backup
		BackUpMaxDistance		= 3	; The maximum number of cells to backup
		BackupPercentage		= 80%; The amount of chance that a unit will back up.
	End
InitialPayload = MordorEasterling 15
Slots = 15

; Positions for 5
RankInfo = RankNumber:1 UnitType:MordorEasterling Position:X:34 Y:0 Position:X:34 Y:15 Position:X:34 Y:-15 Position:X:34 Y:30 Position:X:34 Y:-30
RankInfo = RankNumber:2 UnitType:MordorEasterling Position:X:22 Y:0 Leader 1 0 Position:X:22 Y:15 Leader 1 1 Position:X:22 Y:-15 Leader 1 2 Position:X:22 Y:30 Leader 1 3 Position:X:22 Y:-30 Leader 1 4
RankInfo = RankNumber:3 UnitType:MordorEasterling Position:X:10 Y:0 Leader 2 0 Position:X:10 Y:15 Leader 2 1 Position:X:10 Y:-15 Leader 2 2 Position:X:10 Y:30 Leader 2 3 Position:X:10 Y:-30 Leader 2 4


The lines in bold are those you might want to change. You'll need to add new ranks if you increase the horde size... take a look at the 3rdage main-page, I think there's also a tutorial about this (might be for BfME1 but it should work for 2 also)

In Topic: Farms

12 June 2006 - 08:43 AM

Look for this
Behavior = TerrainResourceBehavior ModuleTag_NewMoney
block in the farm.ini
or for "GONDOR_FARM_MONEY_RANGE" in gamedata.ini

In Topic: Battle for Grollins

02 June 2006 - 10:02 AM

*Bump*

Just wanted to say the first beta is also available for downloading at modd.com (http://mods.moddb.co...e-for-grollins/). It would be great if someone could give me some feedback so I can improve the balance (first improvments will be rather easy because the balance is a total mess right now)

In Topic: Pirates of the Caribbean

28 May 2006 - 12:57 AM

He, I got the same problem... but the idea sounds interesting. But I can hardly model (if it does not involve living things or animations, I might be able to creathe those models... or at least I could try to) or skin :(