Sounds like an interesting idea (although I would prefer to see a Warhammer Fantasy TC, but as far as I know that project was cancelled...).
But then again, why have a Warhammer 40k TC for BfME 2 if there is Dawn of War?
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Chachalon
Member Since 15 Mar 2005Offline Last Active Aug 14 2006 12:36 PM
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In Topic: Warhammer 40k total conversion
15 July 2006 - 09:12 PM
In Topic: Hord sizes
17 June 2006 - 11:36 AM
Just go to the /hordes folder in the faction folder (data/ini/goodfaction or /evilfaction) and open one of the inis, you'll be looking for this block
Slots = 15
; Positions for 5
RankInfo = RankNumber:1 UnitType:MordorEasterling Position:X:34 Y:0 Position:X:34 Y:15 Position:X:34 Y:-15 Position:X:34 Y:30 Position:X:34 Y:-30
RankInfo = RankNumber:2 UnitType:MordorEasterling Position:X:22 Y:0 Leader 1 0 Position:X:22 Y:15 Leader 1 1 Position:X:22 Y:-15 Leader 1 2 Position:X:22 Y:30 Leader 1 3 Position:X:22 Y:-30 Leader 1 4
RankInfo = RankNumber:3 UnitType:MordorEasterling Position:X:10 Y:0 Leader 2 0 Position:X:10 Y:15 Leader 2 1 Position:X:10 Y:-15 Leader 2 2 Position:X:10 Y:30 Leader 2 3 Position:X:10 Y:-30 Leader 2 4
The lines in bold are those you might want to change. You'll need to add new ranks if you increase the horde size... take a look at the 3rdage main-page, I think there's also a tutorial about this (might be for BfME1 but it should work for 2 also)
Behavior = HordeContain ModuleTag_HordeContain FrontAngle = 270 FlankedDelay = 2000 ObjectStatusOfContained = InitialPayload = MordorEasterling 15 Slots = 15 PassengerFilter = NONE +INFANTRY ShowPips = No ThisFormationIsTheMainFormation = Yes;Used to determine which armorset to use (and anything else we want!) RandomOffset=X:0 Y:0 MeleeBehavior = Amoeba End ; Banner Carrier info BannerCarriersAllowed = MordorBannerOrc ; types of units that are allowed as banner carriers BannerCarrierPosition = UnitType:MordorEasterling Pos:X:50.0 Y:0.0; (DEFAULT) position of banner carrier ; Positions for 5 RankInfo = RankNumber:1 UnitType:MordorEasterling Position:X:34 Y:0 Position:X:34 Y:15 Position:X:34 Y:-15 Position:X:34 Y:30 Position:X:34 Y:-30 RankInfo = RankNumber:2 UnitType:MordorEasterling Position:X:22 Y:0 Leader 1 0 Position:X:22 Y:15 Leader 1 1 Position:X:22 Y:-15 Leader 1 2 Position:X:22 Y:30 Leader 1 3 Position:X:22 Y:-30 Leader 1 4 RankInfo = RankNumber:3 UnitType:MordorEasterling Position:X:10 Y:0 Leader 2 0 Position:X:10 Y:15 Leader 2 1 Position:X:10 Y:-15 Leader 2 2 Position:X:10 Y:30 Leader 2 3 Position:X:10 Y:-30 Leader 2 4 RanksToReleaseWhenAttacking = 1 AlternateFormation = GondorFighterHordeBlock MeleeAttackLeashDistance = 1; How far the hordes can move from the center of the horde when melee attacking. BackUpMinDelayTime = 1; The minimum amount of time to delay before backing up BackUpMaxDelayTime = 3000; The maximum amount of time to delay before backing up BackUpMinDistance = 1 ; The minimum number of cells to backup BackUpMaxDistance = 3 ; The maximum number of cells to backup BackupPercentage = 80%; The amount of chance that a unit will back up. EndInitialPayload = MordorEasterling 15
Slots = 15
; Positions for 5
RankInfo = RankNumber:1 UnitType:MordorEasterling Position:X:34 Y:0 Position:X:34 Y:15 Position:X:34 Y:-15 Position:X:34 Y:30 Position:X:34 Y:-30
RankInfo = RankNumber:2 UnitType:MordorEasterling Position:X:22 Y:0 Leader 1 0 Position:X:22 Y:15 Leader 1 1 Position:X:22 Y:-15 Leader 1 2 Position:X:22 Y:30 Leader 1 3 Position:X:22 Y:-30 Leader 1 4
RankInfo = RankNumber:3 UnitType:MordorEasterling Position:X:10 Y:0 Leader 2 0 Position:X:10 Y:15 Leader 2 1 Position:X:10 Y:-15 Leader 2 2 Position:X:10 Y:30 Leader 2 3 Position:X:10 Y:-30 Leader 2 4
The lines in bold are those you might want to change. You'll need to add new ranks if you increase the horde size... take a look at the 3rdage main-page, I think there's also a tutorial about this (might be for BfME1 but it should work for 2 also)
In Topic: Farms
12 June 2006 - 08:43 AM
Look for this
or for "GONDOR_FARM_MONEY_RANGE" in gamedata.ini
Behavior = TerrainResourceBehavior ModuleTag_NewMoneyblock in the farm.ini
or for "GONDOR_FARM_MONEY_RANGE" in gamedata.ini
In Topic: Battle for Grollins
02 June 2006 - 10:02 AM
*Bump*
Just wanted to say the first beta is also available for downloading at modd.com (http://mods.moddb.co...e-for-grollins/). It would be great if someone could give me some feedback so I can improve the balance (first improvments will be rather easy because the balance is a total mess right now)
Just wanted to say the first beta is also available for downloading at modd.com (http://mods.moddb.co...e-for-grollins/). It would be great if someone could give me some feedback so I can improve the balance (first improvments will be rather easy because the balance is a total mess right now)
In Topic: Pirates of the Caribbean
28 May 2006 - 12:57 AM
He, I got the same problem... but the idea sounds interesting. But I can hardly model (if it does not involve living things or animations, I might be able to creathe those models... or at least I could try to) or skin :(
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