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vegetassj2345

Member Since 12 Dec 2011
Offline Last Active Nov 05 2014 08:12 PM

#869954 How to make Balrog and Sauron buildables

Posted by vegetassj2345 on 12 December 2011 - 05:16 PM

Did you remember to change the name of the New Balrog File?

There is an easier way actually :) Do this...

ChildObject Balrog MordorBalrog

Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate
End

BuildCost = (yourvaluehere)
BuildTime = (yourvaluehere)

#include "..\..\..\includes\StandardUnitEvaEvents.inc
End

EDIT: There are more Behaviors you would have to add for correct re-spawning and such :p

and paste that at the bottom of
data\ini\object\neutral\neutralunits.ini


I'm trying to do what u told me but i don't know where to add the lines that u suggested me (childobject etc)...and also i don't know which behaviour should i modify for re-spawning and health regeneration...?

i tried to do smth but, again, i have a crash when i start to load the game...


note:

This is so strange because i remember well that i modified with success some years ago the ini files, and i had the Barlog buildable...without doing these long and complicate procedures.