Did you remember to change the name of the New Balrog File?
There is an easier way actually Do this...ChildObject Balrog MordorBalrog Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate End BuildCost = (yourvaluehere) BuildTime = (yourvaluehere) #include "..\..\..\includes\StandardUnitEvaEvents.inc End
EDIT: There are more Behaviors you would have to add for correct re-spawning and such
and paste that at the bottom ofdata\ini\object\neutral\neutralunits.ini
I'm trying to do what u told me but i don't know where to add the lines that u suggested me (childobject etc)...and also i don't know which behaviour should i modify for re-spawning and health regeneration...?
i tried to do smth but, again, i have a crash when i start to load the game...
note:
This is so strange because i remember well that i modified with success some years ago the ini files, and i had the Barlog buildable...without doing these long and complicate procedures.
- modboy451 likes this