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steve_randle

Member Since 24 Mar 2005
Offline Last Active Mar 14 2006 01:47 AM

Posts I've Made

In Topic: BMFE2 Powers

09 March 2006 - 02:59 AM

cause there isn't such a thing as SpecialAbilityWitchKingWordOfPower, it doesn't exist either create it or use a existing one, in that case you need to use this Command_SpecialAbilityWordOfPower.. in your case, you might need to create the power in specialpower.ini

In Topic: BFME II World Builder

08 March 2006 - 01:14 PM

I'm sorry, I know it's an other question, but I don't want to creat a new topic and this topic is named "BFME II World Builder" so I post my question here. In fact when I want to open an EA's map (for exemple "map evil grey havens.map") this doesn't work, the map doesn't open, so I would likre to know why?
Thank you.
And I'm sorry if steve you don't like that I post here.


hey no problem mate.. i don't mind at all.. did you wait for the map to load.. it took me some time to open the map..

In Topic: BFME II World Builder

07 March 2006 - 06:03 AM

right.. i'll try that out.. thanks for the replies

In Topic: I would like some help, please

06 March 2006 - 03:31 AM

Hey :p

If you find the Balrog's main INI,


which is in neutral units

at the top it should say what its objects name is,


and its called MordorBalrog

take this and go to player template and search for BuildableHeroes - and follow the rest on how the other factions do it, and play ;)


go to playertemplate and go the factions where you wanna add balrog and at BuildableHero put MordorBalrog at the end..

In Topic: BFME II World Builder

06 March 2006 - 03:03 AM

After opening one of the MP maps to see, i've found some stuffs.

1. Regarding the gollum thing(2playgames say he's going to write a tutorial on it but i'll explain very briefly) there are 8 waypoints on the map SkirmishGollum_SpawnPoint#. Then there will be some scripts to randomly place a gollum on it. Just two questions: 1. Are there other things that need to be done other than placing waypoints and writing scripts? 2. Is it possible to just export these scripts and import it to my own map?

2. that come back to my very first question regarding fortresses. there aren't any fortress on the MP map but there are two waypoints Player_2_start and Skirmish_spawn_point. so what does each point means? and i also notice a lot of farms across the map can anyone explain them??

oh and one more thing.. regarding the commandbuttons/commandset. since now there are the togglestance commandbuttons, is it possible to add more buttons and thus more ability and powers?

thanks