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flack
Member Since 18 Dec 2011Offline Last Active Jan 22 2024 12:05 AM
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In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
17 January 2024 - 05:42 AM
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
31 December 2023 - 02:35 AM
Is it possible to add achievements to the campaign to make it more challenging? (eg, beat certain level without building certain type unit on mental difficulty, defeat this without doing that in normal difficulty, etc, giving them tiers as well).
The achievements can be put in an extra tab under statistics.
This will greatly improve re-playability.
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
16 December 2023 - 06:20 AM
https://youtu.be/Isr...?feature=shared
1. Please add pacifier to foehn tech.
2. We also don’t have any air to air fighters which is bizarre for a war this large in scale. I suggest adding
Apollo fighter, F-35, Mecha Tengu (allies, each for a differ faction)
Mig, J-20, some form of Tesla air-to-air aircraft (soviets, each for a different faction)
Attacker (Independence Day like alien small craft) (epsilon, for all three factions)
Giga fortress (foehn)
- This could be done in revamping act I and II missions. Possibly extending each act to 15 missions, or adding more covert op missions.
3. Since we already have lots of air units, there should be pure air unit fighting missions. In real life, air missions are very important during war.
In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
04 March 2023 - 06:25 AM
This is just an observation, but I notice that epsilon campaign does not have a purely sea based attack mission like the soviets and allies.
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