Jump to content


flack

Member Since 18 Dec 2011
Offline Last Active Aug 18 2021 05:28 PM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

18 August 2021 - 05:22 PM

Epsilon coop 12 backbitten is now a bit too easy on mental. Lots of mirage tanks and the initial path to the base along with the amount of enemy units + enemy attacks are toned down. I think they should be put back.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

25 July 2021 - 08:45 PM

There are too few players to play coop whenever you want. Often the wait time is very long. Please make it so AI can be your partner.

 

Also Allied Mission 21 relentless, you should not be able to win just by waiting it out and defending (on mental difficulty ofcourse). Right now teal can just kill the enemy base for you if you just defend.


In Topic: MO 3.3 // Game Bugs

22 July 2021 - 07:09 PM

I've cleared everything in Allied Mission 16 but I don't get the victory screen. I destroyed the psychic amplifier first then the psychic beacon.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

03 December 2020 - 05:33 AM

With the new update, it seems foehn will be the only faction with a defense boost structure (nanocoat regulator) that can be build without limit. Considering the attack boost tower of the allies is now just limited to 1.


In Topic: Mental Omega News Bulletin #31 (30/10/2020)

02 November 2020 - 03:43 AM

Hope the revamped missions are much harder. After beating the missions a few times, it just doesn't feel as hard anymore.

 

One other thing I can't help but comment is the removal of skyrays and the limit of 2 hyperions. This significantly nerfs pacific fronts aa.