thanks for your dedication, amazing as always, we'll be here eagerly waiting
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Felipe Roll-st
Member Since 23 Jan 2017Offline Last Active Sep 15 2021 07:02 AM
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In Topic: BFME2 Animation Conversion.
16 July 2021 - 02:20 PM
In Topic: Easy Reskin
26 February 2021 - 12:41 AM
as king arveleg say, create a new asset.dat everytime, the other option doesn't work, plus by doing so you get to keep the latest copy of the asset, so you just have to swap them if something goes wrong with your new asset, also for future reference, if your mod happens to become huge, it'll be nice to save as much space as possible so try to save in dds, tga is heavier and occupies more memory, your dds files are always gonna be referenced in the code as tga, unless the model itself was binded with dds textures which in that case you gotta reference them as dds.
In Topic: Easy Reskin
19 February 2021 - 07:07 AM
to add art texture in game you must download a tool for it which you can find in that page, you can use Sy's Asset Builder or EA's Asset builder, I prefer the former one, you'll find tutorials in how to use them as well, just remember always keep a copy of your Asset.dat file as this is the file that has all the visual information of the game.
In Topic: help needed
18 February 2021 - 09:40 AM
yes I know, but some the majority I'd say are still pretty useful, especially the ones about coding, you can also find some solutions for further assistance here in this forum if you know how to look.
that sounds like a plan. and yes I meant here.
In Topic: Easy Reskin
17 February 2021 - 06:07 AM
that did it! thanks I always thought you had to modify the existing files created by EA, I had to also change the name of my texture to "AR" at the beginning for it to work
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