Jump to content


Member Since 27 Apr 2012
Offline Last Active May 11 2015 10:16 PM

Posts I've Made

In Topic: LA/PG Support For Unresponsive Units

28 March 2015 - 01:47 PM

There's a new version out! It runs faster and fixes some shortcomings of the old one.






In Topic: Anatomy of a Starship

05 September 2014 - 05:55 AM

I see. Thanks. :)

In Topic: Anatomy of a Starship

04 September 2014 - 12:27 PM


How have you seperated the different sections? Did you stress the space button or is there a string that starts a new line (like "/n" for campaign descriptions)?


BR, Fregge

In Topic: altitude of a capitol ship.

25 June 2014 - 08:14 AM

Without looking into the files I'd say Corvette, Frigate, Capital, SuperCapital and StaticObject.

I'm not a 100% sure but the layer doesn't primarily determine the altitute of a ship. If two objects share the same layer, from the pathfinding perspective they might collide and so will evade each other. It's therefore more of a tag for pathfinding.


The height of a ship can be set by <Layer_Z_Adjust>, no matter what layer a ship uses. If any...


BR, Fregge

In Topic: Anatomy of a Starship

25 June 2014 - 07:58 AM

Yeah, I got one. How long ago did you play those games? Because for my part it's been awhile and I'd forgotten about the TIEs vulnerability,,,

Half a live, I think. But it was one of my first games (and the very first I modded) and I loved it.

And if I reflected about it, I probably could recap most of the missions. :)



By law of physics EMP cannot work in space. Inside ship with atmosphere yes, but EMP in vacuum of space doesn't work - no air (or any other kind of atmosphere for that matter) no carrier for EMP blast, so technically certain locations on outer shell of the ship are 100% immune to ion bolts.

You don't need a medium to transport electromagnetic waves or to sustain electromagnetic fields. At least in our universe. ;)


BR, Fregge