Spoiler
If the 3.0 stolen tech infantry art is still there, I can PM you the codes for them.
siegelad hasn't added any friends yet.
10 November 2018 - 01:48 PM
Spoiler
Also, I discovered only the Chrono Ivan has the model now, but all of the other units still have their names in the game's CSF
If the 3.0 stolen tech infantry art is still there, I can PM you the codes for them.
05 November 2018 - 07:38 AM
First of all, I wanna say that I like your maps, thanks for making them from ~3.3.3 till now
Can you please add buildable Kamaz and Heavy Kamaz trucks? and maybe sandbags, concrete walls, fences and watchtowers etc...?
Thanks
Of course, wouldn't mind, but I need a specify list of what you want to be buildable, if it's cool. Also, the prerequisites for the walls would be just any form of Conyards if it's fine.
No probs
I won't add these into the one I'm working too, but as a seperate map..
Here's the list:
Kamaz
Heavy Kamaz
Sandbags
Prison camp fence
Concrete wall
Allied, Soviet and Epsilon Guard Towers
04 November 2018 - 01:53 PM
First of all, I wanna say that I like your maps, thanks for making them from ~3.3.3 till now
Can you please add buildable Kamaz and Heavy Kamaz trucks? and maybe sandbags, concrete walls, fences and watchtowers etc...?
Thanks
23 June 2018 - 09:10 PM
Haven't been here for a long time because lol Discord.
Are there going to be major fixes for the map editor? for example units not appearing/glitched, map editor crashing when loading certain maps, etc...
Also is there a way to make spectators able to see cloaked units without being forced to ally players, maybe perma-allying spectators with all players?
Last but not least, I had this idea of giving hosts the ability to force ready spectators for avoiding AFK situations, wondering if this can be implemented.