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siegelad

Member Since 31 Jan 2017
Offline Last Active Private

Posts I've Made

In Topic: Zoo map with all units available

10 November 2018 - 01:48 PM

 

Spoiler

 

 

If the 3.0 stolen tech infantry art is still there, I can PM you the codes for them.


In Topic: Zoo map with all units available

05 November 2018 - 07:38 AM

 

First of all, I wanna say that I like your maps, thanks for making them from ~3.3.3 till now :good:

 

Can you please add buildable Kamaz and Heavy Kamaz trucks? and maybe sandbags, concrete walls, fences and watchtowers etc...?

 

Thanks  :)

Of course, wouldn't mind, but I need a specify list of what you want to be buildable, if it's cool. Also, the prerequisites for the walls would be just any form of Conyards if it's fine. 

No probs

 

I won't add these into the one I'm working too, but as a seperate map.. 

 

Here's the list:

Kamaz

Heavy Kamaz

Sandbags

Prison camp fence

Concrete wall

Allied, Soviet and Epsilon Guard Towers


In Topic: Zoo map with all units available

04 November 2018 - 01:53 PM

First of all, I wanna say that I like your maps, thanks for making them from ~3.3.3 till now :good:

 

Can you please add buildable Kamaz and Heavy Kamaz trucks? and maybe sandbags, concrete walls, fences and watchtowers etc...?

 

Thanks  :)


In Topic: Patch 3.3.4 Proposed Changelog

23 June 2018 - 09:10 PM

Haven't been here for a long time because lol Discord.

 

Are there going to be major fixes for the map editor? for example units not appearing/glitched, map editor crashing when loading certain maps, etc...

 

Also is there a way to make spectators able to see cloaked units without being forced to ally players, maybe perma-allying spectators with all players?

 

Last but not least, I had this idea of giving hosts the ability to force ready spectators for avoiding AFK situations, wondering if this can be implemented.