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Foxy Boxes
Member Since 15 Jul 2012Offline Last Active Sep 06 2012 07:26 AM
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In Topic: A virus?
17 August 2012 - 07:56 PM
Yes but it's reporting it every time I go to run it, and every time I try to download it. And it also automatically blocks it and moves it to a virus vault.
In Topic: 2.0PSI Manual
29 July 2012 - 08:42 AM
Meh, I'm using the most uptodate wayback pages that are for psi and it works well enough.
In Topic: 2.0PSI Manual
25 July 2012 - 09:21 AM
Thanks, that's a great help.
In Topic: Would you like the first few missions of MO v3.0 to be introductory/tutorial...
19 July 2012 - 09:14 PM
The Archon and Stryker are the new IFVs?
In Topic: Pre-release Subfaction Design Ideas Thread
15 July 2012 - 06:33 PM
Shield Generator:
Cost: Who knows? Cost is a balancing act and I've no balance
Requirements: Allied Tech Centre
The Shield Generator is the ultimate force in terms of defense. Running off of a buffer, the Shield Generator stores up charge until it is activated, upon which it forms an impenitrable shield around itself and any nearby forces, protecting them from harm. Whilst indesrtuctable when active, the generator units drain power quickly and so the device can only remain operational for relatively short periods of time.
(works similar to both the vanilla shield and TS's Firestorm Defense.)
Cost: Who knows? Cost is a balancing act and I've no balance
Requirements: Allied Tech Centre
The Shield Generator is the ultimate force in terms of defense. Running off of a buffer, the Shield Generator stores up charge until it is activated, upon which it forms an impenitrable shield around itself and any nearby forces, protecting them from harm. Whilst indesrtuctable when active, the generator units drain power quickly and so the device can only remain operational for relatively short periods of time.
(works similar to both the vanilla shield and TS's Firestorm Defense.)
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