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Member Since 04 Feb 2017
Offline Last Active Jul 04 2017 03:58 PM

#1060409 Showcase & Sneak Peeks

Posted by BorealisValkyrie on 16 June 2017 - 10:32 AM

Perhaps a quite late reaction, but I find Círdan's model really fascinating. It is probably my favourite so far. I like every single bit of it, from the sword to the robes (whose motives remind me of something sea-related). Modding goals indeed! Wonderful art, as usual.

#1049731 Lothlórien Faction Plan

Posted by BorealisValkyrie on 04 February 2017 - 10:29 PM

Hello to everyone and greetings to the whole Revora Community! I'm completely new here and, as a first post, it will be absolutely great to give my feedback on the very recent update concerning Lothlórien. Particularly, I shall focus my attention on Galadriel, the leader and mightiest hero of the faction. Before I proceed with my own considerations, may I thank RoR for always being keen on listening to anything I suggested with the most open-minded attitude (thank you very much for having considered my proposals about her) and Fredius (he's probably known under other different names here) for having introduced me in the Age of the Ring universe equally.


Given my above-mentioned words, I really like the overall result of her set of abilities. I find it well-made, enough unique and fine-tuned with the general tone of the Mod, which, as I grasped, intends not to depart too much from BFME2 in regards of gameplay and strategy; that is, there is still a bit of the atmosphere of the vanilla game. I'm thus going to make a list, so that my considerations will be much more ordered than they would otherwise do in a long wall of text. If you didn't come up yet with suitable icon pictures for each ability, I would like to forward here the ones I deem very fitting for Galadriel and these abilities; I will explain the reasons behind each choice of mine.


1. Foresight: There's nothing much to add about it. It's a very natural of a feature of hers. A kind of homage to her renowned exceptional capability of perceiving the thoughts of other people and seeing beyond their intentions (be they Hobbits or Sauron himself). In the latter case, Galadriel referred in the books to her frequent telepathic clashes with Sauron across the vastness of Middle-earth; confrontations from which she always came out victorious. The picture I chose is taken from a scene of the Fellowship of the Ring, when she inspects the minds of the members of the Fellowship.




2. Lady of Lothlórien: Feeding from my past proposal, I would suggest this ability make Galadriel able to temporarily summon a sacred terrain (as the iconic Elven Wood of BFME1), comprising some golden trees and a kind of holy aura around the area of the very terrain. Within it, troops' armour will be enhanced and they will be continuously healed (until the effect wears off). In a conceptual perspective, such feature would be more unique than a common leadership and will bear a very significant meaning. As the one who made her realm a blissful sanctuary, immune to the decay of time, and planted the legendary Mallorn-trees, Galadriel shall thus be able to recreate that pure environment for a brief amount of time on the battlefield. The chosen image is an excerpt from the scene in which the Fellowship reaches Caras Galadhon in the first film; instead of what happens normally, I decided not to focus on the main gigantic tree, but rather on the background (that shows the vast enchanted woods of that realm in all their beauty).




3. Bearer of Nenya: As with Foresight, little could I question in regards of this ability. It's really wonderful how Nenya is finally tied with the physical protection of the faction (structures), as the very Ring of Power (in conjuction with the inner magic of the Lady of Light) prevented Lothlórien from falling and caused the enemies to be repulsed during the three heavy assaults on the Golden Wood, at the time in which the War of the Ring was taking its gravest toll. Tolkien himself stated that no one but Sauron (wielding the One Ring) could have violated those lands and ultimately vanquished Galadriel. Nenya has also the power to slow the passing of time and render things unaltered throughout the centuries. Therefore, all these aspects do represent paramount themes that ought to be taken into account. Including them in the game was simply a very just and lore-accurate of a decision. I think the very graphical display of this ability should be well visible on all buildings affected (a temporary and intense brightness?). The picture I opted for shows the moment when she unveils Nenya to Frodo, in the Extended Edition of the first chapter.




4. Light of Valinor: As a more-than-8000-year-old Noldorin princess from Aman, this is probably the feature that explores in the deepest manner her ancient characterisation and holy nature as a mighty Elf of Valinor, whose hair managed to capture a gleam of the lost light of the Two Trees of Valinor (a legendary legacy which even surpasses the very idea of a legend itself). In the game, it's certainly useful and much characteristic that her magic may serve as a shield from perilous situations. The image below kind of connects with the Undying Lands, for it's the scene when she tells that the Three Rings have ceased to have any effect on Middle-earth, ready to depart forever from the mortal shores.




5. Queen of the Storms: Really, I guess it's definitely logical to end up with such ultimate ability. I like how you kept things quite simple, without the implementation of other intricate alternatives; the presence of the Queen of the Storms gives indeed that BFME2-like touch of the vanilla game, where she also appeared for the first time in this fashion. In Arda, the power to alter the weather according to one's own nature/magic is always regarded as the highest display of might in a hypothetical magical hierarchy (for instance, the perennial weather-perturbation over Mordor, the clouds of ashes that Sauron moves in the War of the Ring and the enchanted climate over Rivendell or the Golden Wood). I hope the Queen of the Storms shall be capable of conjuring proper storms (lightning and thunders). Furthermore, with the arts you dispose of, should this form get its own new model, I'm sure you will do an excellent work; concerning the model, I assume you are going to follow in the footsteps of her dark appearance in LOTR, which symbolises the dreadful essence of the Queen of the Storms much better than Drowned Galadriel from BOTFA would do (although I'm fond of this concept too). As for the icon picture, here it is her terrible look in all its sublime majesty.




These were my opinions on the matter. I hope you will appreciate them and deem my small proposals worthy of being considered. I will try to be enough active in this forum, alongside my moderating duties within the Edain Community. Thank you for the attention  ^_^