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DustxTesla

Member Since 23 Sep 2012
Offline Last Active Jul 03 2015 10:51 PM

Posts I've Made

In Topic: Mental Omega News Bulletin #13 (9/03/2015)

22 June 2015 - 02:39 AM

I wish the acolytes from 2.0 would be considered to make an appareance, at least in that particular mission, not like totally different units, but like a epsilon-skin-style touch for their cosmonauts :I

 


In Topic: Invisible Unit in YR

22 September 2014 - 12:43 AM

[NGHT]

Sequence=RocketeerSequence

 

This can be a culprit as well, if Rocketeer's flying frames are upon the classic Parasite SHP's shadow frames...

(ofc only if you haven't noticed it on your own yet)

 

Yep,that was the problem, didnt check that out (so silly  :p).  Pretty much solved  :thumbsuphappy:


In Topic: Invisible Unit in YR

17 September 2014 - 09:09 PM

Sounds like game can't locate the shp, make sure it is named correctly and especially if you don't have file extensions visible that it isn't done double like .shp.shp or has spaces in filename, beyond those the problem remains with the file in any case.

 

Could you think of any other possibility? i've just re-downloaded de .shp for the 4th time and made sure it didnt have any of those issues above  and still, can't get the file to work ingame

 

 

BTW, Doing Image=NGHT is pointless when you have [NGHT] already that links to NGHT.SHP

 

The more I know........ :mellowthumbsup:


In Topic: MO3.0 Support // CRASHES

30 August 2014 - 11:28 PM

I am currently using Windows 7 Ultimate, the mod crashes when I, being connected to CnCNet, go to LAN/VPN  and try to join or create a lobby. Then it tells me there was a fatal error and asks me if i want to report it to the developers. This doesnt happen everytime but it gets annoying  sometimes :/.

 

Edit: No longer having that problem. (idk how but it kinda fixed itself :/)