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NBTGlen
Member Since 26 Nov 2012Offline Last Active Dec 13 2012 08:04 AM
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In Topic: Lone Wolf Beta 0.999 Plans and Fix List
08 December 2012 - 07:02 PM
oh haridrim or rhun dont have a gate for their fortresses
In Topic: Lone Wolf Beta 0.999 Plans and Fix List
06 December 2012 - 11:59 AM
Well minith tirith was a major change in the campaign since i didnt expect the knights of dalamroth(i think thats the name) and I didnt expect the new breed of troll to be a part of mordors attack forces.
In Topic: Lone Wolf Beta 0.999 Plans and Fix List
06 December 2012 - 01:09 AM
Well the mod works well with the campaign, just a few problems here and there, amon hen making a good proportion.
In Topic: Lone Wolf Beta 0.999 Plans and Fix List
05 December 2012 - 11:24 PM
Playing thorugh campaign evil part 2
ok was just about to play amon hen and the game crashed.
I believe this not to just be a good campaign bug but an evil campaign one too.
ok was just about to play amon hen and the game crashed.
I believe this not to just be a good campaign bug but an evil campaign one too.
In Topic: Lone Wolf Beta 0.999 Plans and Fix List
04 December 2012 - 11:28 PM
OK play through campaign part 1
Isengard first mission
In the first wave of ents and elves they dont move , they stay near the edge of the map untill you come out and kill them.
Evil get their initial pop limit at the beginning of evil campaign , good don't in their campaign
Isengard first mission
In the first wave of ents and elves they dont move , they stay near the edge of the map untill you come out and kill them.
Evil get their initial pop limit at the beginning of evil campaign , good don't in their campaign
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