Goods maps! thanks
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xelono
Member Since 25 Jan 2013Offline Last Active May 16 2017 01:20 AM
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- Active Posts 46
- Profile Views 2,974
- Age 35 years old
- Birthday July 20, 1989
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Gender
Male
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Location
Santiago, Chile
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Projects
Commandos: Sniper Elite (BCD mod)
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Blue Text
http://xelonostudios.wixsite.com/commandosmods
Contact Information
- Website URL http://xelonostudios.wixsite.com/commandosmods
- YouTube http://www.youtube.com/user/xelono19studios
- ModDB http://www.moddb.com/mods/commandos-sniper-elite
- Additional Nicknames xelono studios
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Posts I've Made
In Topic: New BEL maps
21 March 2017 - 12:19 AM
In Topic: ANM lost on file
20 February 2017 - 08:47 PM
very thanks Herbert!!
In Topic: Commandos In Time
10 February 2017 - 08:29 PM
This if that is a treasure for us fans , it is really surprising your find Back to the past
In Topic: Drawing order soldiers, walls, vehicles
10 February 2017 - 07:39 PM
In Topic: RENDERVOL / POLY and VOLCOLISION / POLY
10 February 2017 - 02:40 PM
The coordinates in the VERT block are relative to the center of the boat in neutral position. In Commandos an object is in neutral position when it's facing right, the center of an object is defined in the ANM file.
For example: In LANCHON2.ANM, the line SPRITE "LANB0006.RLE",-43,-116,0 means that the center of sprite LANDB0006 is at 43,116 on the actual image.
.VERT [ [ 250 0 ] [ 210 70 ] [ -60 45 ] [ -60 -45 ] [ 210 -70 ] ]
.VERT [ [ 220 40 ] [ -60 40 ] [ -60 -40 ] [ 220 -40 ] ]
And like the sectors of the navigation mesh, also the RENDERVOL and VOLCOLISION polygons have to be convex!
Thank you very much herbert, you are really fantastic!! It's all very clear now for me...
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