Excellent work! After inspecting the BUIL section a little, I found out that the structure is quite simple. You have the general stuff like lock status, links to other doors... Then there is an array of edges that shape the door itself. Those can be easily modified with the .dvm extracted maps. They only consist of X & Y coords. After the shape comes another array with the navpoints that a character follows to enter/exit a building. Unlike the edges, navpoints also include the height -> they also correspond to the u1 & u2 values. u3 & u4 are still a mystery tho... Here is an example of a door edge marked red and navpoints marked green.
- herbert3000 likes this