Thank you very much Herbert. I have made an algorithm very similar to the one you sent me and I wish I had seen yours much sooner. It is extremely slow to do in JavaScript, so I think I am just going to create an animated sprite for the water. I may look at optimizations I can do, but not looking to hopeful. It will take up a little more space, but won't cause any real processing overhead. I would lose the ability to tweak the rate of the waves which I am a little sad about. At least it was an interesting exercise in programming! I guess now I'm on to the next thing.
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PaulT
Member Since 20 Mar 2013Offline Last Active May 07 2013 10:27 PM
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In Topic: HTML 5 Commandos clone, Help desperately wanted!
15 April 2013 - 12:39 AM
In Topic: HTML 5 Commandos clone, Help desperately wanted!
11 April 2013 - 03:40 AM
Does anyone know how they are doing the water animation? I want to make an algorithm for this and it looks like it repeats a specific design, but I cant match the water texture to anything specific. They must be breaking it into smaller chunks and moving them around in the pattern. And some are the pattern below flipped horizontally. Any ideas?
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In Topic: HTML 5 Commandos clone, Help desperately wanted!
28 March 2013 - 09:22 PM
Thank you very much for your contribution. I have started to implement a nav mesh system and it is working perfectly. I'm using triangles which will add more nodes, but is much easier for me to work with and understand. Not sure if I have the skills to do any of the 3d stuff. When I get some more stuff done, I will definitely post what I have.
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