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Allied Commander ???

Member Since 30 Jul 2013
Offline Last Active Dec 02 2020 07:21 AM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

02 December 2020 - 07:24 AM

Some Subfaction specific unit / infantry derivatives should have their own unit voice set, RA3 is a good source to take from:

 

Eradicator: RA3 Desolator

Shock trooper: RA3 Tesla trooper


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

24 November 2020 - 06:13 AM

Vanilla RA2 cameos are nice but I think MO cameos are designed on the basis of a specific color palette / style for each faction, that’s why the devs had to change the vanilla cameos to match the entire set of units, infantries and buildings. I have to say they did the good job to give many vanilla units a new fresh and more refined look.

Nevertheless some of them can still be improved though, I remember they did try to revert some of the cameo back to vanilla style but as we see the color schemes changed to match with other units for the uniform look.

In Topic: Naval Unit Predictions

24 November 2020 - 06:06 AM

Aegis cruiser should be American tho, it’s based on the real-life Aegis Ballistic Missile Defense System or the Aegis Combat System developed by the US, which are housed on Ticonderoga Class cruisers and Arleigh Burke Class destroyers.

Horizon on the other hand also functions like an American warship with the (American) Osprey on its back for anti submarine warfare.
IMO the Allied navy is always mainly American with the exception of the Trident battleship, probably lore wise the US provided other allied sub factions with their warships after the 2nd Great War and thus everyone has the same ship.

In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

12 November 2020 - 09:33 AM

The forums seems to be more dead than before I left, but oh well

Couldn’t agree more on this. Many new topics or questions ended up being ignored. I guess the long gap in between updates (especially between 3.3.4 and 3.3.5) prompted many of the forum users to leave, except a few that loyally remained here to provide feedback and suggestions. Heck, even many of the beta testers and some devs left from what I saw from the updated credits list. People grow up and more IRL stuff gets in the way of development. 
 

 

I noticed that there have been updates to the website since the announcement. Lore was updated, the faction info and tech stuff have been updated, but to me the most interesting change was to the Campaigns section. It seems, that from the wording used there now, that Foehn Origins might just be the only Foehn Campaign that we will get, no ACT 3 or anything. Maybe I'm wrong, I heard of rumors in the years past that there will be an Act 3, that it will be nothing we ever seen before, and there were some old files in the mix archives of the released versions that pretty much confirmed an Act 3. But now, I'm not sure.

Now that you’ve said it, it kinda makes sense on why many of the unit lores got trimmed off their “origin stories”, like the Foehn stolen tech units that previously had details on how old Allied/Soviet tech are related to them and references to the Act 2 storyline. But IMO I’m still positive that there’ll be a potential Act 3 though, because without that it kinda defeats the purpose of MO having Foehn as the 4th side at the first place with established connections to the story. Plus, Speeder’s recent Twitter poll results showed that majority of the MO players enjoy Campaign the most. So I don’t see why the dev team would just end the entire story on a cliffhanger or unfinished .


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

03 November 2020 - 09:34 AM

So the Allied factions page on the MO website got updated... (other factions are only partially updated but the new Tech Trees are up)

 

- New SEAL and Siege Cadre cameo

- Arsenal Depot’s design looks bizarre but interesting (and I wonder if all Allied sub factions now have access to cryotech based on the support powers granted by the Arsenal Depot?)

- I like how most of the buildings and units got subtle voxel/SHP updates to resemble the vanilla RA2 feel 

- Hyperion and Ultra Dome has dope designs (I assume PF now gets Patriot Missiles too since Skyray is gone and Hyperion is limited to 2?) 

- Warhawk retained its old look, this means that the other Allied attack chopper showcased in the Urban Tiles post is something else and new, along with the new tank

- I guess Siren frigate is basically a Charon Tank on water with Suppressor abilities plus the overload handicap of the Mastermind

 

And for ships having new class names, what does it mean that they will get alternate variations of the same unit because I don’t see how they will contribute to balancing (or maybe they are meant for campaign only)

Foehn somehow lacks the new early extra tech access buildings that are added in this coming update, will it affect balance also?