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Ale2110

Member Since 15 Sep 2013
Offline Last Active Mar 26 2015 10:41 AM

Posts I've Made

In Topic: Rebuild spell on a new object

27 March 2014 - 08:03 AM

Solved, I made an error in Rebuild spell, it wasn't a wrong part of the structure ;)


In Topic: Problems with new Nazgul Horde

20 February 2014 - 05:34 PM

Well, after 3 months without an internet connection, I'm back  :thumbsupxd: I wanted to ask a thing: where do i put the first two parts of code? I have to put the third in the nazgul childobjects (on foot, on horse and on fellbeasts), right? =)


In Topic: Upgrading walls different from the fortress type

12 November 2013 - 08:04 AM

During these days I haven't Internet at home =( however I'll try to do what you adviced me and when I have Internet again I'll tell you what happens =) but if I wanna give the same upgrade at another fortress (ex. Elven) do I have to do the same thing? 'cause I see that Men is the only faction that has stonemaker.ini file ...


In Topic: Problems with new Nazgul Horde

10 November 2013 - 09:14 AM

Ok, I'll continue to test them, I didn't thing about the slave behavior =) in two or three days I'll tell you how the horde goes =)


In Topic: Upgrading walls different from the fortress type

10 November 2013 - 09:02 AM

I solved looking at the TriggeredBy strings =) using the Men upgradetrigger on the Dwarven behaviors I added (ex.

Behavior = CastleUpgrade ModuleTag_PassOutDwarvenStoneworkUpgrade
		TriggeredBy		= Upgrade_MenFortressNumenorStoneworkTrigger ;<=== ONLY THIS
		Upgrade			= Upgrade_DwarvenFortressDwarvenStonework
		WallUpgradeRadius 	= DWARVEN_FORTRESS_WALL_EFFECTIVE_RADIUS ;;,;; MEN_FORTRESS_WALL_EFFECTIVE_RADIUS
	End

	Behavior = AttributeModifierUpgrade ModuleTag_DwarvenReinforced
		TriggeredBy		= Upgrade_DwarvenFortressDwarvenStonework
		AttributeModifier	= DwarvenStoneworkKeep_Bonus
	End

	Behavior = ModelConditionUpgrade ModuleTag_DwarvenShowTheStones
		TriggeredBy		= Upgrade_DwarvenFortressDwarvenStonework		
		AddConditionFlags	= UPGRADE_NUMENOR_STONEWORK
		Permanent		= Yes
	End

for the renforced walls and:

Behavior = AttributeModifierAuraUpdate ModuleTag_SummonedStructureFlamingMunitions
		StartsActive			= No ;If no, requires upgrade to turn on.
		BonusName			= SummonedStructureFlamingMunitionsGood
		TriggeredBy			= Upgrade_GoodFortressFlamingMunitionsTrigger
		RefreshDelay			= 2000
		Range				= MEN_FORTRESS_WALL_EFFECTIVE_RADIUS ;;,;; 99999
		ObjectFilter			= ANY +GondorSentryTower +GondorSentryTower_Independant +GondorCastleWallTower +GondorTrebuchetWall +MenWallTowerSmall +DwarvenSentryTower_Independent +DwarvenCastleWallTower +DwarvenWallCatapult +DwarvenWallTowerSmall;<=== +DWARVEN STRUCTURES ON THE WALLS;,;; Added +DwarvenCastleWallTower +DwarvenWallCatapult +DwarvenWallTowerSmall 
	End

) everything goes :D now the last problem is that the walls don't have the upgrade if they're built after the upgrade acquire =(