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The Witch-King of Angmar

Member Since 01 May 2005
Offline Last Active Jul 19 2005 10:10 PM

Topics I've Started

fx..

18 July 2005 - 10:29 PM

i feel stupid asking this. what is fx and how do i use it? and sorry if there is a tutorial on this i wouldnt know where to find it

some helpful guidance...

08 June 2005 - 10:00 PM

ok...so again i need help bc my models wont show in the game. i could have gone wrong in the export settings, naming the file, asset.dat, or the ini. i highly doubt its the ecport or the asset.dat but i have no way to tell.
Q1: do i have to name the file with _skn after it or does the game automatically put it at the end? and can i have a refreence in the ini as: randommmymodel and the name of the model be randommymodel. do i have to put _skn?
Q2: when i view the asset.dat file it says that the file i dragged into then saved on the asset file is a string entry. is this right?
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Q3: i used boromirs ini file for my new hero and all it referneces to is:
DefaultModelConditionState
Model: VapGILgalad
and there is no place fo rthe skeleton. do i add this in after that?
Skeleton: RUElfwar_skl
Q4: if i save the model as randommodel do i put in the ini Randommodel? do caps matter and do i change the capitalization in the ini file?
alot of questions but pleas answer

animations

07 June 2005 - 08:52 PM

is it possible to have animations from a completely different model on a different skeleton and model? i coded it right, im sure, but there are no aminations whatsoever. for example, i have a rulaelfwar_skn model and it shows up and i have towergrd animations but it doesnt work. is this possible or do i have to rename or remake the animations or what?

Vapula's site

07 June 2005 - 07:33 PM

can someone give me a link to vapulas site?

MY new heros

18 May 2005 - 01:23 AM

this is my first skin ever. please dont make fun of it and please offer helpful critisism. it is gilgalad
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