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HollowVoid

Member Since 15 Apr 2017
Offline Last Active Jun 13 2017 06:58 AM

Topics I've Started

Curiosity

13 June 2017 - 06:07 AM

How do you make infantries inside a passenger base unit to fire like a;

 

-Battle Tortoise - [BFRT]

-Centurion        - [CNTR]

-Catastrophe    - [APOC]


MO 3.3.1 // Changing and Making a Game Mode

09 June 2017 - 02:36 PM

So here I was looking inside the INI folders and of course checking the .ini file game modes of Mental Omega, and then I got curios of changing the game modes to add enjoyment towards playing the game.

 

SO! I backup the INI folder and change some of the game modes to my hearts content and of course using other game modes as reference towards changing. I hope this doesn't make you developers angry at me for tweaking some of your game modes....and making my own...

But then a problem hit me on making the game mode of my own, I've almost calibrated all recharge time of every support power in the game even the super weapons, the problem is some names of the support powers aren't called as they are supposed to be.

So to speak these names cannot co respond towards this coding;

 

["Name"Special]

DisableFromShell=yes

RechargeTime= "#"

 

---===Names===---

SatelliteScan - Does not work

Geneburst - Does not work

RisenInferno - Does not work

Shadow Ring - Does not work

SmokeBombs - Does not work

Magnetic Beam - Does not work

Irradiation - Does not work

EMPulse - Does not work

Zephyrobot - Does not work

QuetzalShield - Does not work