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blackhaw31

Member Since 27 Apr 2017
Offline Last Active May 01 2017 05:47 PM

Posts I've Made

In Topic: MO3.3 SUPPORT // Game or Client Crashes & Launch Issues Megathread

27 April 2017 - 03:48 PM

please help, im also encountering some difficulty on starting the game.the client always crashes.im using windos vista home

 

here is my client eror log:

 

27.04. 17.30.38.218 ***Logfile for Mental Omega Client client***
27.04. 17.30.38.250 Client version: 2.0.4.5
27.04. 17.30.38.250 Loading settings.
27.04. 17.30.38.281 Initializing updater.
27.04. 17.30.38.281 Update mirror count: 1
27.04. 17.30.38.281 Running from: clientdx.exe
27.04. 17.30.38.296 Operating system: Microsoft Windows NT 6.0.6002 Service Pack 2
27.04. 17.30.38.296 Selected OS profile: WINVISTA
27.04. 17.30.38.312 Removing partial custom component downloads.
27.04. 17.30.38.312 Checking for the existence of FinalSun.ini.
27.04. 17.30.38.312 FinalSun.ini doesn't exist - writing default settings.
27.04. 17.30.38.343 An exception occured while checking the existence of FinalSun settings
27.04. 17.30.38.343 Writing installation path to the Windows registry.
27.04. 17.30.38.468 KABOOOOOOM!!! Info:
27.04. 17.30.38.468 Message: Impossibile caricare la DLL 'd3d11.dll': Impossibile trovare il modulo specificato. (Eccezione da HRESULT: 0x8007007E).
27.04. 17.30.38.484 Source: SharpDX.Direct3D11
27.04. 17.30.38.484 TargetSite.Name: D3D11CreateDevice_
27.04. 17.30.38.484 Stacktrace: in SharpDX.Direct3D11.D3D11.D3D11CreateDevice_(Void* arg0, Int32 arg1, Void* arg2, Int32 arg3, Void* arg4, Int32 arg5, Int32 arg6, Void* arg7, Void* arg8, Void* arg9)
in SharpDX.Direct3D11.D3D11.CreateDevice(Adapter adapterRef, DriverType driverType, IntPtr software, DeviceCreationFlags flags, FeatureLevel[] featureLevelsRef, Int32 featureLevels, Int32 sDKVersion, Device deviceOut, FeatureLevel& featureLevelRef, DeviceContext& immediateContextOut)
in SharpDX.Direct3D11.Device.GetSupportedFeatureLevel()
in Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformGetHighestSupportedGraphicsProfile(GraphicsDevice graphicsDevice)
in Microsoft.Xna.Framework.Graphics.GraphicsDevice.GetHighestSupportedGraphicsProfile(GraphicsDevice graphicsDevice)
in Microsoft.Xna.Framework.GraphicsDeviceManager..ctor(Game game)
in DTAClient.DXGUI.GameClass..ctor()
in DTAClient.Startup.Execute()
in DTAClient.PreStartup.Initialize(String[] args)
in DTAClient.Program.Main(String[] args)