Well as far as I know the game never refers the heroes as "Custom Heroes" but always as "Create A Hero" so I'd definitely not go with this one!
I've found this in the createaherosystem.ini file, might worth a look :
Zakabuzz hasn't added any friends yet.
25 June 2017 - 08:22 PM
Well as far as I know the game never refers the heroes as "Custom Heroes" but always as "Create A Hero" so I'd definitely not go with this one!
I've found this in the createaherosystem.ini file, might worth a look :
28 May 2017 - 10:50 PM
The description's fine, and the terrain is more worked than a whole lot of maps I've seen so nothing to be ashamed of, quite the contrary actually, it's pretty good! I'll look for your map pack for sure
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That is really clever. I've spent countless hours trying to figure out what was happening and I would have probably never thought of adding a filter, given the fact that I hadn't modified anything else and thinking the code was right. I'm truly sorry I kinda missed your question. I thought I answered it but clearly I didn't, apologies for the misunderstanding that followed. Great job finding the weakness in my code and thank you very much! I'm really happy with the solution, of course, as I will not end up insane because of this small malfunction! Thanks again, Jokuc, you saved the (my) day! \o/
28 May 2017 - 12:55 PM
Didn't change anything unfortunately. I tried it on an other map (One of yours actually, Chetwood Hills, very nice!) to see if it was not some sort of weird conflict between the map scripts and the .ini but I was wrong once more. What can I be missing for that specific power? :/
I'm gonna list here everything that is related to that specific science in the file, if anything pops in your mind you tell me
27 May 2017 - 08:56 AM
Hey Jokuc, thanks for answering!
I did not touch the resource modifier or anything. In fact, I can only use the Dwarven Riches on resources buildings, as I should be. The radius goes white, meaning I can use it on selected building (Mallorn, Farm, Furnace...), and then when I click I see the sort of orange smoke, hear the whip or whatever that is, but the building is simply not producing anything more... I have the list of powers in my .ini, with appropriate prerequisites and number of points needed, commandset is fine too and then I have the module override, here's the one for Dwarven Riches, taken from system.ini and paste in my map.ini :