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Zakabuzz

Member Since 01 May 2017
Offline Last Active Aug 06 2021 09:33 AM

Posts I've Made

In Topic: What is the string name for the Create A Hero enabler?

25 June 2017 - 08:22 PM

Well as far as I know the game never refers the heroes as "Custom Heroes" but always as "Create A Hero" so I'd definitely not go with this one!

I've found this in the createaherosystem.ini file, might worth a look :

 

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In Topic: Dwarven Riches Not Working

28 May 2017 - 10:50 PM

The description's fine, and the terrain is more worked than a whole lot of maps I've seen so nothing to be ashamed of, quite the contrary actually, it's pretty good! I'll look for your map pack for sure ;)

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That is really clever. I've spent countless hours trying to figure out what was happening and I would have probably never thought of adding a filter, given the fact that I hadn't modified anything else and thinking the code was right. I'm truly sorry I kinda missed your question. I thought I answered it but clearly I didn't, apologies for the misunderstanding that followed. Great job finding the weakness in my code and thank you very much! I'm really happy with the solution, of course, as I will not end up insane because of this small malfunction! Thanks again, Jokuc, you saved the (my) day! \o/


In Topic: Dwarven Riches Not Working

28 May 2017 - 12:55 PM

Didn't change anything unfortunately. I tried it on an other map (One of yours actually, Chetwood Hills, very nice!) to see if it was not some sort of weird conflict between the map scripts and the .ini but I was wrong once more. What can I be missing for that specific power? :/
I'm gonna list here everything that is related to that specific science in the file, if anything pops in your mind you tell me :)

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And that's all for Dwarven Riches. The prerequesite are kind of a mess cause I simply added what I needed in the list (and only modified the powers I needed for the Elves), it works perfectly fine on that front. I made the spellbook following what SupremeGeorge did on one of his maps by the way, thanks to him, should he ever see this topic! ;)

The full map.ini, should it be needed :
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In Topic: Dwarven Riches Not Working

27 May 2017 - 08:56 AM

Hey Jokuc, thanks for answering!

I did not touch the resource modifier or anything. In fact, I can only use the Dwarven Riches on resources buildings, as I should be. The radius goes white, meaning I can use it on selected building (Mallorn, Farm, Furnace...), and then when I click I see the sort of orange smoke, hear the whip or whatever that is, but the building is simply not producing anything more... I have the list of powers in my .ini, with appropriate prerequisites and number of points needed, commandset is fine too and then I have the module override, here's the one for Dwarven Riches, taken from system.ini and paste in my map.ini :

 

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I can only use it on resource building, I think I've tried them all, always the same result, I can "use" the power but not having it effectively working. I'm gonna have a look at Industry but I think it'll be the same.