there is a 25% bonus for you to doge an attack.
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Posted by crystala on 24 February 2014 - 10:54 AM
Brute+AC+Adept+Stalker, select all, issue attack-move command, giff barrier, sit n watch,EZ~
No wonder how can you know HQ so well, you type like a brute:P
Posted by crystala on 23 February 2014 - 03:54 AM
Allied Infantry
GI GI Cost:$120 HP:125 Armor: Flak Speed:6 Range:4/5(deployed)/6(garrisoned) Can garrison buildings Range and firepower increase when deployment, but cannot move The basic infantry of Allied, T1 anti-infantry unit. They have strong presence in Campaign, but hard to survive when outside vehicles, so you don’t usually see them in PvP battles(not everyone spams GI-IFV). In urban battles, you can choose to train more GIs to garrison. While in field battles, I suggest the number of GI be 7-. They should defend the road, protect the engineers, then get into your first IFV/AMC/Tsurugi to harass your enemy’s base. Talking about GI Shield(GI + Siegfried), it’s just something theoretical. The lag + SiegFIRED’s strong desire to attack = failure. If you really want to let GI take part in the main force, just place them close to the front, but not on the very front, or they will become the experience of siege weapons. When fight begins, draw armored troops to GIs’ back - Oh your tanks are just Mirage and Charons? They’re so cute, where can I get one? - then use GI to absorb damage. Give this tactic up when facing certain factions... Rahn: (typing) Show me the GI GI overwhelming WhosyourGIggy ... Others: Enough! Balancing suggestion: Slightly increase damage to light/medium armored units when deployed. GI: 改动建议:略微增加部署后对轻甲中甲载具的威力 Guardian GI Gardian GI: Cost:$300 HP:150 Armor: Flak Speed:6 Range:5/6(deployed)/6(garrisoned) Can garrison buildings Range, firepower and accuracy increase after deployment, but cannot move Cannot be crushed by normal vehicles when deployed Main anti-armor unit in T1. Their DPS is nearly insane, but speed’s not fast, and can easily be torn apart by anti-infantry weapons. Not so often be seen garrisoned, nor as main AA unit, as in early state there’re just Invaders and fighter-bombers and rocketeers. If you really need to use them for AA, here’s my advice: Planes: 6-8, make them stick together, but do the contrary when facing Black Eagles. Invaders: 2-4, as easy as a pie. Rocketeers: 4-6, remember to concentrate fire. Except EA, throwing GGI into IFV (I know for EA that’s AMC) is not suggested. Anyway, almost every unit can kick IFV’s ass (low HP, light armor). Easily. In the early stage, a few GGI accompanied with tanks can protect you until you have a Tech Center. After that, to use GGI or not depends on personal combat style. My suggest is to throw 10 to 17 GGIs into your troop, to deal damage and take positions. When deployed, they won’t care about most of the commands, right or wrong, and become focused on firing. As for the vehicles (with turrets), they’ll at least have to turn their turret. For some reason, this tactic should also be given up when facing certain factions... You know what I mean. Getting into Battle Fortress is every GGI’s dream, but that’s not an American dream. Balancing suggestion: Increase Anti-air range when inside Battle Fortress. GGI: 300刀 150HP 防弹衣护甲 速度:6 射程:5(站立)6(部署)/6(驻军) 可以进驻平民建筑 部署提高射程、攻击力和导弹精准度 但无法移动 部署后无法被一般载具碾压 T1反装甲主力 DPS简直变态 但是移动速度不快 又容易被反步兵武器虐 进驻建筑不常见 防空也不常见 毕竟前期空军就飞碟蚊子战机 真要防空可以参考下面的: 飞机:6~8 打黑鹰要分散 其他聚在一起 碟子:2~4 随便虐 蚊子:4~6 集火一个目标 除EA不推荐塞IFV(我知道EA的是AMC)里面 毕竟轻甲IFV血少还被所有武器克 前期出几个配合少量坦克基本就可以保证安稳高科了 高科后用不要完全看个人理解了 个人推荐是出10~17个混在部队里面当输出和卡位 毕竟部署以后不会受操作指令影响攻击 载具就坑了 要转炮台 打某些阵营还是别出更好 进要塞是每个GGI的梦想 可惜中国(划掉)EA USA梦 梦之难(划掉)蓝 等一下 我去领一下快递 改动建议:要塞里面的GGI防空射程增加 Attack dog Attack Cost:$150 HP:70 Armor: animal Speed:⑨ Range: close Amphibious Can detect enemy spies Immune to mind control & chaos T1 anti-infantry unit. This tiny 70HP unit can barely slide past enemy vehicles and bite those anti-armor infantries. What’s more, they have forgotten the terror-drone like swoop now, and can only bite when close enough. Most dogs are either exploring the map, or staying near oil derricks. One come, one bitten. Two come, couple bitten. Exploring is rather simple. If APM’s enough, run the dogs manually. If not, or they are near your base, you can use waypoint to save time. But NEVER use waypoint all the time, or you can never improve yourself! When fighting at a familiar map, you can send 3*dogs straight to an oil derrick. Even if the engineer is accompanied, dogs can still perform a worthy exchange. But, when to capture an oil derrick, you should use GI instead of dog. Dogs are rather disposable, while GI can be retrieved, and much cheaper. How to use your dog: Endless dogchase: Sometimes a dog can chase an enemy for a whole long way withou biting once. When this occurs, let you dog run ahead or stick closer to the enemy manually, then it will bite. This is due to their short range: when a dog stops and ready to bite, the enemy’s already out of range, so it has to chase and stop and chase and... Things like this also happens in Warcraft 3. Patrol: Hold Z. Press lmb several times until there’s a complete circle. Release Z. Then the dog will keep running on that circle. Guard mode: Select dog. Press and hold Ctrl+Alt, the cursor will become a shield. Click lmb on something and somewhere, then dog will guard the structure/unit/position and bite anything comes near. But sometimes it will keep chasing the enemy and forget to return. For the lazy ones: Use walls. Balancing suggestion: Slightly increase range, for about 0.25. 军犬(盟军): 150刀 70HP 动物护甲 速度:⑨ 射程:近身 两栖 可以清除敌方间谍 免疫心灵控制和混乱 T1反步兵单位 70HP的小身板要绕过载具袭击敌方反装甲步兵真心困难 而且狗现在是近身攻击 ZZ式攻击被铁狗抢过去了(其实是有bug) 除了探路就是骚扰油井 来一个杀一个 来两个烧(划掉)咬一对 探路很简单 能操作的操作狗(基地周围可以偷懒用路径) 技术差就全程路径 但是绝对不能只用路径 不去尝试永远不会提高! 熟悉的地图可以预估油井位置 直接3狗过去 对面没护送的步兵直接上 有护送的步兵也能换掉 但是占油井绝对不能用狗 狗是一次性 GI是可回收利用 而且GI更便宜效果更好 狗狗的正确用法: 后入试:狗有时候追上去不咬 遇到这种情况只要让狗跑到目标前面或者贴着 然后点击目标就能咬了(其实就是攻击距离短+抬手慢造成的 war3经常出现) 防间谍: 用路径让狗巡逻:选定狗 按住Z点击地面 然后在重要建筑旁的空地依次点击 超过3下以后把指针移动到第一次路径的位置 有个框就代表可以点 然后按下去 最后放开Z 你会看到狗在不停的跑 不停的跑(狗:根本停不下来啊) 利用守护模式:选定狗 按住ctrl和alt 如果出现一个盾的标识 点击地面或者重要建筑 狗会进入防御模式 主动攻击靠近被守护目标的敌人 杀死敌人或离开一定范围内自动回到原位(有时候会出现仇恨问题 追过去不会回来 懒人必备:围墙围起来 狗随便放 改动建议:增加少量攻击距离 0.25左右 Engineer Engineer Cost:$300 HP:90 Armor: basic Speed:6 Range: close Can find and disarm Ivan's bombs (bomb sight: 6). Creates a repair vehicle inside an IFV or Stinger. Can repair destroyed bridges by entering the Bridge Repair Hut. One Engineer can capture any Tech Building, Tech Vehicle or Empty Vehicle. One Engineer can capture an enemy structure when it's at 33% (red) health. 2 Engineers are required to capture an enemy structure with 66% (yellow) health. 3 Engineers are required to capture an enemy structure with 100% (green) health. In singleplayer campaign and cooperative only 1 Engineer is required to capture anything. One of the hardest work in game. Usually stays in IFV (ignore those commies). Better use some transport to take them to the building to capture, except the oil derricks. Theoretically, three engineers are enough for a capture, but you’d better bring four, as your opponent may fix the damaged building. When going for a neutral oil derrick, remember to bring anti-infantry units like GI or robot tank, if you don’t want your $300 become dog food. (Dogs are an engineer’s biggest enemy). When against commies, keep an engineer in base to free yourself from Ivan. And be careful of the scouting dogs. Special bomb defusing skill: Balancing suggestion: N/A 工程师: 300刀 90HP 基础护甲 速度:6 射程:近身(拆炸弹)/进入(维修和占领 可以发现伊文炸弹并拆除(探测范围:6) 进入IFV或毒蜥可以变成维修模式 可以修复受损桥梁 占领中立建筑需要1个工程师 占领敌方建筑需要按血量计算(100%3个 66%2个 33%1个) 单人战役和合作战役中只需要1个工程师 最辛苦的单位之一 平时还是把他放在IFV里面(苏军无视) 占领建筑时还是尽量用载具运输(抢油井可以裸奔) 说是3个可以搞定1个敌方满血建筑 实际最好带4个 AI或者玩家会维修的 抢油井的时候带上GI或者机器人坦克等反步兵单位 不然从阴暗的角落里出来一只旺财你就悲剧了(旺财是工程师最大的敌人!) 对面是苏军时家中常备工程师 一个顶过去五个 妈妈再也不用担心伊文偷袭(小心探路的旺财) 我有特别的拆弹技♂巧 1:出点狗防止伊文装炸弹 2:听声音确定这片地区真的有炸弹(有技术的可以听出是哪个建筑) 3:如果判断不出来就找脆或者重要的建筑(比如电厂和重工 矿场兵营什么的可以暂时忽略) 4:发现伊文但是没发现炸弹位置 兵营补工程师 检查兵营 然后跑到最近的建筑检查 5:发现伊文并且知道炸弹位置 直接出工程师拆了 5:炸弹爆炸才发现 速度出工程师抢修重工 电厂不用理了(炸掉剩1格血 没来得及修会爆掉) 除非就有工程师在旁边或者离得很近 6:发现兵营被首先炸掉了 esc 退出游戏 Field Medic Medic Cost:$400 HP:100 Armor: flak Speed:7 Range: close Immune to poison. Automatically heals himself. Creates a repair vehicle inside an IFV or Stinger. Infantry support unit. In MO3PvP, infantry without shelter are usually cannon fodder, e.g. Brute, so Medic seems to be unnecessary, and they’re fragile. But, these do not keep Medic away from serving heroes. Medics and Siegfried are good♂partners, sometimes a companion of Tanya. Norio’s got Rocketeers. A must in 2v2 battles, to heal Libra(s), Volkov, Morales, Rahn, but medic will somewhat “expose” Marvel to a clever commander, so forget him. Yunru: Why I’m not... Centurion: Me to blame? Where Medics can maximize their value, is where Siegfried stands. Sieg’s existing time directly affects how well EA can fight, or, how suck they can make you feel. All you need is Ctrl+Alt+lmb click, and the Medic will follow Siegfried to the end. It’s super effective! Balancing suggestion: N/A 军医: 400刀 100HP 防弹衣装甲 速度:7 射程:近身 免疫毒气 可以缓慢回复HP 进入IFV或毒刺可以变成维修模式 步兵支援单位 在mo3对战界裸奔的步兵基本都是送死的(兽人就是代表 时辰:怪我咯?) 军医的存在显得有些画蛇(龙)添(点)足(精) 而且易推倒 但是不妨碍他为英雄服♂务!英雄的怀♂抱才是军医的归宿 军医和西格弗里德是好基♂友 偶尔也是谭雅的好伴侣→_→ 诺如还是和蚊子去搞(敌人)基(地)吧 2v2必出 用来给天秤 战神 莫拉斯 拉恩补魔(划掉)加血 马尔翁就算了 云茹:为什么没有我? CSC:怪我咯? 真正能发挥作用还是给西格弗里德加血 西格弗里德存在的时间直接影响了EA部队的作战能力(恶心程度) 以后你只需要用ctrl+alt在西格弗里德身上 军医就会一生一世追随西格弗里德(还是有bug) 用过的玩家都说好! Rocketeer Rocketeer Cost:$550 HP:125 Armor: flak Speed:32 (flying) Range:6 T2 Anti-infantry/aircraft unit. Though said to be “anti-aircraft”, they can only bully units without AA ability, such as Warhawk (can down Kirov with large number, but why not let GGI do this?), and air units with anti-air weapon can easily shoot them down,except Invaders. Anti-infantry is also not much use, as there is either no infantry at all or they’re all with the main force, which means with AA guns. So, drawing enemy fire from Norio is the value of Rocketeers. Also, if your dogs failed to explore the map, Rocketeers can make one less lose end. PF can also do this with Black Eagle, they have larger field of view, but still you have to avoid AA guns. Aerial units are expansive. Balancing suggestion: Slightly increase HP. Increase firepower against light-armor class. 火箭飞行兵: 550刀 125HP 防弹衣护甲 速度:32(飞行) 射程:6 T2反步兵反飞行器单位 说是反飞行器实际上只能欺负战鹰这种没防空的飞行器(数量多能打基洛夫 不过还不如GGI) 有防空的飞行器轻松干掉一片蚊子(飞碟除外) 反步兵作用也不大 要么没步兵 要么步兵跟着大部队 大部队总会有履带什么的吧 没履带步兵自带防空也不好打吧 代替诺如承受火力(让诺如安全打炮)才是蚊子的正确♂用法 开局狗没探开地图可以用蚊子补救 (其实黑鹰视野很大 推荐PF玩家用黑鹰探路)不过都要小心防空炮 死不起啊 HP略微增加 对轻甲单位伤害增加 Siege Cadre Siege Cadre Cost:$550 HP:115 Armor: plate Speed:7 Range:8 Immune to dog attack T2 anti-structure unit, range of 8 ensures safety when firing at structures. Plate armor make Siege Cadre hard nuts to crack (though Battle Bunker can do that, if in range). A good siege unit, but unless in a rush, how could there be siege battle before T3? Great mobility for an infantry, and limited sum is not enough to put them into IFV (and the damage is too small). Just train a few of them, and mix with your(GI) main(GGI) troops(Medic). Don’t expect too much on this prism infantry. Though I have to say their DPS is fairly high. When firing at defensive structures, don’t just click on them. Move bit by bit until the cursor becomes full-red on target structure, then fire, if you want to make units fire at full range. Balancing suggestion: Slightly increase HP. 攻城部队(光棱步兵): 550刀 115HP 金属护甲 速度:7 射程:8 免疫狗攻击 T2反建筑单位 8射程保证拆东西安全 金属护甲硬得变态(被战斗碉堡虐得死去活来) 攻城算是极佳(zha)的单位 但是T3前有多(r)少(u)时(s)候(h)需要攻城=。= 身为步兵机动性天(pao)生(de)不(fei)足(qi) 装IFV也没那么多资金(其实是装IFV里伤害不够) 出少量跟着大(GGI)部(GI)队(medic)混着就差不多了 作为光棱坦克的步兵版 要求别太高 不得不说输出其实挺高的 打塔或者地堡不要直接点 一点一点靠近塔 然后鼠标指针移动到塔上面 如果是红色就可以打了 RA2的主动攻击都不是取最大射程的 反击和防御却是 建议:增加少量HP Navy Seals Navy Seal Cost:$700 HP:110 Armor: flak Speed:7 Range:6.5/close(C4) Amphibious Can detect cloaked and submerged units (sensors range: 7) The biggest problem brought by lower cost is lower firepower, their guns and C4 are debuffed. Even 3 Seals need seconds to wipe out a wave of paratroopers (sometimes with Seal lost), and need several blows to clear sub or structure. But, considering under MO3 environment, Seal is rather cost-efficient, though needs cash. Seal’s anti-infantry ability on their own is acceptable, but how is it that a Seal-IFV is not better than a GIIFV? Yes, the first one has greater anti-armor firepower, but which armored unit will be afraid of a Seal-IFV? Repair Drones? Feels that they are just to shine the Battle Fortress. Well, different from Seal-IFV, Seals in Battle Fortress is just an infantry reaper, can easily get to L3 when facing(reaping) brutes. But look out for mind control. In naval battle, Seals can be active scout. Once a sub is found, the 22 range Osprey can give it a permanent cloak. Well, don’t try to use Seal+Destroyer against EP’s Dunerider+Piranha, as Seal is not an equivalent rival to Dunerider on water. Stallion+Seal+Siege Cadre is a common way of surprise attack among the foreigners (which means you here), and is somewhat widespread, but still not as insane as Borrilo+Pyro. PS: loval’s 4*Cadre+2*Seal are wiped out by my two Gatling Tanks. Balancing suggestion: Increase HP or reduce cost. 海豹突击队: 700刀 110HP 防弹衣护甲 速度:7 射程:6.5/近身(C4) 两栖 可以探测隐形和水下单位(探测范围:7) 价格缩水带来最大的问题就是威力缩水 无论是机枪还是C4 都被大幅度削弱 3海豹打一队伞兵都要几秒钟 有时候还可能死海豹 炸船或建筑也需要N下 不过在mo3这个大环境下 海豹也算超(shao)值(qian)兵种 裸奔的反步兵效果还勉强能看 进IFV比不过GIFV算怎么回事?海豹IFV打载具确实厉害点 但是哪个载具会怕海豹IFV=。= 感觉海豹IFV完全就是衬托要塞 _(:з」∠)_ 海豹要塞简直就是收割机 打兽人随随便便3x要塞 不过要小心专家和精英 我有特别的海战技巧(・ω・)ノ 打潜艇的时候装作四处睇风景 等潜艇出现后 22射程的鱼鹰就能让潜艇永久隐形了 EP食人鱼+滑板别想着用海豹+驱逐打 海战里海豹和滑板不是一个级别的 千里马海豹+光棱步兵是老外经常使用的偷袭方法 貌似也被推广了 不过没菠萝喷火那么丧心病狂 PS:loval的2海豹4光棱步兵运过来被我2盖特炮灭队 修改建议:增加HP或者减少造价 Spy Spy Cost:$900 HP:140 Armor: basic Speed:6 Range: whole map When enters Enemy Barracks: All your infantry will be trained as veteran. Enemy Factory: All your War Factory units will be produced as veteran. Enemy Radar: Battlefield will be reshrouded for the radar's owner. Enemy Power Plant: Owner's power will be shut down for 1:30. Enemy Refinery: You will steal $5000 from the refinery's owner. Enemy ConYard: Stolen MCV will be unlocked. Enemy Laboratory: Additional infantry technology will be unlocked. Enemy Lab & ConYard: Additional unit technology will be unlocked. Enemy Superweapon: Counter for the infiltrated superweapon will be reset. Infiltration unit of Allied. A big threat in PvP battle, if you can spot one, it means you are losing, or your opponent is just a newbie. There’ll be a caution when infiltrated. “Cash Stolen” is rather ok, just a $5000. If power is cut, you should pray. If it is the radar, you can almost quit the game. If the enemy starts appearing with ^, you’re not far from quiting the game. No caution at all? Then rethink you and your opponent’s faction. To perform a successful infiltration, find a sub base. If no, then the main base. See if there’s wall or anti-infantry unit. Then, fly Stallion for the ridge of the map, get in through the weakest spot, release Spies. Then, cancel allied relationship with your ally, send they Spies into WF+Barracks+Tech Center Never felt myself so clever before. Balancing suggestion: Reduce speed (Campaign not included). 间谍: 900刀 140HP 基础护甲 速度:6 射程:全地图(伪装) 进入兵营:训练的步兵将变成老兵 进入重工:生产的载具将变成老兵 进入电场:敌军停电1:30 进入矿场:偷取敌方5000刀 进入基地:解锁被窃取的MCV 进入高科:解锁渗透步兵 进入高科和基地:解锁渗透载具 进入超武关联建筑:超武倒计时重置 盟军渗透单位 对战威胁程度很高 没发现间谍你这局就可以宣告失败了 不过机智的玩家应该会发现他(才怪) 被偷了会有语音警报 如果是cash stolen还大丈夫 也就是5000刀而已 如果是没电你应该拜拜上帝 如果是雷达全黑你就基本可以退出游戏了 或者你发现对面单位带个^标识 那么你离退出游戏也不远了 如果什么反应也没有你就要考虑一下你和对方的阵营了 我还有正确的间谍使用方♂法 首先看看敌人有没有分基地 如果没有看就主基地 看看关键建筑有没有围墙 有没有反步兵单位 然后千里马运着间谍从地图最边缘绕过去 从防御最差的地方进去 放下间谍 然后和盟友解除盟友关系 把提前准备好的间谍送进盟友高科+重工+兵营+雷达(划掉)然后和盟友结盟 最后打上一句thanks 这样你就有渗透部队+1x单位+额外的基地车 是不是被机智的我折服了?咦?后面好x¥:“。kgsp(hqf、 修改建议:减少速度(战役不变) Chrono Legionnaire Chrono Legionnaire Cost:$1500 HP:100 Armor: plate Speed: teleport Range:6 Cannot move into shroud T3 advanced anti-science unit. High cost, low training speed and low DPS makes it a bad unit, sitting on the bench since RA2. Teleporting seems not bad, and can be used to avoid cannonballs, but are you sure yo have the time to operate that? And avoiding makes the erase timer (or whatever) reset. When against PsiCorps, you can store some Chrono Legionnaires in the back line, as they can break the mind control of the Master Brain when they roll into your troops. While in a standoff, you can also use them to erase enemy oil derrick. P.S.: unit under their attack is immune to other attack. But don’t(?) try to use this to protect something from a super weapon. Balancing suggestion: Increase firepower greatly, increase recovery time after teleport 超时空军团兵: 1500刀 100HP 金属护甲 速度:超时空 射程:6 无法移动到黑幕中 T3先进反科学单位 价格高 建造速度慢 DPS低(没抹掉不算击杀) 典型坑爹单位 从RA2开始就是最大的板凳 超时空移动看起来不错 瞬移特效偶尔能用来躲炮弹 但是你有那么多时间操作?而且失去转移效果就需要重新转移 之前等于白打 所以这个单位完全就是卖萌(出30+秒抹建筑不算) 正确用♂法: 打PC的时候待在后排 等主脑冲到部队中时直接移前面去秒解控制(小心被主脑控制了) 僵局出几个偷偷抹掉对方的油井 PS:被攻击的单位进入无敌状态(用来防超武的自重) 修改建议:攻击大幅度增加 延长恢复时间 Tanya Tanya Cost:$1500 HP:200 Armor: flak Speed:9 Range:8/close(C4) Amphibious. Build Limit: 1 Immune to abduction. Automatically heals herself. Immune to mind control & chaos. Cannot be crushed by normal vehicles. Can detect cloaked and submerged units (sensors range: 9). America’s hero. Low firepower, low range, low HP, and speed cannot cover them all. Except her powerful C4 and good performance on sea battle, it is too hard to find her a position on the battle field. Not to mention she’s in the second weakest faction. Seeing this, the IFV gives her clearance to call Mercury Strike on a long(medium) range. Looks powerful, but it actually can’t ever outrace enemy’s repair speed. Can almost ignore that on big battles. How to use: Left click on MM_(:з」∠)_ P.S.: Stallion+Tanya is something too old-fashioned, you just need some mobile troops to deal with it. Tanya can’t break walls, so just give up the plan to use her blowing up a whole base. Balancing suggestion: Increase Rate of fire, range, time between C4 planting. Decrease C4 explosion delay. 谭雅: 1500刀 200HP 防弹衣护甲 速度:9 射程:8/近身(C4) 两栖 建造限制:1 不能被绑架 可以缓慢回复HP 免疫心灵控制和混乱 无法被一般载具碾压 可以探测隐形和水下单位(探测范围:9) 美(dou)国(B)英雄 输出悲剧 射程悲剧 血量悲剧 就一个速度勉强能看 除了C4给力和海战恶心点真不知道这英雄是用来干什么的 更蛋疼的是这英雄是在第二渣国家美帝 (MM:反正工作组里没人用 不如就做渣一点 到时候看见支持自由皿煮的正义人士用美帝就用苏联虐爆他 给他看看社会主义的优越性) 于是MM又弄了个英雄IFV用来进行远(中)程打击 看起来很厉害实际就是坑爹 打得还没别人修的快 大战都可以无视它了 正确用法: ctrl 鼠标左键MM _(:з」∠)_ PS:千里马谭雅这种太老套的方法都懒得讲了 随便弄点机动部队就能干掉 另外谭雅不能破墙 想炸基地高科什么的还是死心吧 修改建议:ROF增加 射程增加 C4爆炸延迟减少 C4攻击间隔增加 Siegfried Siegfried Cost:$1500 HP:450 Armor: plate Speed:6 Range:12(Radius:1) Build Limit: 1 Minimum Range: 3 Immune to abduction. Automatically heals himself. Takes 2 slots in a transport. Immune to mind control & chaos. Cannot be crushed by normal vehicles. Can detect cloaked and submerged units (sensors range: 9). EA’s hero. One of the most enemy-sucking heroes. He’s got a “Siege” tag, but actually he can deal with anything on earth, especially infantries. High HP makes his almost invulnerable to sudden death(even when railgun rises), and following medics makes his HP is full at all time. The few ways are Hailstorm and Scud salvo. Morales? EA don’t even need Siegfried against LC, Charon, Prism and Thor are enough. The importance of Medic to Siegfried: Siegfried’s range is shorter than most siege weapons, so he’ll suffer a bit against them. Siege weapons’ got repair units, so Medic is required. Geneburst/Libra+Risen Railgun can deal with Siegfried, but with Medic surrounding, Sieg can regen full HP in second. So Medic is a must. Medic- > Ctrl+Alt -> Siegfried. Simple yet elegant. Some personal comments: Someone(I don’t mean that’s Siegfried is vulnerable to EMP. Epsilon can deal with him using Basilisks or/and Invaders. Scorpion Cell has even Plague Splatters and HQ has Irkalla. All of the allied sides have siege units, which can kill Siegfried in seconds (Basswave, Prism Tank, Hailstorm). Russia has SCUD Launchers and Wolfhounds. Latin Confederation's Morales outranges Siegfried also Buratino can also kill him relatively quickly. China's Dragonfly and Yunru in Centurion can render Siegfried useless. IMO Siegfried is a game winning unit. His AoE + Long range + high damage (kills most of infantry in 1 shoot) makes him one of most dangerous and - for me - imbalanced units in game. Thor can smash Basilisk and Invaders. Plague Splatter? Medics are immune to gas, right? And did you forget Splatter’s poor firepower, especially in EP06? No comment to Hailstorm, as PF can kick EA’s ass in every ways. But Basswave? I really have to take off my hat to that kind of imagination, Sieg himself can get rid of a lot od them. Prism is a standard answer, but why not use Siegfried himself instead? As for Russia, Thor can intercept Scuds well enough. Wolfhound spam? Sorry I have only seen Wolfhound rain, copters dropping like raindrops, a great view. EA doesn’t need Siegfried against LC. Dragonfly and Yunru - the first solution is a brainless thought. Yunru is okay, but will anyone choose targeting Siegfried instead of Charons? Siegfried’s on the second line, both Centurion, so how could they even reach each other? Sorry about these words Petya, don’t take that in mind. Balancing suggestion: Decrease damage to infantry (but can still blast most of them in one shot), damage to heavy-armored vehicles. Decrease speed. 西格弗里德: 1500刀 450HP 金属护甲 速度:6 射程:12/半径1 建造限制:1 最小射程:3 可以缓慢回复HP 不能被绑架 在载具中占2格 免疫心灵控制和混乱 无法被一般载具碾压 可以探测隐形和水下单位(探测范围:9) EA英雄 最恶心英雄之一 标签是攻城 其实反陆地一切 尤其是步兵 好(c)顶(n)赞(m)啊有木有! 极高的HP保证不会被秒(第一根轨道炮升起特别恶心)跟上军医随时保证满HP 除了冰雹或者自己SB吃了完整的飞毛腿齐射没法秒(你说莫拉斯?打LC用冥卫+雷神+光棱平推过去 英雄都懒得带) speeder:多么痛的领悟 . 军医对西格弗里德的重要性: 西格弗里德射程12比大多数攻城武器短 所以对拼肯定会悲剧 攻城武器有维修 西格弗里德不带军医回复根本跟不上 基因突变/天秤/+轨道炮升起可以直接秒杀西格弗里德 但是有军医围着可以保证西格弗里德在一瞬间满状态 所以军医必出 军医ctrl+alt西格弗里德就可以了 简单但是效果屌炸天 . H&R的正确方法: 看我战报 . 吐槽一下: 我在revora看一个人(我才不会说是他是Petya呢!)反驳CLAIstar的: IMO Siegfried is a game winning unit. His AoE + Long range + high damage (kills most of infantry in 1 shoot) makes him one of most dangerous and - for me - imbalanced units in game. 大概意思是:在他看来西格弗里德很厉害 AOE伤害+长手+高攻击 对于他来说特别危险 他觉得这个单位不平衡 他是这么说的: Siegfried is vulnerable to EMP. Epsilon can deal with him using Basilisks or/and Invaders. Scorpion Cell has even Plague Splatters and HQ has Irkalla. All of the allied sides have siege units, which can kill Siegfried in seconds (Basswave, Prism Tank, Hailstorm). Russia has SCUD Launchers and Wolfhounds. Latin Confederation's Morales outranges Siegfried also Buratino can also kill him relatively quickly. China's Dragonfly and Yunru in Centurion can render Siegfried useless. 大致意思是:西格弗里德可以被EMP EP可以用毒蜥(射程10.5)和入侵者飞碟(射程6)来解决西格弗里德 我就不想说雷神能把这两个虐得有多惨了 天蝎可以用投石车来打西格弗里德 我没记错的话军医是免疫毒气的 完全可以顶着投石车加血 而且投石车的威力大家在EP06应该有过惨痛回忆吧 盟军这边都有攻城武器 可以在短时间干掉西格弗里德(比如次声波,光棱,冰雹) 冰雹我就不说了 PF打EA是完虐 无论是哪方面 次声波我就真的佩服这位童鞋的想像力了 西格弗里德表示我要打10个 光棱还算是比较靠(mai)谱(meng)的答案 EA内战用西格弗里德对射不就行了? 苏联可以用飞毛腿+猎狼犬打 只能说有雷神 飞毛腿这辈子都别想碰到EA部队 猎狼犬是什么?猎狼雨我到知道 直升机和下雨一样掉下来 特别好看 LC可以用莫拉斯和布拉提诺干掉西格弗里德 打LC我都懒得出西格弗里德 天朝的蜻蜓和云茹可以让西格弗里德失去作用 蜻蜓这个我就不想说了 典型的说话不经过大脑 云茹算是可以 问题上放着冥卫海不定 去定西格弗里德?而且西格弗里德在后排 BFZ也是后排 怎么可能打得到? . 说了那么多废话不好意思啊 Petya你也别生气啊 . 修改建议:对步兵伤害稍微减少(照样秒杀大多数步兵)对重甲载具伤害减少 速度减少 Norio Norio Cost:$1500 HP:240 Armor:flak Speed:36(flying) Range:8/8 Build Limit: 1 Automatically heals himself. Pacific Front’s hero. Low HP, above average firepower, fastest unit except jets. Right person to harass and defend. Almost every faction have weapon for Norio, so avoid/fight recklessly are basic of commanding Norio. To avoid: USA: No need for Norio, Battle Fortress is enough. EA: Must avoid Thor, 3+AMC also. PF: Try to make an exchange with enemy Norio, avoid where’s 2+ Blizzard Tanks. Russia: One Wolfhound is not a problem, but better run when there’re two. LC: Can put a fight when Vultures are few, but can only avoid when the numbers are up to a level, and prepare Tsurugis. China: Gyrocopter- too much! Sentinel- too strong! PC: Gehenna’s Dybbuk’s damage is not very high, but they are sticky. Libra(s) is highly dangerous! HQ: Irkalla can down Norio with minimum cost. Deployed Colossus can be ignored, keep moving and they’ll only hit the air. SC: Oxidized=>sudden death To fight requires your own understanding of Norio himself. Command him more, and you’ll know when to fight, when to run. After keeping distance with his threats, Norio’s survival can be secured. But his action is also limited, so think before action. Oil derrick: Norio can blast one, unless some insane Soviet player put a lot Flak Troopers around. You can simply use 7-10 dogs to bite them off, though. Miners: Whose and which to strike on depends on current situation. No need to kill one, hurting them is enough. Of course, killing one can make your opponent sucks more. Structures: Just reducing its HP or keep hitting until a blast depends. My priority(depends on current situation): Generator - Barracks - War Factory - Tech Center/Economic Structure/Super Weapon(usually can’t blow one off) - Radar(too much HP , can’t bring significant effect) - Ore Refinery(hard and useless). Separated units: Due to various reasons (rally point far away, forgotten by commander, repair unit bug), there’s always some units get separated/on the way to gathering point. Go defeat/anticipate them, commander! Harassing isn’t the only thing for Norio, defending (enemy’s harassment) is also a good choice. Norio’s high mobility is great for defending, his low HP won’t matter, as surprise attack/harassing force won’t have to much AA units and they don’t have the time to deal with Norio. The freezing effect works great on spies. Common combination to meet: USA: Stallion+Tanya, easy pie for Norio. EA: They keeps their chivalry, and stays away from surprise attack, (until one day Siegfried’s speed gets doubled). PF: Guess, is my Norio defending or trying to harass you? China: The superiority of socialism determines that we won’t perform a slippery backstab, (unless Nuwa’s speed get doubled). Russia: We don’t do things sneaky, or we do it with a Wolfhound spam. PF: And we have Skyrays. Russia: And we have Scuds! PF: ... Scud for surprise attack? Russia: ... Sorry. LC:Eat my buggies! PF: Norio flies, that’s all. PC: Ban hailstorm and we are still friends. HQ: Shadow Tanks lol PC: Robot Tanks+walls lol SC: @Malver PF: @RobotTank Norio’s good at harassing and defending, but these don’t mean he can’t stay on the frontline. What to do on frontline: Let Norio float on your Zephyrs (out of AA units’ reach), don’t need to command him (won’t have that time either). If enemy rush to Zephyr, they are in Norio’s fire; if no, they’re in Zephyrs’ fire. I’m so smart _(:з」∠)_ Balancing suggestion: Norio can’t win against 6*Flak troopers. Need I say more? 诺如: 1500刀 240HP 防弹衣护甲 速度:36(飞行) 射程:8/8 建造限制:1 可以缓慢回复HP PF英雄 HP少 威力不错 除飞机外最快的单位 适合用来骚扰和防御 几乎每个阵营都有打诺如的武器 所以避开/硬♂上他们成了操作诺如的必修课 . 通用:盖特塔/坦克 爱国者/天光 大量飞碟/AC/防空步兵/蚊子(反正数量一多就能轻松拍诺如) USA:没必要出诺如 要塞平推过去 EA:雷神必须避开 有3+AMC也得避开 PF:尽量和对方诺如换 有2+暴风雪就要避开了 Russia:诺如可以单挑1猎狼犬 但是遇上2+猎狼还是跑吧 LC:武直数量少还可以换 数量多直接绕 偷偷弄点长剑在阴暗角落 China:旋翼你拼不起 烧饼你惹不起 PC:附鬼对诺如伤害不算高 但是数量多以后追上必死 天秤秒杀诺如 高度危险! HQ:伊利卡拉可以极少损失干掉诺如 巨像部署不用理 保持运动它们就是在打空气 SC:沾上氧化剂就是被秒的节奏 . 硬♂上就得看个人理解了 多用几次就能知道哪些能惹哪些不能惹了 . 避开它们以后就能保证诺如生存了 不过活动范围也小了很多 所以要挑好下手的地方 . 油井:除了某些苏军玩家丧心病狂放一堆防空步兵一般都能拆掉(可以出7~10狗解决那些防空步兵) 矿车:根据情况分析打哪边的 不求打死 只求打残(能打死当然更好 从心理上恶心对手 建筑:打1轮2轮还是打爆看当时情况 建议攻击顺序(要结合实际情况):电场 兵营 重工 高科/经济建筑/超武(这些一般拆不掉) 雷达(这个太硬很难拆 而且影响很小) 矿场 (这个又硬又没用) 落单的LZ(划掉)部队:出于各种原因(比如集合点在前线 忘记了 维修单位bug等等) 总有些部队会被落下的/赶去和大部队集合 去消灭/拦截它们吧!指挥官 . 骚扰不是诺如的唯一用途 用来防御也是不错的选择 . 高机动对于防御完全就是神属性 HP少完全可以忽视(偷袭/骚扰部队不会有大量防空部队而且它们没空理诺如)减速效果防间谍不能再爽了 . USA:千里马谭雅 诺如轻松干 EA:它们比较正大光明 不搞偷袭(有种把西格弗里德速度翻倍) . PF:你猜我是防御的诺如还是进攻的诺如!(◎_◎ . China:社会主义的优越性决定我们绝不搞偷袭(有种把女娲速度翻倍) . Russia:我们一般不偷袭 不然就是猎狼海 PF:我们有天光 Russia:我们有飞毛腿 PF:你们是来偷袭的? Russia:不好意思啊 走出片场了 . LC:吃我炸弹吉普 PF:吃我飞天诺如 . PC:不出冰雹我们还是好朋友 . HQ:魔影海23333 PF:机器人+围墙233333 . SC:@马尔翁 PF:@机器人 . 诺如擅长骚扰和防御 但不代表不能正面 诺如的正确用法! 诺如飘在旋风上方(AA不可能打得到) 不用操作(你也没时间操作他)对面冲进去白被诺如打 不冲进去就是被旋风砸到死 你看我多机智 _(:з」∠)_ . 修改建议:诺如打不过6防空兵 其他我就不多说了 Cyro Commando Cyro Commando Cost:$1500 HP:150 Armor: plate Speed: teleport Range:7 Cannot move into shroud Reduce target speed by 50% Becomes available after infiltration of Allied Tech Center Another advanced anti-science unit. In the introduction, they are “for more clandestine missions such as the elimination of high priority targets”. Like what? Do you except them to warp out of the screen and freeze the player/commander against you?(╯°□°)╯( ┻━┻ Anyway, it is not a below average unit, judging from its data. But it is hard to find a position for this unit, makes it feel like a white elephant. Great anti-infantry ability, not bad against structures, but it will be a misery for it to challenge heavy-armored vehicles. So he won’t make much attribute on frontline battlefield (Anti-armor ability counts the most, when both sides are spamming T3, and you can’t gain access to this commando before your opponent reach T3). Its high production cost makes you suffer after a failed sneak attack, and there’s a rather big chance for it to happen. In the opposite, it is capable of defending sneak attacks or infiltration, since it can deal great damage to common units in a covert op. But isn’t it a bit waste to use an infiltrate-required unit in defending?_(:з」∠)_ Ways to use Cyro Commando: USA: With it or without it, you’ll still have a hard time against EA and PF. In a civil war, it can be used to strike on Tanya (with difficulty), slow down enemy Abrams, protect GGIs and Basswave. PF: For the frontline, there’re better Hailstorms, so no need for CC. In a sneak attack, you can use CC to help Norio eliminating AA fire, or blast away structures. Whether to put in a Battle Fortress or not depends on personal interest. If want to do so, I suggest 3*GGI+1*CC, and no more than 4 of this mix. EA: In civil war, with Thor and Siegfried, CC will dead when exposed on frontline. When against PF, see if enemy’s Zephyr is protected (most by Norio _(:з」∠)_) ). If no, cut into Zephyrs’ flank (or whichever side near CC) and cause chaos and havoc for the Zephyrs and Hailstorms. Other Factions are difficult to acquire this unit, so there’s no comment for them. 冷冻突击队/超时空冷冻兵 1500刀 150HP 金属护甲 速度:超时空 射程:7 无法移动到黑幕内 可以是目标降低50%移动速度 需要渗透盟军高科才允许训练 . 先进反科学单位 最初的设计目的是用来暗杀/强杀重要人物 实际上哪来重要人物给你杀 你还能跑出屏幕干掉玩家(╯°□°)╯( ┻━┻ 不过总的从属性上来说还算可以 只是定位不好 有点鸡肋 反步兵厉害 对建筑也不差 对重型载具就有点悲剧了 所以正面战场要他也不多 不要他也不影响(面对T3海 反载具才是王道)偷袭成本太高 而且失败几率还是有点高的 防御到还不错 毕竟能秒杀间谍工程师 谭雅也就是对几下的事 不过拿渗透兵种来防御是不是有点浪费了 _(:з」∠)_ . 冷冻突击队的正确用法: USA:有没有他都不可能打得过EA PF 内战可以用来秒谭雅(这个有点难度)减对方M1A2的速度 保护己方GGI和次声波炮 PF:正面有更加好用的暴风雪 所以没必要出 用来偷袭可帮诺如解决地面AA 用来强拆也不错 扔不扔要塞看个人兴趣(建议用3GGI+1冷冻兵的组合 而且别超过4个) EA:内战有雷神有时空哥 正面完全就是见光死 打PF看对方旋风有无防护(诺如就在那飘着 _(:з」∠)_) 没防护从侧面进去(反正哪边近从哪边)扰乱旋风/冰雹阵型 其他阵营获得难度略大 不详细说明了
120刀
125HP
防弹衣护甲
速度:6
射程:4(站立)5(部署)/6(驻军)
可以进驻平民建筑
部署提高射程和攻击力 但无法移动
盟军初始步兵
T1反步兵单位
战役存在感max 但是裸奔时生存很难保证 所以对战很少用到(不是人人都出大量GIIFV)城市地图可以多出一点 打打巷战 非城市地图建议数量为7- 用来守住路口和护送工程师 然后和重工后的1IFV/AMC/剣组装去骚扰对方基地
GI盾这种东西也就是YY了 实战没几个人用(太卡+西格弗里德进攻欲♂望太强=用不出来)
不用GI不舒服斯基就把GI扔部队偏前面 扔最前面就是攻城武器的经验 打起来就把坦克往后面拉
你说你的部队是幻影+冥卫?挺萌的,哪买的?能卖不?
然后用GI挡伤害 打某些阵营就算了
拉恩:求送GI
天秤:拉恩+1
马尔翁:你们看不见我……
战神:挺萌的,我传导伤害被连过去了。
莫拉斯:战神SB!!
云茹:你们都是SB,谁智商有我高?
西格弗里德:不服!
谭雅:可惜不够快……
诺如:谭雅+1
doge dog
+Radar, re-ally, type “thank you”.Petya) on revora tries to refute CLAIstar:
Soviet Units
War Miner War Miner Cost:$1400 HP:1100 Armor: harvester Speed:4 Range:5.5 Can crush infantry. Cannot be hijacked. Driver cannot be killed. Automatically repairs itself. Immune to mind control & chaos. Does not attack other harvesters automatically. The miner of Soviet factions. Has a maximum mine storage of 1000, armed with 14.5mm MG for Drones and Infantries. At the beginning I was misled by the high HP, but it is still easy-to-blow, so better let them stick to their job. Deploying 1-3 from War Factory will bo enough, try not let the number past 2(other miners should be the gift of Refineries). How to deal(harass) with War Miners: Terror Drones: (YR players can ignore this) Get the drone ready, assault from War Miner’s back, or when it is pouring out its mine(, to increase Terror Drones’ survivability). I couldn’t mention it clearly enough, the rest should be more practice. Warhawk/ Invader/ Rocketeers: Make a few hits as symbolic, then run before AA guns get you. MBTs: This is a matter about early-stage suppression, will talk about this when I come to Rhino Tank. Heroes: Only Libra, Norio and Malver have the ability(mobility/stealth) to “play” with War MinerS. When enemy retreat, perform pursuit. When enemy attack, fall back. No need to blow one up, harming them is good enough. Shadow Tanks: Numbers matters, and try to get one kill within 3 seconds. Don’t tread on mine fields that will slow them down, keeping away from there and you’ll have an easier escape. How to keep War Miners safe: General Method: Spam MORE miners. (╯°Д°)╯( /(.□ . \) As Russia: Borrilo+Tesla Cruiser+Wolfhond (a few would be enough) As China: Few Dragonfly+Qilin, place mines inside Shadow Tank squad(don’t place it too early, Shadow Tanks can detect them) As LC: Borillo+Flak Catastrophe+Vulture The true general method: Defensive structures in/beside mine fields. 武装矿车: 1400刀 1100HP 矿车护甲 速度:4 射程:5.5 可以辗压步兵 不能被劫持 驾驶员不会被击杀 自动回复HP 免疫心灵控制和混乱 不会主动攻击其他矿车 . 苏军矿车 运载量1000 配备机枪 可以打打ZZ和步兵 一开始我也被HP骗了 以为1100很耐操 结果就是被轻松打爆 血的教训告诉我们一定要紧跟中国共产党 走中国特色社会主义道路 培育和践行社会主义核心价值体系 干好本职工作 好好采矿 矿车的正确用法: 重后1~3足够了(尽量别超过2) . 如何正确打矿车: ZZ:YR玩家无视这条(我估计吧里面已经没YR玩家了)准备好ZZ 看好矿车的位置 从矿车的菊花进去 或者在倒矿的时候上 具体的没法说明 自己多练练吧 战鹰/飞碟/蚊子:象征性打2下 防空来了就跑 主战:这个涉及到前期压制 讲犀牛会讲到 英雄们:也就天秤诺如马尔翁敢和矿车们一起愉快的玩耍了 要继承毛主席的战术 敌退我进 敌进我退 不求打死 只求打残 魔影海:要出多一点 争取在3S内秒杀矿车 别去矿上 待在矿区外面 比较好逃跑 . 那矿车怎么保证生存呢? 通用出矿车(╯°Д°)╯( /(.□ . \) Russia:菠萝+磁能+猎狼犬(随便放几架就可以了) China:少量蜻蜓+麒麟 地雷放魔影中间(不要提前埋!魔影可以拆雷) LC:菠萝+防空兵灾厄+武直 真•通用:矿区插CBT/铁锤/防空 Halftrack Halftrack Cost:$300 HP:300 Armor: light armor Speed:7 Range: 5(MG)/10(AA) Can fire on the move. Has 2 passenger slots. Can enter Tank Bunkers. Level 1 passenger survivability rate (rookie: 50%, veteran: 65%, elite: 80%). Soviet general armored AA unit. Talking about AA capability, comparing to Flak Troopers, its only advantage is the moving-fire ability. Still, Halftracks are still Warhawk/Invader hunters. But never underestimate Wolfhounds. Number(ratio) of Halftracks you will need for AA purpose: Warhawk/Invader - 1:2, Rocketeer - 1:1, Wolfhound - 1:N, jets - use Flak Troopers instead. When countering non-jet light aircraft(like Warhawk and Invader), there’s no need to draw Halftracks back and try to maximize their range to make more damage. To the opposite, you should head straight on and stay under them, so it will be a nightmare for the pray to flee away, and you can deal more damage. Don’t worry about casualties, as the cost of a Halftrack is $500, and the cheapest air unit, a Rocketeer, cost $550, so it is worth anyway. Sometimes, using a Repair Drone to lure your pray is a good idea. Don’t play with jets, draw back as you can. When dealing with ground units, Halftracks use their MG. Combining fast dog-killing and transport ability, Halftrack is much better than IFV. The DsHK Machinegun has greater firepower to the AA guns, reliable to reap infantries, can ever damage light/medium class armor (but there’s no chance for them to do it). It’s limited by its range though, not enough for H&R, so it’s mostly seen bullying GIs and Engineers. A bit lacking transport ability, can only contain one Terror Drone. Quite reasonable due to its size. Co-op with a Terror Drone to disable enemy miner when against soviets works quite well, but is vulnerable if anticipated by another Terror Drone. In R2, Ghost Miners can’t shake off Terror Drones when recloke, which will make this tactic more valuable. With 2 Engineers inside, its also more effective than EP/Allied when capturing oil rigs at early stage. Against Epsilon: No need to care about your opponent, send 1 Halftrack and bring Engineers to oil rigs after War Factory. If the opponent choose Stinger as a start, send 1 Terror Drone after your first Miner to his Stinger/MBT. If he choose Gatling Tanks, build 1-3 Miners to stable the income. If he choose MBT as the first vehicle, which is rarely seen, use 1-3 Terror Drones to deal with them, but there’s risk if can’t control them effectively enough. After capturing oil rigs, send Halftrack back to base and prepare to hit Invaders. Then there’s usually nothing left for Halftrack, as EP doesn’t vary in air units. Against Allied: Most players choose IFV/Robot Tank as a beginning. Halftrack + Terror Drone combo is a match to IFV, and Halftracks can simply ignore Robot Tanks’ shotgun. After the oil rig, Halftrack should start hitting Rocketeers, and get ready to face jets. Against Soviet: As Terror Drones are widespread on the battlefield, Halftracks don’t even dare to leave their base until there’re three of them, and Borrilo has provide Soviets more choice. Let Halftracks have a break, a Halftrack-Terror Drone combo will only become pray to a single Terror Drone. By the way, many put Halftracks aside because of Borrilo, but it is actually too late to run for oil rigs when you’re already T2. In most situations, Borrilo acts as a counter role, to destroy but not capture an oil rig, so Halftrack at an early stage is still important. One oil rig can as effective as half miner, and funds produced by 1-2 oil rigs during Radar’s constructing time can make you feel wealthier at early stage. Especially considering Radar’s cost and power cost in R2. 防空履带车 价格:500刀 HP:300 护甲:轻甲 速度:7 射程:5/10 移动中可以攻击 有两个载员仓 可以进驻坦克碉堡 一级载员生存几率(新兵:50% 老兵:65% 精英:80%) . 苏军防空载具 防空方面唯一比防空步兵好的就是移动攻击 不过还是可以虐碟子和战鹰 猎狼犬这种就别想了 打战鹰和碟子1:2 打蚊子1:1 打战机出防空步兵 打猎狼犬1:N 打碟子或者战鹰什么的不要后拉 直接硬上扛 这样对方要后退就比较麻烦 不要担心钱 履带500 最便宜的蚊子550 怎么看都是你赚(有时候用维修机勾引也不错) 打飞机就别作死了 能后拉就后拉 对地使用射程5的卖萌机枪 因为这个可以杀狗+运输 比IFV好太多了 机枪威力比起防空炮来好太多了 杀兵妥妥的 打轻甲中甲也行 只是没输出环境 而且射程比较蛋疼 没法H&R 也就只能欺负GI工程师之类的了 运输比较坑 1ZZ就满了 不过那体积能塞1ZZ已经不错了 内战拿来和谐对面矿车不错 就是有点怕对方的ZZ R2以后和谐EP矿车简直无情 能装2工程师在抢油井方面也比EP或者盟军好(护送那种不算(╯°□°)╯( ┻━┻) . EP:管他怎么开局 重后1履带带上工程师去搞油井 看看对面是盖特开局还是毒刺开局 是毒刺开局牛后补1ZZ干他毒刺/主战 盖特开局就老老实实出1~3牛发展经济 主战开局的比较奇葩 出1~3ZZ钻(操作不好请做好心理准备)履带搞定油井以后回家打碟子 之后就没履带什么事了 毕竟EP空军少 . 盟军:一般盟军都是IFV/机器人坦克开局 IFV开局可以用履带ZZ搞一搞 机器人坦克开局直接无视机器人坦克 那霰弹枪打载具太萌了 抢油井以后打蚊子 并且做好打飞机的准备 . 内战:ZZ猖狂的年代履带没3架都不好意思出门 菠萝的加入也让苏军有了其他选择 内战还是让履带歇着吧 履带ZZ面对ZZ只能傻眼 . 很多人因为菠萝就不错履带了 其实T2再去抢油井已经很迟了 菠萝更多情况是作为后手 是去打油井而不是抢 所以初期的履带还是比较重要的 1油井=0.5牛 一个雷达的时间足够让前期不那么蛋疼了 更何况R2那操蛋的雷达+价格+耗电 Tsivil Tsivil Cost:$600 HP:340 Armor: medium Speed:6 Range:5/10 •Can fire on the move. •Has 2 passenger slots. •Can enter Tank Bunkers. •Level 1 passenger survivability rate (rookie: 50%, veteran: 65%, elite: 80%). Russia use it to replace Halftrack. Its battlefield position is as same as Halftrack, and you can almost refer to what is written about Halftrack, but there’s still difference. A Halftrack can start a duel with Tsurugi / IFV(AMC not included), but NEVER let Tsivil face one of them alone. A speed of 6 is plenty for a successful H&R, especially for GI-IFV. In the upcoming R2, IFV’s range will increase to 7, which will even make him possible to fight an MBT... And which IFV will ever think Tsivil as an opponent by then? NO Russian T3 unit can open fire to anything flying, nor T2, so when encountering Thor... (No comments for R2 Thor). As to struggle longer against EA, let SCUD strike and Kirov assault first, then Tsivil, then ground/other forces. ...Well, in fact no matter how you fight or tried, your Russian force will still be crushed to ashes, if EA’s commander is not a noob. To think more about how to use Russia against EA? Let’s discuss how to persuade MM to “deal” with Tsivil and Wolfhound’s data, that will be better. Anyway, Russia in PvP is just a nut to EA. For now. Other than fighting EA, the only stage for Tsivil is Russia-Russia battle. In this situation, Tsivil is to cause chaos, and give Wolfhounds a lesson when they are overlapped. And Tsivlis + a few Wolfhounds can act effectively as a counter measure to harassment, let Tsivil absorb fire and Wolfhounds make the final strike. In a decisive battle, Tsivils should stay at the back and provide AA fire, their time of survival does matter a lot. Oh, but remember not to spam then too much, 5-8 would just be fine. More than ten will be a waste of ore, a group smaller than 5 would be wipe out very fast and lacks deterrence. The last thing: in a small map, use Flak Guns instead.
利维奇
价格:600刀 HP:340 护甲:中甲 速度:6 射程:5/10 移动中可以攻击 有两个载员仓 可以进驻坦克碉堡 一级载员生存几率(新兵:50% 老兵:65% 精英:80%) 苏俄专属单位 定位和履带一样 上面的几乎可以复制下来 不过还是有区别的 履带还敢和Tsurugi/IFV打 AMC就算了 但是利维奇绝对不能和它们打 速度6就是被H&R到死(尤其是GI模式)到R2里面空IFV射程7 连主战都不怕还怕利维奇? 苏俄没T3陆军防空 地面只有T1 所以被雷神虐是注定的(R2雷神不吐槽了)打EA时利维奇别上那么快 先用飞毛腿+基洛夫再拉利维奇 地面部队再冲 不过最后结果都是一个 被虐出翔 与其研究怎么样用Russia打EA还不如想想怎么解决猎狼犬和利维奇的数据 不得不说Russia打EA太卧槽了 . 除了打EA也就内战用得到利维奇了 利维奇主要还是起一个混乱的作用 还有就是欺负对面猎狼犬重叠 防骚扰就用利维奇+少量猎狼犬就可以了 利维奇上去卖然后猎狼犬补刀 大战就摆后方提供对空输出 大战时猎狼犬存活时间特别重要 不过记住一定不能出多 5~8个就差不多了 要是超过10个就浪费了 少于5个一下子就被打完了 毫无威慑力 小图还是插管子吧 Rhino Tank Rhino Heavy Tank Cost:$900 HP:420 Armor: medium Range:5.75 Speed:5 •Can crush infantry. •Can fire on the move. •Can enter Tank Bunkers. •Starting vehicle for Russia. Well, let start with talking about Rhino’s big picture(, or the rush). In MO3, the battle becomes slower, and we can see most games ends after a great battle with mostly advanced units. T1, T2 units are not strong enough, and the great fight-in-your-base advantage of RA series give rush tactics a hard time, the very short time needed to enter T3 also make rushes easier to counter. The mot important thing, is that heroes are strong when against T3 units. So, the brainless Mirage/Rhino spam in MO2 now becomes spamming T3 in MO3, brainless. (The following content is base on my memory, it may has mistakes) In a normal speed for a Tech rush, there should be 5 Miners produced before Tech Center, so if you choose MBT rush, you should have 4-7 MBTs when your opponent build his Tech Center. And 3-4 more tanks can be produced before hero walks out of the Barrack. Adding them together, its quite long, but still not enough. So, rush is not a good choice for newbies, fight-in-your-base advantage is not something easy to clear out. Now, back to topic. Rhino, as the MBT of Russia, inherits the simplicity (Russian style) and power (the thickest♂cannon) from its MO2 predecessor. Pity is, its armor ranks down to medium class from heavy, and the 20HP increase cannot make up this nerf, as most weapons doesn’t have a damage reduction to medium armor. Meanwhile, its firepower is nerfed too, the mirage-class DPSer now have fight hard to compete with Cavalier. Oh, and its speed gets a -1 too. With these nerf and nerf and nerf, Rhino falls off the stage. (No news for R2 now) Though, Rhino is still a good MBT at early stage. Combined with Bunker and infantry, he can easily defeat an early rush. But his speed limits him from rushing others, GGIs would have already rolled the red carpet for him. (If you add Borillo, Flak Trooper and Conscript, they will be a big trouble for rookies.) And actually, rushing PF is quite easy. First, you have to know how to beat Zephyr. Second, you have to find an unexperienced PF commander. In total, fewer and fewer player choose to produce Rhinos, so the Tank Drop becomes the main/only chance for Rhinos to enter the battlefield. $2200 and 6:00 CD for 3 Rhinos to appear at anywhere, I have to say this price is quite (un)reasonable. Any experienced player can protect the base from a Tank Drop (Wall + air unit/T3), but not when there’s an Iron Curtain. The ones who see it cannot hold themselves to cry “holy sh*t”, this combo can almost take out any key structure (MCV not included). But don’t throw then right into a large force. (BTW, three layers of Walls and Engineer can make this combo fruitless). Voiceover from EA: Join us! Anyway, it has been 14 years, time to let this old buddy have a rest. Balancing Suggestion: Add all MBTs’ firepower to heavy-class armor.
犀牛重型坦克 价格:$900 HP:420 护甲:中甲 射程:5.75 速度:5 可以辗压步兵 移动中可以攻击 可以进驻坦克碉堡 苏俄起始载具 . 就先从大局说起吧 MO3节奏变慢 很多情况下都是拖后期 T1T2部队不够强势+RA系列bug般的主场优势导致rush困难 高科速度快也使得rush成功率降低了很多 最主要的还是英雄在刚T3时的强势 于是MO2的无脑幻影无脑犀牛 也变成了MO3无脑T3 (以下全凭借印象 误差较大) 按照正常速高科的速度大概是5牛高科就能出来了 开局2牛的话大概只有4~7坦克就已经高科了 不过距离英雄出来还有3~4坦克左右的时间 加起来还挺长的 不过还不够长 所以新手还是远离rush吧(主场优势不是那么好消除的) . 说了那么多废话还是回到主题 犀牛作为苏俄主战 继承了MO2的简单(本来就没什么技术含量)粗暴(炮管第一粗 让人把持不住啊)只可惜护甲从重甲变成中甲(虽然护甲体系完全不同)20HP可完全无法弥补 几乎所有武器打中甲都不会有减成 武器又削弱了 DPS从能和幻影较高低变成和骑士抢第一了 还有速度还-1了 面对种种打击 犀牛跌落神坛了 从此一蹶不振(R2还没修改消息) 不过前期还是优秀的主战 配合碉堡和步兵能轻松抵挡敌人的rush 速度5就别强求他去rush别人了 等他到别人基地门口对面GGI都列队欢迎了(对菜鸟还是可以配合菠萝和防空步兵再加上动员兵rush的) 其实PF还是很好rush的(首先你得会打旋风 其次你得找到一个比较菜的PF玩家) 总之就是出犀牛的玩家越来越少 结果空降成了犀牛的主要出场方式($2200+6:00CD=3犀牛出现在战场任何地方)不得不说价格挺优(keng)惠(die)的 任何一个有经验的玩家都能轻松防住空降犀牛 (围墙+空军/T3) 不过有种东西叫空降铁幕犀牛 见过的人应该都会情不自禁的喊卧槽 简直就是秒杀一切重要建筑(MCV不算)的存在啊(千万别作死扔别人大部队里) (偷偷告诉你们 三层围墙+工程师可以让铁幕犀牛哭出翔) EA画外音:勇敢的少年快点加入EA . 十四年了 是时候让犀牛休息一下了 . 修改建议:增加所有主战对重甲的攻击力
Posted by crystala on 30 December 2013 - 07:53 AM
Hmm. In reality, the DPKR Communist Party was formed with the help of Soviet when they try to influence Korea, but it soon disappeared under Japanese control. It reformed when Soviet enter Korea after WW2.
MAYBE in MO timeline, the DPRK was formed with the help of Soviet after the failure of Japanese total invasion against China, when Allied did the same in the south. But after Soviet lost the war against Allied, they lost the power to keep enough strength in Siberia. That means PRC has already formed before Soviet stop supporting DPRK, and the only choice for its leader is to turn to China. So when thinking about China-DPRK relationship in MO3, maybe can see it as Soviet-DPRK relationship during the cold war.
And you're right, PRC has never been a REAL friend of Soviet, even before the battle of Damansky Island(Treasure Island/ Chen-Pao Island).
And of course, there are only my opinion, and there are possibly mistakes.
Posted by crystala on 21 December 2013 - 12:07 PM
To me, it's Tanya, Yunru and Libra.
Oh and there's nothing to do with their in-game presence. I like them because they are GIRLS.