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Markoso
Member Since 03 Jun 2005Offline Last Active Apr 05 2007 10:36 PM
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In Topic: Skirmish AI 2.3 Beta 2 - Post Comments In Thread!
05 April 2007 - 08:02 PM
Bleh, a little dead in the water here lately, I should be able to hop back on in a week or two...
In Topic: Skirmish AI 2.2 RC1 - Post Comments In Thread!
15 February 2007 - 07:49 AM
These releases are getting faster than I can keep up with >_< Ah well, today I have the time so I'll go through thoroughly.
Well, so far I've only managed to test Eldar and Chaos a good number of times, and have yet to find any serious issues. I didn't see the builders wigging out as Larkin was mentioning earlier, though I did see a few pathfinding issues at one point on Battle Marshes against Chaos. I'll finish going through the other races hopefully friday (tommorow for me).
Well, so far I've only managed to test Eldar and Chaos a good number of times, and have yet to find any serious issues. I didn't see the builders wigging out as Larkin was mentioning earlier, though I did see a few pathfinding issues at one point on Battle Marshes against Chaos. I'll finish going through the other races hopefully friday (tommorow for me).
In Topic: Skirmish AI 2.2 Beta 5c - Post Comments In Thread! *
12 February 2007 - 03:05 AM
I'll get in some hardcore testing after work, though it sounds like Zenoth already caught the major issue, I'll see if I can't find anything myself
Well, got the testing in, not as hardcore as I'd hoped, but oh well. Played IG on Battle Marshes, no bugs to speak of, though their teching seemed abnormally slow (reviewed the replay for any abnormalities, dunno if it was any specific thing, maybe it was guardsmen being replaced, maybe, will have to go more in depth. On a happier note, Eldar are indeed more vicious then last time, as they managed to stomp me into the dirt on tainted pair. Need to spend more quality time with some other races, soon, soon.
Well, got the testing in, not as hardcore as I'd hoped, but oh well. Played IG on Battle Marshes, no bugs to speak of, though their teching seemed abnormally slow (reviewed the replay for any abnormalities, dunno if it was any specific thing, maybe it was guardsmen being replaced, maybe, will have to go more in depth. On a happier note, Eldar are indeed more vicious then last time, as they managed to stomp me into the dirt on tainted pair. Need to spend more quality time with some other races, soon, soon.
In Topic: Skirmish AI 2.2 Beta 4 - Post Comments In Thread!
11 February 2007 - 02:31 PM
Zenoth, in the faq on the boards, there's a part that has information for activating the AI mod without the use of the mod manager (all the fun details of what lines to edit in your DXP2.mod file).
In Topic: Skirmish AI 2.2 Beta 4 - Post Comments In Thread!
11 February 2007 - 08:28 AM
Zenoth, if you're loading your mod via the standard darkcrusade shortcut, that should be right. The DXP2.mod file was changed to print the original DC data. Just check your DXP2.mod file and ensure DOWAI is listed as one of the required mods, and ensure you can select your SCAR options when starting a skirmish.
Also, about FoF, units with FoF activated do less damage when attacking.
Also, about FoF, units with FoF activated do less damage when attacking.
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