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Karpet

Member Since 16 Dec 2013
Offline Last Active Nov 16 2021 04:11 AM

Posts I've Made

In Topic: Changing some of the micromanagement missions to base building missions.

07 January 2017 - 08:22 PM

 

 

Unshakeable in 3.3 is a breeze now though.

Try Singularity, NOW that's a nightmare

It's just really repetitive (though I guess you could call that a nightmare) and you have to know exactly what to do or else you're fucked, including knowing where the snipers are and taking some chances because otherwise, what else will you do? Apparently, Virus can't survive a strike from a charged Tesla Coil (new?) across the road and you have to instead use the Ivans to blow the Tesla Coil on the hill around the windmill and send her through there to take a shock from a non charged T-Coil so it can be blown up. Terror drones and snipers give me the creeps knowing that they can just 1 hit end my hour long mission. And that was on Easy! I can't imagine (and won't for my sanity) playing on Mental.

 

I got stuck on Allied. I finally figured out that to kill the powered but damaged coil on the top on easy you have to either distract the coil or mind control the ivan right next to the tesla coil to destroy it.

 

As for the unpowered tesla coils in the hill, you don't need the Virus to take the hit. It was actually really simpler than it appears. The one around the windmill has tesla troopers that are completely reachable by the Psi Corps Trooper from behind the wall. Mind control one to distract the troopers that are powering the coil and it will automatically turn it off. That way your Virus can freely walk without the fear of getting electrocuted

 

That's what I did for the unpowered ones, I just mc'd the tesla troopers or Ivan'd 'em. I used my virus to take the hit of the damaged one that happens when you blow the barrels when the PsiCorps trooper comes out. For the allied part, its kinda tricky but I use a mind controlled Qilin to go ahead to the start. Using a raven of course, scout it all out and kill the sentry gun with barrels around it so you can go to the Soviet wall on the right side of the map. Take out the terror drone with malver, and basically use your best judgement to break through the walls and go around all the defenses. From there you're on the allied side, bottom right where the campfire is. Go north and be careful. Send your qilin ahead to block pillbox shots and stuff and send the virus to snipe the seals, and everything else blocking your way but don't get close to the sniper on the hill that gets revealed (where the sandbags are, you can cross them, just stay close to them. dont take chances with the sniper around). Mind control a siege cadre however on the road where you kill the seals, that's your key to kill all the pillboxes to the robot ops center, then send malver to blow it up. The elite battle tortoise you need to mind control to kill the Iron Curtain will be heading down the road you cleared to get to the robot ops center in the first place. Make your way thru the left of the map (crush walls with the Battle Tortoise), send your trio back to the start meanwhile before you destroy the iron curtain. Blow it, and hold your positions at the start once the map gets revealed. A whole ton of shit goes down, including a seal drop on the newly revealed side of the map. It's basically making sure you lure seals to their death and sniping people that come after you and Malver blowing shit up. Then you simply escape.


In Topic: Changing some of the micromanagement missions to base building missions.

07 January 2017 - 03:59 PM

Unshakeable in 3.3 is a breeze now though.

Try Singularity, NOW that's a nightmare

It's just really repetitive (though I guess you could call that a nightmare) and you have to know exactly what to do or else you're fucked, including knowing where the snipers are and taking some chances because otherwise, what else will you do? Apparently, Virus can't survive a strike from a charged Tesla Coil (new?) across the road and you have to instead use the Ivans to blow the Tesla Coil on the hill around the windmill and send her through there to take a shock from a non charged T-Coil so it can be blown up. Terror drones and snipers give me the creeps knowing that they can just 1 hit end my hour long mission. And that was on Easy! I can't imagine (and won't for my sanity) playing on Mental.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

02 January 2017 - 02:16 AM

@Handepsilon: I actually meant the tracks which only appear in certain missions, not the tunes from faction soundtracks that play at mission start.

Examples include the really eerie one at the end of A17: Bottleneck, the RA3 Soviet March remix at the beginning of E13: Conqueror and the kickass electronic track later in the same mission, as well as the loading track for S14: Awake and Alive.  Among others. 

Here's the Soviet march remix I found which I'm pretty sure is that one (just, ingame of course it's edited somewhat to loop over and over). 


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

02 January 2017 - 02:13 AM

Pfff, I blew up the entire Sejm with no problem on normal. Maybe I should try it on Mental too, just to taunt the Soviets :p


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

01 January 2017 - 07:50 PM

I'm trying Zero Signal again, but man do I hate the Soviet terror drones. They keep on one killing Siegfried no matter how much I try and snuff them out. I feel like the whole mission hinges on keeping Siegfried alive. But besides from losing him I was doing pretty well on the mission, I was able to station some Mirage Tanks on the hill to the north of the Allied Refinery area and they were successful in killing the Soviet Scud Launchers that kept coming, this meant I did not have to babysit my refinery and it was mostly safe.

Zero Signal isn't too bad if you know what to do, I simply ignore the allied base and that's it. I scout out the area with rocketeers to kill terror drones, capture the 3 artillery cannons and repair them, place mirage tanks on the hill where the 2 artillery cannons are to kill any scuds coming after you. I also garrison the bunker in the bottom left (where the long bridge is) against Qilins. Using Siegfried, i slug through the Soviets in the north to get straight to their base. The spy turns off their power, and I rush through to capture their Conyard and destroy their nuke, field bureau, and battle lab/palace/whatever. So they can only build Rhinos and borillos now, you can mop them up as you please. Just don't do it too fast (destroying their base) or else you get a big end rush that kinda scared me and had the slight possibility to kill me if I wasn't careful. Scud launchers target buildings and not units unless attacked or threatened, so they can be lured with Mirages to their deaths.