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MaelstromX103

Member Since 15 May 2017
Offline Last Active Jun 24 2017 12:16 PM

Posts I've Made

In Topic: MO 3.3 // Overused/Underused/NotUsed Units, Buildings & Support Powers

28 May 2017 - 11:51 PM

Based on personnal PvE experience, as well as looking at PvP matches published on Youtube:

 

--- Neverused ---

Skyray: Patriots feel more cost-efficient,

Battleship: never seen anyone using it.

 

Vulture: If I need to scorch an area, I'll rather use Buratinos. For AA, Catastrophes with possibly a flak trooper inside.

 

Hijacker: Why use this guy when I can use Epsilon adept that does the same thing from a distance ?

 

Blasticade: I don't know any scenario in which I'd say "damn I need blasticade". This thing is just so useless compared to other support SWs. It would fit if it was like Chinese EMP station.

Turmoil grid: Everyone seems to prefer stun grids.

Nanocoat regulator: probably because it has a 2*2 footprint and narrow range, it is harder to put it between buildings (that is the issue I have with it tbh)

 

--- Underused ---

Naval transport: Aside one player transporting his MCV to avoid being killed, never saw those in action

T3 heavy defenses: probably because of their high energy cost. Only exception is the plasmerizer.

 

Warp miners: very few people seem to use them. I think I saw some players using them as a diversion for an offensive chronoshift, but that's it.

Sonar pulse: I use it when I see the AI using pirhanas, so I can bombard them at long range, or when I am assaulting a seemingly empty base. Never seen it used in PvP.

Snipers: very rare sight. I tend to use them with IFVs, just to clear infantry.

Hummingbird: I've seen it a few times, mostly in long games where the opponent was spamming units.

 

Mortar quad/Motor ambush: Slower and squishier Speeder bikes, available at same tier, not reliable enough

Yunru: Only used in the centurion as long range disabler. Earthbreaker is so unloved

Stalin's Fist: Fun to use in PvE, but for some reason not liked in PvP.

Kirov: Other equivalents have an unique feature (radar-invisible Barracuda, omni-directional fire for Basilisk, crazy range for Quetzal). This one feels rather bland.

 

Mind reader: overshadowed by the chimera core. Why predicting your opponent's path when you can simply cloak your troops and ambush the attack ?

Bloatick: The built option only, the trap seems quite loved by SC players

Oxidizer: I like to use them in PvP, but again, never seen it used in PvP

Gehenna: The T3 AA with the longest range, but almost never seen in PvP. Too slow maybe ?

 

Syncronin: The perfect support unit on paper. In reality it costs too much to be useful, especially for a T3 unit.

Syncronaut: Losing his range for stealth and aoe. Works only if your opponent has a very compact base.

Angelshark: Too situational to be truely useful.

 

--- Overused ---

T3 "monster tanks": Whatever faction is played, those are often seen.

 

Desolator/Eradicator: very good vs units, a must-have, especially with the centurion

 

Chimera core: Probably will be less used after patch 3.3.2, but as of now, it is used in the majority of matches that involves epsilon

 

Signal inhibitor: I hate this thing. Put that in the middle of your base, and SWs are useless.

Harbinger: A second SW for Coronia. It is pay per shot, but still...

Quetzal: The most used of T3 aerial base killers. Contrary to Barracudas, they require minimal micromanagement. Plus, they can fire on the move. Often seen in larger groups than its equivalents.


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

15 May 2017 - 07:35 PM

I have a small change to propose for allies. My suggestion is to change the requirements for the Experimental Warpshop. 

They would not require Tech Center anymore, but Airforce HQ + Mecury/Atomheart/Robot Center.

A few adjustements with that:

- Warp Miner: require Refinery
- Backwarp: no Tech Center requirement, costs 1000
- Chronolift: no change
- Chrono Legionnaire: Needs Tech center
- Hummingbird: No need for Tech Center, maybe nerf its price to compensate
 
Thougts ?