Hey, thanks for your perspective, that's what I was looking for. I guess I wrote that wall of text because I wanted to convey more precisely what I felt was off about the Abrams balance. Just calling it OP seemed unhelpful. I'm glad to see others probably get what I'm saying: it's not too overpowered, just needs to be toned down a bit or made more expensive so it's not so spammable. Again, part of the problem is that for me it defines the central strategy of the US, which is kind of strange. Like other allied factions, they have a wide variety of tools at their disposal but one particular strategy (Abrams + Aeroblaze) strikes me as the most effective while at the same time being the simplest to pull off. They're as good at steamrolling as the soviets while having the flexibility and utility of allies. In fact, if given the choice I'd rather go with the Abrams over any other soviet T3 as part of my soviet strategy. So thematically it also feels off; even if US is meant to be more "soviet-like" than its counterparts, they shouldn't out-soviet the soviets!
Regarding your comments on other units, I understand the differences between units and factions and actually find them really balanced. The Abrams seemed to be the outlier, being better against all ground targets while also being cheaper and faster. Edit: A nerf would also further encourage US players to explore more cost-effective options for specific roles, like air harassment vs armor, athena cannon vs buildings, riot troopers/seals vs infantry, etc...
I think speeder just forgot to rebalance the Abrams after rebalancing all the lasers or something anyway.
I felt that way too. I haven't played 3.3.3 but I saw the 3.3.4 changelog with Abrams change and I could tell it was done for thematic reasons, but I failed to see the nerf that would compensate. And surely enough, the tests proved it. I liked it better when Abrams used only its cannon vs units and buildings anyway. It was less noisy and allowed the main cannon shots to sound more powerful. I just assumed the lasers were low-intensity or something like the robot tank and only good vs infantry, given that they're smaller and rapid-fire.