Ahh i know that. Is there a way to edit a unit's health or attack? Cuz i know money is obviously hackable.
The rules.ini can do that.
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05 January 2014 - 11:05 PM
Ahh i know that. Is there a way to edit a unit's health or attack? Cuz i know money is obviously hackable.
The rules.ini can do that.
05 January 2014 - 01:06 AM
Picking Soviets is an instant win on infantry war (Desolators , Pyros).
I agree that Soviets are way overpowered in infantry war. Plus they start with an insane amount of conscripts since they're so cheap now.
If anything they should have their spies nuclear bomb when killed turned off since yuri has non-invisible spies now.
Allied infantry needs a boost too. I don't know what, but besides Tanya and Siegfried they're infantry sucks compared to Yuri and Soviets.
Picking Soviets is an instant win on infantry war (Desolators , Pyros).
Not exactly. HQ's Stalkers are the one unit that can pose a serious threat in Infantry Wars: since they're basically walking artillery, they can outrange your base defenses and thus can shell your base from a safe distance. Additionally, they are usually supported by other Epsilon units, so trying to go after them would be rather unwise. Plus, Stalkers are very, very hard to kill.
As for Epsilon in general,
their Cloning Vats are an extremely deadly threat, and their Gatling Cannons make assaulting a base with infantry a fool's errand. Granted, the Gatling Cannon's one weakness is their reliance on power, but considering that a smart player would wall in their Bio-Reactors and have them surrounded by Gatling Cannons, you'd be stuck in a Catch-22 situation.
Edit: Cloning Vats are disabled in Infantry Wars. Rectified.
Meh, Stalkers are pretty good but they have low health and they can't hurt infantry at all. They just stun them. Gatling Cannons are the most overpowered base defense it seems in infantry war, with soviets sentry gun second, and allies pillbox third. But imo the base defenses are close enough to being equal.
also side note: For infantry war I'm getting stalkers, epsilon elites, Libra, and Malver no matter what yuri faction I play as, Is this bugged for everyone or just me? Or is it suppose to be like this?
04 January 2014 - 12:37 AM
Which is understandable. But at the very least the rules.ini notepad file would be nice to have. I'd like to make the missions a bit easier for myself.
Cue people suddenly complaining of unexplained crashes when they try to play online...
If you want to make your own RA2 Mod then start up your own one then...
I definitely don't want to make an RA2 mod. I'd just prefer to make Mental Omega slightly easier to play for myself and to make it so I can breeze through the campaign that the Mental Omega team created on a easier difficulty.
Past versions of mental omega had the rulesmd.ini available. It's how I beat the campaign of Mental Omega 2.0.
The unexplained crashes when playing online are easily explainable too, just make sure you have the default rules.ini before playing online. That simple ¯\_(ツ)_/¯
03 January 2014 - 09:13 PM
I'd really like to be able to tweak the rules, but I can't get a substitute rulesmo.ini/rulemo1.ini to be accepted. As a suggestion I'd like to see user modding opened up.
+1
Mentalmeister said here:
http://forums.revora...88129-rulesini/
This was done in order to protect assets from being ripped, as a large part of it was either made exclusively for Mental Omega, or we paid money in order to use them, and thus can't have them available to the public.
Which is understandable. But at the very least the rules.ini notepad file would be nice to have. I'd like to make the missions a bit easier for myself.