Well, I've fumbled along with this, but not really sure where I've gone wrong - I haven't given up but wonder if anyone out there can clarify this scenario for me.
I have created a Elven Vanyar character, designed to be a horde. The model is the same as the RohanElvenWarrior - the Vanyar are supposed to be able to use both sword and bow. So I have am able to get the units to appear via a hero Summon (smoke show works great thanks to help from folks on this forum), but when they arrive, the toggle weapon does not work (in one case the units suddenly become separated from the hordes, and the commandset disappears!).
Do I need to post all the .ini's, or is there a rule of thumb someone can tell me I should be looking for ??? I have commandsets for ElvenVanyarCommandset, ElvenVanyarHordeCommandset, ElvenVanyarHordeCommandset_Summoned .
I hope I can get this baby done before BFME2 comes out ...
Thanks again for this forum and it's members (hostile) - a true gem among modding newsgroups!
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Ar-Zontar
Member Since 13 Jun 2005Offline Last Active Feb 09 2011 01:04 PM
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Topics I've Started
Getting weapon toggle to work for Elves
20 December 2005 - 02:16 PM
Smoke and effects from Elven Allies
14 November 2005 - 08:05 PM
Hi gang!
Wondering is anyone knows how one would add in the smoke and grass effect that appears when Elven Allies are summoned - I've figured out how to summon Tower Guard with the elven skin on them, but want the smoke to appear to cover the elves from just "appearing". Any thoughts? Where would one add in extra animations when creating a power/ability?
Thanks all!
Wondering is anyone knows how one would add in the smoke and grass effect that appears when Elven Allies are summoned - I've figured out how to summon Tower Guard with the elven skin on them, but want the smoke to appear to cover the elves from just "appearing". Any thoughts? Where would one add in extra animations when creating a power/ability?
Thanks all!
Exporting and Importing Textures & Models
04 November 2005 - 09:46 PM
OK - hoping someone knows if this can be done (and I suspect so).
If you have a MOD that has been released, and you like some of the skins and models, is it possible to extract them and import them into a different MOD?
I have been trying to use FINALBIG to extract DDS and W3D files, adding them to the ASSET.DAT, and referring to them in the hero/unit I want to have the new skin - but it has been hit or miss to get it to work. As all the skins/models work in the original MOD they come from, I would think they could be used in other MODS as well.
Any thoughts on how this should work, or is it a hit or miss propect? I've been trying to do this the last few weeks, and haven't found a concrete way of doing it (and I've looked through most tutorials and postings for info).
I have second thoughts on using the hard work done by other great modders here in the community, but have no intentions of releasing a mod with their work as my own. Simply looking to differentiate a handful of new heroes from the original hero I've copied from ingame.
Thanks all!
If you have a MOD that has been released, and you like some of the skins and models, is it possible to extract them and import them into a different MOD?
I have been trying to use FINALBIG to extract DDS and W3D files, adding them to the ASSET.DAT, and referring to them in the hero/unit I want to have the new skin - but it has been hit or miss to get it to work. As all the skins/models work in the original MOD they come from, I would think they could be used in other MODS as well.
Any thoughts on how this should work, or is it a hit or miss propect? I've been trying to do this the last few weeks, and haven't found a concrete way of doing it (and I've looked through most tutorials and postings for info).
I have second thoughts on using the hard work done by other great modders here in the community, but have no intentions of releasing a mod with their work as my own. Simply looking to differentiate a handful of new heroes from the original hero I've copied from ingame.
Thanks all!
END error in New Faction tutorial for ME
14 October 2005 - 11:33 PM
Trying to create a new faction, and following the tutorial, I get an end error at line 29769 ... was this a common problem when "borrowing" the tutorial code?
I can't follow if I have too many or too few end statements. Any thoughts?
I'll keep counting in the interim .... thanks folks!
I can't follow if I have too many or too few end statements. Any thoughts?
I'll keep counting in the interim .... thanks folks!
Knockback abilities for heroes
06 September 2005 - 06:34 PM
Hi y'all!
Wondering which area to look in regarding a hero being able to knockback an opponent. Is it determined by the weapon a hero uses? If so, it would need to be specified in the the weapon.ini itself, right? If not, do I have to specify under each unit my hero's knockback ability/percentage? - I'm looking to give Glorfindel the ability to knockback the Balrog!!
And part 2, is all I have to do to resist a knockback is set it in the hero's ini, or do I have to specify all enemies that can knockback to exclude my hero (or at least a % reduction) - I don't want Glorfindel to get knocked back by anything - I think Elrond has it marked in his ini, but wondering if that is the only marker I should worry about.
Thanks for reading, and man, I love this place - you guys are great!
Wondering which area to look in regarding a hero being able to knockback an opponent. Is it determined by the weapon a hero uses? If so, it would need to be specified in the the weapon.ini itself, right? If not, do I have to specify under each unit my hero's knockback ability/percentage? - I'm looking to give Glorfindel the ability to knockback the Balrog!!
And part 2, is all I have to do to resist a knockback is set it in the hero's ini, or do I have to specify all enemies that can knockback to exclude my hero (or at least a % reduction) - I don't want Glorfindel to get knocked back by anything - I think Elrond has it marked in his ini, but wondering if that is the only marker I should worry about.
Thanks for reading, and man, I love this place - you guys are great!
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