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Lord Ripper

Member Since 13 Jan 2014
Offline Last Active Feb 06 2014 03:48 PM

Posts I've Made

In Topic: Contra Feedback

27 January 2014 - 03:40 PM

If you see mismatch problems or AI disfunction, try to "install" the Net Fix and AI Fix in the correct folders; like with Contra 007. It will perhaps solve your problems with any mismatches. I do not guarantee, that it works always, nor that there never will be mismatch again, but 90% of the games I played with the fixes (in the 008 Beta2 version) there wasn't any multiplayer problem. I played with my friends a 2v2 several times, and only once happened the mismatch problem.


In Topic: Contra Feedback

18 January 2014 - 03:44 PM

About the tech stealing, I already made my own version of it. I think it maybe a better solution, than just having the enemy's units (some cases it is useless to have: mirror match for example). Instead of it, when you steal the technology, you may get various global buffs for your army (like Strategy Center's buffs). The buff depends on the enemy's faction. 

USA SW Gen: -15% Super Weapons and Special abilities cooldown

USA AF Gen: +15% AA range

USA Laser Gen: +10% build speed (buildings and units)

USA Cyber Gen: +10% movement speed

China Tank Gen: +10% armor bonus

China Nuke Gen: +10% firepower (except super weapons)

China Infantry Gen: -15% damage from infantry fire

China Flame Gen: +10% range for units and defences

GLA Poison Gen: -15% damage from toxins, acids, dust clouds

GLA Explosives Gen: -15% damage from explosions

GLA Stealth Gen: stealth detectors gain +15% range

GLA Assault Gen: -10% unit cost

 

How to steal? May the basic soldiers capture the enemy's specific building applies you the global buff. You may trigger it once, so the destruction of the specific building doesn't mean, that you lose the global buff (specific buildings can be: Command Center, Strategy/Palace/Tech Center, Super Weapons).


In Topic: Contra Feedback

13 January 2014 - 05:57 PM

Hi everybody! I'm back! (I had to make an another account here, something is messed up, with the previous one (Dr. Lord))

I love Contra, I love the new units and the new texture and graphics. Contra reached new levels is modding.

My perceptions in the new Contra:

- GLA Explosives Rebel is too hard to point for attack with my units

- USA Cyber Seraphim is not effective against infantrymen; uses missiles to attack them

- USA Cyber Seraphim is not effective against aircraft; uses only missiles to attack them

- USA Cyber Cyborg Commando still has the bug that makes him unable to attack anything near him

- USA Cyber Cyborg Commando can't attack aircraft (is this a feature, or a bug?)

- No initial power. Good. But this way GLA builds way too slow. It takes near 2 minutes to build up an Arms Dealer.

- Can't have Laser it's Laser Strike (the big red laser sweeps trough units, like a carpet bomb) back? There are only a few destructive Special Powers

- Toxins are nerfed a lot; infantry can run through a pool of Difosgen (purple Toxin) without lethal harm

- Radiation's graphics is not good; it blinks and I can't define where does the radiation pool begin

- USA Air Force General needs some kind of firepower boost for missiles (Laser Missiles upgrade). F-18 and F-16 XL are weak

 

And I have an idea for technology stealing stuff (like ethereal2212 said), or maybe there maybe more options to combine technologies and upgrades. For example: Nuke Howitzer can have Toxin Shells, Air Force Gen's Commache can be upgraded with Carbon Lasers, Nuclear Tanks upgraded chinese tanks with Isotope Stablity won't explode, etc. There can be more options for combining techs and upgrades: GLA Tanks may have Nuclear Tanks upgrade too, AP Rockets can affect USA missiles, AP Bullets may affect Gattlings/Rangers/Commanche/Gauss, etc. If you capture the correct building, and build an upgrade, it will affect your original units.

For global technology stealing (like in RA2), you may have various global buffs if you steal technology from your opponent. The buff depends on the enemy's faction, for example: if you steal from Tank Gen, your units will have +10% armor, if you steal from Cyber Gen, your units will move +10% faster, if you steal from Stealth Gen, your detectors will have +25% range, etc.