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Josuhaz

Member Since 06 Jul 2005
Offline Last Active Jul 27 2006 02:54 PM

Posts I've Made

In Topic: help with haldir

23 September 2005 - 03:55 PM

I think it has something to do with the code. I think you have to devine that the arrow is invisible and for the string... I think its best to make it invisible as well. As when the arrow isn't used the bone goes to that weird place but with normal models it is then hided so you won't see it.

Try to look for things like this in faramir's .ini file, he has it also:
 BeginScript
    CurDrawableShowSubObject("arrow")
 	 EndScript


 	 BeginScript
    CurDrawableHideSubObject("arrow")
    Prev = CurDrawablePrevAnimationState()
    if Prev == "STATE_Selected_Bow" then CurDrawableSetTransitionAnimState("TRANS_BowToSword") end
    if Prev == "STATE_Idle_Sword" then CurDrawableSetTransitionAnimState("TRANS_BoredToSelectedSword") return end
 	 EndScript

In Topic: Josuhaz's Units

07 September 2005 - 01:58 PM

Here is my unicorn:

For the ones who don't know: It is normal that it has such a tail ;). It is said that they have a lions like tail.

Posted Image

In Topic: Next model for narnia mod?

27 August 2005 - 02:40 PM

Well no Celeglin. I dont have a skinner working on it. It would be nice if someone could make one for me, cause i cannot skin it myself.

In Topic: Next model for narnia mod?

23 August 2005 - 01:39 PM

BFME2? Never heard of that. Ill google it. (ive been on vacation as you can see...)
And i never said i will make one, i dont have the time for it. But i said/meant that if someone would i might help him/her with some stuff.

In Topic: Skinning Tutorial

13 July 2005 - 03:29 PM

Would this work for new models? Or only for existing ones?