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morgoth946
Member Since 11 Jul 2005Offline Last Active Apr 05 2015 03:45 PM
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In Topic: The Four Ages mod and some other stuff
03 May 2010 - 12:44 PM
Thanks for the coments. Dragonforce, this was not made for T4A, it's just something I had always wanted to see how it looked. Also note that it's bfme 1, not bfme 2
In Topic: The Four Ages mod and some other stuff
02 May 2010 - 11:51 AM
I made a copy of one of the existing skyboxes and by scripts hid the plane mountains. Then added another draw module with a w3d that included the mountains and the terrain. Easy, but complicated to adjust.
In Topic: The Four Ages mod and some other stuff
02 May 2010 - 11:36 AM
I have been playing with skyboxess in bfme 1 trying to make more realistic enviromnents hiding the ugly black background that appears at the limits of the map. Finally, I ended up adding 3d mountains and extra-map terrain to hide the black background. That's the result in the MT map:
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Obviously it can be improved by adding more and more detailed mountains, more terrain to create a better "depth" effect etc.
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Obviously it can be improved by adding more and more detailed mountains, more terrain to create a better "depth" effect etc.
In Topic: How's it coming along?
12 April 2010 - 06:19 PM
Thanks Haldir
In Topic: The Four Ages mod and some other stuff
24 March 2010 - 05:46 PM
I wanted to make a Goblin at first. However, when I finished modelling it looked more corpulent than expected and I realised that it didn't look that bad. Oh, by the way, the design is not completely mine. The shoulders and the belt are from a LOTR Online drawing I found on google.
Lauri: Yep those carvings need their bump map adjusted.
Lauri: Yep those carvings need their bump map adjusted.
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