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Member Since 24 Aug 2005
Offline Last Active Feb 23 2012 12:39 PM

Posts I've Made

In Topic: Attachment Issues

30 December 2007 - 07:00 PM

I'm suffering this problem on Dialup, Wireless, and LAN. >.< It seems to be an issue with my account.

In Topic: My War Mod

03 August 2007 - 05:53 AM

I'll beta test for you, and as I mentioned I'm willing to lend a hand wherever I can.

In Topic: My War Mod

02 August 2007 - 06:18 PM

Don't really need to do pre-release, find a few people as beta testers and give only them the 'pre-release'. It's more effective than publicly sharing your beta. HVA's are the animations/positioning for voxels, so they can have an animated section or don't appear underground or in the air. All Voxels need a corresponding HVA.

In Topic: My War Mod

02 August 2007 - 05:59 AM

Oh I hope none of what I said was taken offensively, as it wasn't intended to be so. I understand why you want to jump around on things, I did it when I first started aswelll, though not for the same reason. But in all honesty you'll do better if you focus yourself to a certain part of the game at a time, it even makes modding easier on you.

Making cameo's is rather easy to be honest, I'm willing to offer my help in that field, I can even teach you how to do it. My MSN is camkill123@hotmail.com and my Yahoo is ethrock_12, my AIM is ethrock12. Feel free to contact me on any of those and I'll offer all the help I can, though I'm not the most skilled of modders, I still do have some knowledge to share.

And to you Soul, His adding of a large variety of countries will go nowhere if none of them are well done, or his mod gets little attention. Each mod has it's strong points and it's weak ones.

In Topic: My War Mod

01 August 2007 - 07:11 PM

Firstly I'd like to point out that WWII mods are extremely common.and of the available mods out there, yours has a pretty scattered unit list. What you should do is start from scratch, (as I've recently done with my own mod) Code it one country, and one unit at a time, until each one is just the way you like it. You seem extremely disorganized. First you're working on units, now you're working on campaigns. You need to finish each part of your project before starting work on the next, seeing as how you don't have a functioning team to work with. So I recommend that even if you don't restart, slow down a little, take a deep breath, and take your time. The more stuff you can show for your efforts, and the better/more organized it looks, the more attention and help you're going to receive.

Also, something I was informed quite politely about by.. I can't remember who, I believe it was MajGil or AG.. anyways. We don't need to see screenshots of existing stuff, we've seen RA2 already. Use a program like Paint or PSP and cut down your graphics, just to show the new stuff. Also it's best to post them as a .png as those contain the best quality for screenshots. Lastly it would be a good idea to upload them on an external server such as http://www.photobucket.com instead of directly to here, saves your space for more important uploads.

On top of this, as mentioned many times previously, your mod hasn't really got a lot of... new stuff in it. It's all been seen and done before. Try coming up with something people haven't seen yet, a new idea.. your own twist on the war. You don't always have to be accurate to the history books you know. We've all read them and played through them a trillion times. We've seen the snipers we've drove the Panzers.. the people want something new to add to their experience list, or something they haven't done very often. Try asking the community what they'd like to see as a twist to WWII.. and you don't even have to use their ideas, or you can even mix them up!

Lastly I'd like to leave on the comment that you aren't going to find too much help graphics wise, and you'll find less help the less information people have about your mod and it's plan. I say, try even just cleaning up your sentences a bit so you make a tad more sense, and give us a good overview of your mod. Tell us about what you'll be doing differently, and what hasn't changed yet.

Best of luck on your mod though!