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MrFreeze777

Member Since 02 Jun 2014
Offline Last Active Sep 11 2019 03:18 AM

Posts I've Made

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

06 September 2018 - 04:56 PM

 

uh. ok?

so. cause 1 tier 2 defense could outrange another is a bad thing...? so a bit of diversity is bad...? ok... whatever you say.

Unbalanced universal defenses =/= Diversity

LC/EA/LB having access to unique defenses like Smoke Turrets, Coordnodes, and Plasmerizer = Diversity

 

and why do i have to disprove this...?

huh o_O (we dont have anti air aircraft for allies and soviets that can be produced at airfields yet if my facts are right.) so how are my facts wrong when you just said that its right...? all fixed wing aircraft can't attack other air units that are produced from the airfields... which you said and i said that that we dont have anti aircraft for the allies and soviets that can't be produced from the airfields...??? your logic is different...

Because this counters everything you say about Teratorns being expensive you said "ok so lets spend 2900+ when our bases are getting obliterated not to mention the delays and so on :O yes i know having an army is important but we all play differently".  You also brought up the topic of fixed jet aircraft not attacking air units not me, stop lying

"we also dont have anti air aircraft for allies and soviets that can be produced at airfields"

 

 

fragile ego? nope. i just defend myself when others attempt to hang crap on me, as you would most likely do as well. are you daft -_- ?

Sure, I guess the banter is too much for you. Sorry if it offends you.

 

 

regardless of it being my fault. 1:30 is more than enough to destroy a frontline defense, easily leaving ya base exposed.so the likelyhood of ya entire base not getting ruined after ya loose ya frontline is extremely likely...

Which is why you have units to defend your frontline defenses. European Alliance and Last Bastion have units that excel at this.

 

 

well. of course. thats obvious.

Well if it's obvious stop using "my playstyle is this way so we have to change this to accommodate it" as a defense for your suggestions.

 

 

its not the easiest thing to do to defend squishy anti infiltrator units.

Yeah it is you just don't bother to defend them.

 

 

well... if ya say so...

You are literally suggesting to using tier 3 Kirovs and air units to counter your OP suggestion of tier 2 Psychic Towers. That is not a good defense for your suggestion.

 

 

um. where do quetzals come into this...? i talked about em before... but not with you.

Whether it involves me or not is irrelevant, Quetzals are much more expensive and take more to set up their prerequisites than anti-air units and you were complaining how churning them out is too much of a chore for you.

 

ok. fine then. everythings for PvP. there. u happy ._.

 

where am i preaching o_O im not worshiping anything!!! also im pretty sure you'd complain if you were well... not able to play at ya best.

Your absurd suggestions say otherwise.

Preaching doesn't always involve religion, preaching can also mean to advocate a belief or course of action which you just did when you said to micromanage other expendable units to shield fragile Barracudas/Basilisks from your suggested OP anti-air tier 3 defenses yet you complain about churning out units and moving them around. Basically you are being a hypocrite here.

 

wow. +1 range on prism towers and shrike nests is absurd. just... wow... ( sarcastic clapping here ) just... BE REAL! is +1 range that big of an issue you have to call someone lazy for enjoying being defensive. i also dont ask to be accommodated for directly. its just an idea. if it hurts you that much then... its not best to reply then... just... dont reply... its not that big of a deal if 2 small base defenses get a slight buff. is it?

i guess i can't compete with such a good argument... i give up ._. nothing i can think of can POSSIBLY beat the "git gud" argument ( more sarcastic claps here -_- )  . just. come on. do better than the "git gud argument" 

You literally suggested giving anti-air attack to tier 3 defenses, capping sabotage power time, and Psychic Towers available at tier 2, stop portraying all your suggestions as if they were minor buffs, they weren't. Yes all your suggested buffs are absurd. There is nothing wrong with criticism if you are not open to criticism then what are you doing in a forum where discussions can lead to disagreements? The "git gud" comment was nothing more than banter, it wasn't an argument at all.  

 

 

well if they never run out then that a programming flaw. all CnC A.I's a pre-programmed with the same income as everyone else and can all run out of income. otherwise that literally creates an unfair advantage o_O geez. regardless i still like the mod but if they can't run out then theres a problem in my opinion.

If resources is too much for you then play on a bigger map with lots of gems and ore and you can set the resources at a much higher level. You also mentioned that the AI isn't smart in one of your previous comment. the fact that you can steal endless amount of money from the cheating AI and outsmart them puts you at a better advantage when facing them.

 

 

ern. why do i have to obey/do everything you want me to? just.... ok? uh... i can try.... but its tough

They are suggested actions, not demands. :dry:

 

 

it was only 1 minute and you didn't have to worry about too many infiltrators and every  faction owning one.

The time for sabotaged power is best left the way it is just like in the original game.

 

 

once again. be real. 1+ range isn't a big deal. you are making everything seem over-dramatic.

Still unbalanced though.

 

 

well i gotta chat back ya know. i can't just sit there and get thrown around. what. do you want me to be some mindless machine and get picked on by people such as yourself?

You don't respond well to criticism, do you and since when have I picked on you, at worst I just called you a newbie thats it.   

 

 

PFFT! you call ya-self a veteran!!!! well. i suppose you may be one but... lets recap....  its as if ya just dont want anyone to talk about changing something. like... seriously.... come on. you have also been rude about it to... i even became the bigger person and attempted to get off the subject by talking about a new faction or something. then ya only come in to make things worse. i have no reason to reply beyond this point. i appreciate the random advice/info splodges but you should have just kept it to the info. you didn't need to say anything else...

So far you have misrepresented a lot of things that I said, lied (for example downplayed your suggestions to make it seem like it's not a big issue), you used sarcasm to mock me, accused me of bullying you and being overdramatic for simply criticizing your suggestions. I highly doubt that makes you 'the bigger person'. :dry:    


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

06 September 2018 - 08:10 AM

not all of us can just AFFORD anti infantry. also. how CAN 1 or 2 defenses getting slight boost throw the balance off...? i need valid reasons if possible. i thought due too the prism towers height should equal loner range theoretically. and so what if siege units are MEANT to outrange it. giving prism towers slightly more range can't be THAT bad. plus a cost increase can also counter-balance this equally so please don't say that it would be that OP when counter-balances can be implemented just as easily.

Anti-infantry is cheap here a list of units that are cheaper or around the same price as Siege Cadres: Pyros, Terror Drones, Rocketeers, Robot Tanks, Bloaticks, Gatling Tank. Knightframes. Tier 2 defense is not supposed to outrange other faction's tier 2 defense that's creates more problems than it fixes also Siege Cadres would lose their edge especially vs other Allies since they only excel against buildings and nothing else.

yes but you just expect us to have war factories and so on... we also dont have anti air aircraft for allies and soviets that can be produced at airfields yet if my facts are right.

So far you have not not proven that Teratorns are cheaper and quicker to build than tier 3 units. All fixed wing jet built from Airfields cannot attack air regardless of faction. No your 'facts' are wrong .

so mocking people through videos/gifs and so on is a joke...? ok... odd logic. but ok...?

That is a pretty tame meme. You must have a fragile ego to get offended that easily.

you didn't read it right? e_e i am implying that infiltrators drain power for MORE than a minute. which is more than enough to completely ruin a front-line defense. you should know/understand this!!!

My bad even with 1:30 that's not enough time to ruin your entire base also that is your fault for even getting infiltrated in the first place.

we know. but as said before, you just expect us to use all of that. not that we dont want to use it. it just takes time/setup and we all play differently.

Just because you are a newbie who rarely builds units doesn't mean the mod developers have to accommodate to your whims.

i know. but it just doesn't feel right. its kinda awkward. its like having ya miners run through ya blasticade walls when they are powered down... its just... awkward. although i've began to use stun grids more :o

Sure good for you.

ay nice guess. i am quite a PvE fan. yea but i perfer not to train up anti infiltrator units constantly... only if we had something that wasn't so squishy and can detect infiltrators as a unit.

Balance is designed for PvP. Protect your anti infiltrator units, dogs may move around a bit but your secondary anti infiltrator units won't except Terror Drone(which is why you build Sensor Towers).

they didn't make kirovs etc for nothing!!! aircraft are quite useful... although not too many of em can destroy buildings with ease.

Kirovs are Tier 3 as well as most anti-structure aircraft. Which is why Psychic Towers are also Tier 3 and not 2.

as said before. its got limits. plus not all of us can just turbo out troops with ease. not without setup etc :O there may be anti air here and there but you are expecting us to run major ground armies and so on ._. though the skystations are beautiful for anti air :D

Are you this dense, Quetzals take much longer to set up and are way more expensive than most anti air units and yes moving around anti air units is a must if you want to effectively fend off air units otherwise fast units like Barracuda will out pace you.

you have to combo ya aircraft. the squishy with the tough! thats why you should ALWAYS run invaders with Basilisks. the cheap with the expensive, you gotta combo swarms with light aircraft to distract enemies fire then ya squishy ones can come in as soon as ya invaders are being targeted. its about the combos really. so i can't see how a tier 3 anti air defense would be too difficult. also dont forget you also have ground troops you can make.

Their AoE damage will be really broken against them since the mentioned air units have fragile armor, there is a reason why Grumbles are OP stolen tech. Remember balance is designed around PvP, not PvE. I love how you preach micromanagement even though you complain about training anti-infantry units and anti-air units since doing that is too much of a chore for you.

as said before, you are expecting us to use alot of it. some of us like me are more simplistic and different and we dont wanna make as many troops to do a job that defenses should be able to do. controlling an army isn't as easy as it looks... can't be in every place at once as well...

There you go again what happened to that micromanagement you were preaching before. You don't care for micromanaging units you just want the mod developers to accommodate your lazy playstyle with these absurd buffs to defenses. Git gud.

i use plenty of miners when my teammates dont need to guzzle up all of the ore first. :L

Which is why you build a lot of miners in the beginning of a game. Also stealing money from the AI is also an option since they never run out of money.

if i was refusing to acknowledge any of it then i'd have no reason to nitpick through it all.

No you just don't want to build anti air units I told you a the many of option of Foehn's anti-air yet you still want that unreasonable buff to their Shrike Nest.

ok so i'm being ignorant apparently. its also that absurd that a prism tower and a shrike nest getting their range increased by 1 is THAT big that its game breaking...? also infiltrator units not having a max cap on how long their power drains go for is that absurd...?

conclusion, you are expecting alot. you just EXPECT us to run all of these counters and so on. its almost like you expect us to be instant professionals and know everything, damn im still picking up the ropes of some factions ( mainly the soviet and epsilon ones ). finally to cap it off. this is a balance etc discussion so if you dont want change then thats ok :O but still... nothing is absurd or unbalanced until put into practical. its all just theory currently so yelling out that any of it is absurd or unbalanced is just incompetent.


this may sound vapid but you likely dunno what it would be like with a adjustment like this. well. unless you were modifying the mod of course :O or if you can predict the future or you are some kind of psychic or something...?

Yes you are being ignorant, most newbies are when it comes to game play and balance. Capping the time is absurd even in the original RA2/YR game where a spy sabotages power was the same as it is in Mental Omega.
It seems like you are projecting here, you are the one expecting a lot especially when it comes to expecting the mod developers to accommodate your lazy playstyle with these absurd buffs to defenses. You seem to get really offended when people criticize your suggestions. I gave you good reason why they are absurd and explained them thoroughly to you.
Nah i'm just a regular veteran player just like everyone else. :thumbsupcool:

In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

06 September 2018 - 04:41 AM

 

 

you do realize its just prism towers to get a slight range increase and shrike nests...? they'd ( siege infantry ) still be able to hit other defenses. also for the prism towers cheap cost comes an adequate power drain PLUS multiple having to be within range to amplify their damage.

You do realize that all tier 2 defenses have 8 range/basic tier 1 anti-air defenses have 12 range, changing it for any faction would make things more unbalanced. Siege infantry are suppose to outrange tier 2 defenses use anti-infantry units to counter them, easy. 

 

 

ok so lets spend 2900+ when our bases are getting obliterated not to mention the delays and so on :O yes i know having an army is important but we all play differently.

Teratorns are not that expensive and are quickly built compared to Tier 3 units. With or without Sodar Array they are still pretty decent against heavily armored air units.

 

 

what do youtube videos have to do with this discussion let alone he one you selected having anything to do with CnC o_O? joke or not. its outta place and if you are gonna mock people then please do it chat wise. posting a video isn't going to convey much, especially if it aint watched.

It's just a meme dude chill.

 

 

yes i know that. but you do realize that draining a whole bases power for more than a minute is total overkill. especially to defensive factions. and adds salt into a wound when ya base is getting repeatedly bombarded.

No it's not, 1 minute isn't much also defensive factions have units designed to defend your base very well like Mirage Tanks, Mastodons etc.

 

oh great. more images that are outta place. like... really. what does donald trump have to do with this game -_-

 

they are ok. but its just anti infantry if my facts are correct ( stun grids ). it also has an ok cost but isn't placed like walls. its all in blobs ._.

Again just a meme. Also did you know you could place stun grids right next to structures the blob placements evens itself out around the structures.

 

 

its a matter of my dogs/anti infiltrators running off into enemy fire...  easy to produce. difficult to actually keep alive.. having a base defense to reveal em is more suitable i reckon then you dont have to worry about a squishy troop/s that may just run of into enemy fire and unfortunately die. clairvoyants are good but they do require a moderate amount of setup.

Just train more dogs they are really cheap you also have secondary detectors like Robot Tank, Stingers, Terror Drones/Sensor Towers. You must be a PvE player, Clairvoyants have prerequisites that are the same as the other factions' infiltrator units.

 

 

its easy to counter with anything robot based or with siege weapons. its not total overkill. you really need the right counters against it although...

It's still OP and unbalanced, Soviets/Epsilon don't have a long ranged siege unit that can outrange Psychic Towers until tier 3 also the only robotic unit that can destroy Psychic Towers is Haihead's Megolodon which is tier 3.

 

 

that screams for a harbinger or a superweapon to hit it all at once if you spam it all in 1 area. also, foehn is running on drones for their anti air and doesn't have alot of anti air tech. they ot some. but it has it limits. and quetzals make things alot harder.

Superweapons suck at destroying defenses though. What are you talking about, Foehn have really good anti-air options: Knightframes, Buzzards, Raccoons (to block damage from aerial units). Sodar Array (to increase damage for Teratorns, Shrike Nests, Giantsbanes), Giantsbanes, Alanqa Skystations, Shadrays.

 

 

so you are saying that 1 defense can't gain an anti air property when it dam well looks like it can hit anti air as well as it would greatly support the foehn... especially the sub-faction of last bastion as they are very easily countered by anything ranged. especially by quetzals. which i find kinda ironic how a faction can be so easily countered by one of their own units.

Tier 3 defenses gaining anti-air would be so OP and unbalanced that light anti-structure air units like Barracudas and Basilisks would be useless. Also Foehn has many anti-air options look at my previous response and I forgot to mention Last Bastion's hero Uragan has long range and his large AoE damage can easily destroy a blob of Quetzals.

 

 

of course thats a dumb idea ._. but still. having more anti air would be appreciated. especially in the form of base defenses as defenses don't cost too much as unit production and also wont clog up ya unit production queues.

Make more War Factories and miners then, most anti-air defenses outrange or are equal to most air units, Quetzals are the only exception since their drones can be shot down not to mention they are really expensive ($2300) and tier 3.

 

 

i know that :O

You know that but refuse to acknowledge that because ignoring it is convenient for your arguments to justify your absurd unbalanced suggestions.


In Topic: Can’t build ore purifier and experimantal warp shop

05 September 2018 - 01:37 AM

There is a weird bug where the in-game cursor and the computer's regular cursor appears at the same time when you move the mouse to an area on the right center part of the screen(which affects 4 building slots on the interface area and a small part of game world area for me) where clicking on it does nothing at all.
Have you tried pressing the windows key from the keyboard to go to desktop(do it when the game is in progress) and then clicking on the 'Mental Omega' tab to return to the game, it usually fixes the problem for me.

In Topic: MO 3.3 // Game Bugs

08 May 2018 - 12:44 AM

Riot Troopers can be killed by Dogs/Spooks even though the additional information for them from MO's main website says they are immune to Dogs and Spooks.