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Bernadiroe

Member Since 06 Jun 2014
Offline Last Active Jun 02 2019 06:57 PM

Posts I've Made

In Topic: MO 3.3 // Game Bugs

05 October 2018 - 01:42 AM

is it intended that Alanqa's projectile also damage friendly air units?


In Topic: Why is the game too slow?

02 June 2018 - 07:05 PM

 

Probably pathfinding, but your CPU also seems too old too, I mean... it's still Pentium. Some challenges and co-op (Mind Over Matter being the worst offender) is very taxing in performance. Same can be said to SPs. Firewalking only ran in 20 out if 30 FPS for me.

Well..there is a solution to solve this problem??
Next patch maybe???
Graphics of the game don't need higher CPU as RA2 or Yuri's revenge

 

You will need newer better CPU to solve this, because this issue is from pathfinding (CPU), not graphic-related (GPU/RAM). Also upgrade your RAM to 4GB minimum to handle crowded battles on-screen.

The more pathfinding is being performed on each present units on map (not just on screen), the more tax on the CPU.

 

And the fact that some AI could be stuck or a blockage happened on AI base preventing them to send out their own units, these stacked-up pathfinding will taxed the CPU even more.

 

The original Yuri's Revenge is not as crowded as MO I believe so that's why it's not as taxing as MO. This is not a bug, just an increase in processing power needed from increased units and activity in MO.

 

tldr, the only way to solve this is to upgrade your CPU.


In Topic: MO 3.3 // Campaign, Cooperative & Challenge Discussion

27 April 2018 - 10:04 PM

Can there be a challenge where every units, defenses, structures and infantries all have their weapons/purposes mixed up all across the factions? (and randomized every run)

 

That would be dope to watch.


In Topic: What is the game fps depends on?

19 April 2018 - 09:57 PM

Ah I see, so it's just my CPU not strong enough (it is really old, barely maintained CPU tbh..)


In Topic: MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)

15 April 2018 - 06:29 AM

Probably make Eureka has no initial charging, but increase the cooldown. She would still cause friendly fire but more usable then.

 

Or change her damage calculation to heavily damage structures instead of infantry and armored units.