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Pegasus99

Member Since 24 Sep 2017
Offline Last Active Jul 31 2019 03:38 AM

Topics I've Started

What's do you guys think about balance map for "Progressive" gameplay?

19 April 2018 - 04:13 AM

First, sorry for my English, I'm not very good at it lol.
Okay so, I'm far from a good player, only play skirmish with medium AI easily and Hard is pretty challenging (which means when I win occasionally I would be pretty happy :))
When facing early attack from Hard AI (they really like it, don't they?), I always forced to spend a lot for both basic defense and infantry (like lots of pillboxes and dogs and GGI, etc.), and don't have enough money to progress tech buildings.
This is pretty sad to me because basic units seems to be just "throw and die" and hard to maintain as a solid force or use micro skills to achieve "small against large". And the low income in most maps means is hard to create advanced units when you finally got the tech but no money left.
Then I found I like the idea about a small early jewel mine near start base, with a small gold mine but more then 1 drill to maintain basic income, then most gold mine need to expand the base with either tech construct yard or build construct truck by self. This means building early force won't completely shut down all the tech progression, but with better tech you still need to gather bigger mines to expand the advanced force otherwise the low quantity army still can't give you victory.
Do you guys think most maps now are too "war of attrition" at early stage and low source for latter stages?
What maps do you think is best "income balanced"? Since the map editor is available now I'm looking forward to see some new maps coming! (But I myself is bad at editing :(