I base myself on Biffy's Peril, and I can tell you that if you start by training additional builders to build the barracks faster, then train three scout squads to start capping, you still get to conquer your first strategic points roughly at the same time as you would with other races (building three of whatever troop they can build from their HQ).
- If you just increase the scouts' build time, this would slow you down in capturing your first points.
- You still can't decrease blood claws' build time as to make them effective cappers, as they are (or supposed to be?) stronger than, say, slugga boyz or cultists, and you'd have 6 units stronger than most of what others have available at that point.
- They still COST as 6 units too, true, but you still shouldn't spawn a squad of 6 in the same span others spawn a squad of 4-5 (cappers)
As they are, Blood Claws are melee units in all respect, taking their sweet time to build too. It is true that if you build the armory as soon as I do you'll prefer sky claws to blood claws. Is there currently any reason to prefer blood claws to sky claws aside from the cost? Sky claws also deal higher damage (as far as the UI says) once you perform the relative research. I'll see to test them both against kroots and let you know. I think BC may be in need of some beefing up (maybe after research).