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CNCM_BLITZ

Member Since 12 Oct 2005
Offline Last Active Feb 24 2008 05:33 PM

Topics I've Started

Dol Guldor faction

12 November 2007 - 04:49 AM

This is nothing big, but I need to have a goal for my mod. First of all this is going to be necromancer-ish, so I want to have something undead or resurrected in there.

Basic structure will be a walled fortress. Stuctures will look Mordor-ish but darker and eiree looking.
Dol Guldor orcs will be basic infantry, and they will have upgrades and cost money to train. They will be somewhat stronger than the Mordor orcs. Also there will be archers, and pikemen. They will be able to train Olog-hai, which are a smarter type of troll, with some different weaponry and abilities, not like mountain trolls. They will be more like the troll seen in ROTK which faced off with Aragorn at the Black Gate. They will have some seige equipment such as ladders and battering rams. Olog-hai will function as a seige weapons as well by being able to pick up rocks and tear pieces of buildings and throw them.

And now for something necromanced. Perhaps a power that recalls units that you have lost. Or a summon skeleton warrior. And I need something else. Perhaps were-wolves that are wolves with evil spirits and look like a man-wolf rather than something that transforms. Also, in the books, Dol Guldor produced many unwholesome wood creatures. Spiders will definitely be used but they will be empowered by the Nazgul that will be captain there. Give me some ideas here.

Also there are powers to be considered. I will give them devestation coz it is so suitable. Tainted land for all evil teams, although I might make a tainted wood instead. Summon balrog is a possibility. A darkness power that is very unwholesome and eiree looking. A summon power for warg riders or goblins. A ressurection power or summon undead power. Need more unique ideas.

And then there is heroes. A nazgul will be the captain. It needs an orc leader. Needs a type of shaman unit, like a unit that can heal friendly troops and possess enemy units somehow like the wormtongue ability. A troll hero or otherwise make drummer trolls.

Ideas and comments appreciated in all areas.

Adding Heroes

15 October 2007 - 03:25 PM

I read GTO's tutorial on this and coded Haldir. I followed his directions and even found a thing or two that should have been donebut wasnt in the article. But when I test the game, there is no Haldir purchasable from the Rohan Citadel. I didnt miss a thing I am sure.

It might have something to do with playertemplate.ini which exists in INI.BIG/DATA/INI AND INI.BIG/DATA/INI/DEFAULT. I never figured out why there are 2 versions of some ini files.

Mod startup error

21 September 2007 - 09:20 PM

Cant figure out the problem. The game keeps crashing during startup. I get this message:

Data\INI\Object\gamedata1.ini:
Duplicate MACRO names.
DEFAULT_REGION_RESOURCE_BONUS.
5 addresses:
(unknown)(0): game.dat+8961088 Debug::PostStaticInit+3296
(unknown)(0): game.dat+502829 StringBase<char>::startsWith+193933
(unknown)(0): game.dat+521227 StringBase<char>::startsWith+212331
(unknown)(0): game.dat+10449993 Xfer::operator==+133593
(unknown)(0): kernel32.dll+94167 RegisterWaitForInputIdle+73

Because of the severity of this error the game will now exit.

I made a new gamedata.ini file and still the same problem. I removed all the unnecessary stuff I am working on and still the same problem. I even remade most of the files I have been using and no go. The game works fine when I run it without the mod.

INI or INI/DEFAULT

18 September 2007 - 02:43 PM

Well, my problem is I dont know what to do about .ini files that appear in both data/ini and data/ini/default. Is there any significant difference between them, except that the first has many other files in it? Still working on my elven base in worldbuilder and was wondering if this might have someting to do with the loading error.

Getting my mod to work with BfME1 Worldbuilder

23 August 2007 - 04:35 AM

I just dont know what needs to be done. I am following the tutorial by AdmiralGT for designing new faction bases and .bse files and I followed the instructions to the letter but I am at this point where I need to use the ElvesBuildingFoundation. So I went to the Place Object menu/ByNativeType/Elves, only Elves is not there, which means my mod is not being detected by Worldbuilder. Any help?